- Active Posts:
- 419 (0.12 per day)
- Most Active In:
- Southwest Brigade (105 posts)
- 11-August 05
- Profile Views:
- Last Active:
- Sep 01 2009 03:04 PM
- Member Title:
- Unit Commander of the Orange County Mobile Infantry
- 32 years old
- August 30, 1982
- Not Telling
- Orange County CA
- Brigade Name:
- yeti 24
Posts I've Made
27 August 2009 - 11:51 AMNo issues at all. They are 48V carts and we are able to run all day starting from a full charge. We then pull them out fo the game some time between 4-6PM (Dinner Break) and charge them off a generateor split evenly between what ever time we have(usually 7-8 hours each). It usually gets back into the upper 90% and we have always been able to run them the entire next day. They were really weighted down with coolers, tools, and other stuff this last game and they did fine.
12 June 2009 - 04:59 PM
21 May 2009 - 04:11 PMAdditional photos:
Thoughts and comments always welcome.
21 May 2009 - 04:05 PMIn July of 2007 we built a caster wheeled PUG. (Info here). This served us well but was limited in its capacity to level fields with a hard playing surface. About a month ago we acquired a golf cart and the modifications began. When originally constructed it was designed with a wooden frame that the caster wheels were attached to which was bolted to a shell of 2x4's and plywood. The shell's dimensions were that to eventually fit over a golf cart. This made the transition relatively simple in basically swapping out the PUG frame for the golfcart frame. A few modifications had to be made the shell for attachment points and to allow for wheel clearance but nothing major. The basics of the whole project were completed in 18 hours over the course of a weekend team project with the detail work done by 2 people over the course of a week a few hours a day after work.
-2003 ClubCar 48V Electric Golfcart Frame
-Turret moved towards the back
-Viewports added to the sides and front
-Turret reworked for both function and aesthetics on the new frame
-Hatches and "forward viewing shields" added to increase visibility
Our first game was a scenario in TAW scenario "Mech Wars" put on in Oroville CA (40 min north of Sacramento). Tank rules were the first rocket/satchels striking anywhere on the tank disabled it (Couldn’t drive) after which we would raise a yellow flag. The turret could still rotate and fire. We were disabled until either an engineer walked/ran/crawled around us 5 times to repair us, or we were struck by a second rocket/satchel and eliminated (red flag raised). When moving players had to keep a 20 ft radial distance from us but when we stopped they could come up to us to talk, pull equipment out of our side containers, but could not use us as a bunker at any point in time. The tank performed beyond expectations. By day 2 they changed the rules so that the first rocked eliminated the tank. Even with all that driving around the carts batteries never dipped below 30% or their capacity.
Enjoy the pics :
yeti2424 hasn't added any friends yet.