Special Ops Home
SpecOPS Store
Paintball Forums
SpecOPS Brigade

Special Ops Articles
Articles Home
X7 Mods
Tippmann and Special Ops Unite (press release)
Tippmann and Special Ops Unite
2006 SPPL Oklahoma
Practice at Dominating the Woodsball Field
Problem Free Paintball
Aliens In The Rockies VI
2006 SPPL Utah Qualifier
A Case For The Defense
Basic Load
2006 SPPL Georgia Qualifier
Got Fog?
Scenario Paintball Guns
Pinch And Win
Sponsorship - The Holy Grail Of Paintball
Sniper Tech
Packing For A 24-Hour Scenario Game
Conversation With A Sniper
Modifying Your A-5
Finding The Right Paintball Gun
Castle Conquest XX
Paintball Pistols
Paintball Gun Optics and Laser Sights
Ultralite Camo -
Run Through The Jungle
Night Paintball
Advantages of DuraCoat Finish
3-Man D-Day Tournament
Paintball
Gear 'R' Us
Trickin Out Your Paintball Gun
Team SpecOPS
Razorback Paintball Tank
The True Paintball Sniper
The Self-Aiming Paintgun
Should You Buy A Tippmann?
Paintball Hand Grenades
Paintball Silencers
Full-auto Paintball Machine Guns
The Special Ops Brigade
The Special Ops Game Locator
Paintball Vests
Paintball Radios/Communications
Going Remote in Paintball
Welcome to Paintball
Hip, Thigh, and Groin Protection
Scenario Paintball Gear
Protective Paintball Clothing
Paintball Land Mines
Scenario Paintball Communication
It's Not About Winning
Co2 and Compressed Air
Scenario Paintball Sniper

Products
Special Ops Collapsible Tool Bag Special Ops Gun Pack/Mat
AGD Sydarm Pistol
32 Degrees Delta .68
Aromtech Zeus G2 pistol
The Response Trigger and E-Grip
Tippmann C3 Paintball Gun
Ariakon SIM-4 Elite
Tippmann Pro/Carbine
Palmer Stabilizer
V Balls
V Force Profiler
Products Home
Gloves Review
Paintball Boots Review
Paintball Gun Sights
Rocket Cock II
Special Ops Longbow
Special Ops Action Ghillie
Special Ops A-5A2 Kit
Special Ops A-5A2 Foregrip
Special Ops F-Bombs
Tippmann A-5 Review
Tippmann Flatline Barrel
Tippmann E-Grip
Tippmann M98 / Custom 98
Tippmann Grip Mods
Tippmann Buttstock Mods
Firestorm Crank
Duracoat Gun Finish
Paintballs

Team Play / Positions
Team Play/Positions Home
Why Teams Rock

Positions
Squad - Commander
Dagger - Light Rifleman
Sabre - Medium Rifleman
Broadsword - Heavy Rifleman
Hammer - Mobile Heavy Gunner
Ambush - Sniper

Paintball Tactics Guide
Open Tactics Manual



Why Teams Rock


November 2, 2004
www.specialopspaintball.com

They only rock if you like winning.

Sure, every paintballer has a bunch of stories that prove he's a badass on the field. But, when you run the numbers, team players get more kills, get killed less and hang more flags. Always. No exceptions*.

Here's how coordinated teams spank walk-on players:

Ah, but here's the rub. Paintball players are maniac individualists and they don't do well in a structured environment. Many players would rather just run around doing their own thing than play a team game (and they don't usually notice that all that individuality and self-expression is getting them seriously beat up.)

Here's a secret, though: playing team ball ends up being tons more fun. Hanging out with the dudes is one of the best parts of paintball. And, if you're going to hang out with the dudes, then you might as well kick ass on the field.


* All right, okay, sure, whatever. Yes, there are weenie teams out there who don't play coordinated paintball and they basically amount to walk-on chumps wearing the same camo. But, we're not talking about uncoordinated teams, here. We're talking about the real deal.


Back to top