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Air Systems (5 posts)
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User is offline May 17 2011 09:26 PM
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Chicken Noodle

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  1. In Topic: New Electric or Pump

    22 September 2010 - 05:16 PM

    View PostThalion, on 22 September 2010 - 07:02 PM, said:

    View PostChickenNoodle, on 22 September 2010 - 06:24 PM, said:

    Which is the better or the two in either set, or overall?


    Of the two semi autos you named, the Phenom wins hands down every time over the MR2.

    Now, some questions for you -- Do you have HPA/will be able to get HPA? If so, there's many great choices out there for a fast semi-auto marker. Are you specifically looking for that "milsim" look? If so, you may also want to look at the TM7 and TM15. If not, don't limit yourself to "woodsball" markers - a lot of players have been using electros in the woods.

    Now, if you really like the Phenom, go for it. Just making sure you know there's other options as well.

    As for the pumps, the phantom is usually considered better. It depends on what you want to do with them though, as both pump choices you mentioned are solid choices. The big advantage of the phantom is lighter weight and it's modular (you can switch between hopper fed and stock class fed). The SL-68 is a hopper fed marker only. On the other hand, the SL-68 is cheaper.

    As for pump vs fast marker? Only you can decide that. They have different play styles, and as a result you need to pick the one you want to emulate. A pump player has to be a lot more aggressive to compensate for their lack of firepower, and it generally forces you to become a better player. A fast marker works well for shutting down lanes / denying access of areas to opposing players.

    I have fun with both, and I often run my electro like a pump (few well placed shots). And sometimes I run my pump like an electro, without the fast firing rate.

    If you have enough self-control for controlling your trigger finger, the only real benefit the pump gets you is lighter weight while you carry less (including a lighter marker, less paint, etc) I happen to like pumps/pistols a lot, so I try to play that way for the sheer fun I get from it. Your results may vary.

    In short, I'm trying to tell you only you can decide between a fast marker or a pump. Once you have that nailed down, we can help out more with the specifics.

    Quote

    The only thing im possibly worried about is buying a new gun and having something go horribly wrong and it either breaks or i have no idea of how to fix it. My previous gun was a 98 Custom if that helps.


    All markers come with a manual. If you read it, you'll have some idea how to fix it. Worst case, you always post here with photos of the issue/description and see what someone else knows. The good news is that most of your choices aren't known for issues. The Phenom can be prone to cyclone ratchet breaks, requiring a replacement part inside the cyclone system. The MR2 is a spyder, and spyders have their set of problems that they are prone to.

    None of your choices will look exactly like a 98 under the hood, but the MR2 comes closest in rough design (open bolt blowback). The SL-68 is similar in appearance but different in function. The Phantom is based on the Nelson valve, and is fairly simple to learn. It's been a while since I've seen Phenom internals, and even then only online, so I don't recall the exact layout to help you.


    Out of your choices, I'd pick either the Phenom or the Phantom. The choice is yours though, and the SL-68 is a great choice too. The only one I'd want to warn you about is the MR2.


    Yeah, my only problem with getting a TM7 would be that it costs almost the same as the Phenom, but I'd still need to invest in a good hopper. I'd love to have a gun that can shoot fast, so the Phenom is very appealing, but its a bit pricy for a 17 yr old with a part time job. Which is also why i want a pump, cuz its cheaper to play more often with one. My main concern about the phantom is how easy to use/durable is it? Because ill probably end up letting one of my friends use it or the 98 when we play, and i know you can't do anything to mess up a Tippmann.

    Oh, and thank you for the detailed response, it was alot more helpful than the "Buy the Phantom!!!!" comments
  2. In Topic: Smoke Grenades

    08 May 2010 - 07:55 PM

    yeah, but i play on a field that my friends and i built within my grandma's woods.
  3. In Topic: Remote Line Problems

    27 April 2010 - 02:49 PM

    View Postslinkyaroo, on Apr 27 2010, 04:43 PM, said:

    Don't glue it. It moves up and down in the ASA.


    .


    K, thx guys
  4. In Topic: Remote Line Problems

    27 April 2010 - 02:29 PM

    View PostBig Bone, on Apr 27 2010, 12:08 PM, said:

    This is what fell out-
    Posted Image

    This is what the inside of your remote probably looks like-
    Posted Image

    This is what it should look like-
    Posted Image


    They fall out if you give them a good whack, the o-rings typically do a good job of holding that pin in though. I would suggest retracing your steps to see where that pin (first pic) fell out.


    BB


    YEAH! thank you! Ill try looking for it, will just putting it back hold it in place, or will i need to glue or something?
  5. In Topic: Remote Line Problems

    26 April 2010 - 05:57 PM

    sorry, cant find camera. otherwise i wouldve included them. But the part that goes on the tank screw used to have a pin (i think, not sure) and now i think its gone. I'm curious to know if i could fix it at home, or if i should just send it back.

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