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ghilliewarrior's Profile User Rating: -----

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Group:
Members
Active Posts:
28 (0.01 per day)
Most Active In:
General Paintball Discussions (17 posts)
Joined:
24-October 08
Profile Views:
992,856
Last Active:
User is offline Feb 24 2010 04:47 PM
Currently:
Offline

My Information

Member Title:
Team Sniper/Commander
Age:
20 years old
Birthday:
July 11, 1994
Gender:
Male Male
Location:
Marietta, Ohio
Interests:
PAINTBALL, Snowboarding, Track, Football, Soccer, Golf, WVU, Playing Guitar, and just having fun.

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  turtleman452
Website URL:
Website URL  http://tacticalambushsquadron.weebly.com/

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Posts I've Made

  1. In Topic: ---What To Bring To A Scenario Game---

    13 February 2010 - 02:11 PM

    I haven't been on here in a while and I thought I would thank everyone again for the feedback. If anyone else has anything to add relevant to my list, feel free to do so. It would be greatly appreciated.
  2. In Topic: Scenario #9 The Element of Surprise

    29 September 2009 - 01:46 PM

    I would drop my first 2 squads (Alpha) on the SW side of the compound and the other 2 squads (Beta) on the east entrance. Team Alpha would make its way up the west wall of the compound as fast as possible until both Alpha and Beta make their way into the compound through the entrances. Split Alpha and Beta into 2 sub-units. There are now 4 units. Use these units to sweep their way through the compound and meet in the middle. Alpha sub-unit one will take the SW quarter of the compound while Alpha sub-unit two takes the NW quarter of the compound. Beta sub-unit one will take the SE quarter of the compound while Beta sub-unit two will take the NE quarter. All sub-units will sweep through each building taking out the enemy forces with grenades and other light weapons. If you need to, keep a couple of our men at each entrance to keep watch and guard our flanks. If there are weapon deposits, blow them up using C4 or another type of explosive. You can also set the buildings on fire. Meet up in the center of the compound and call in for pick up immediately. The units will then make their way out the east entrance and down the east wall to the pickup point near the SE part of the compound on the street.
  3. In Topic: ---What To Bring To A Scenario Game---

    01 May 2009 - 12:43 PM

    [/quote]


    I laughed.

    What am I doing during a paintball game? Pushing the field not bunkering down.
    [/quote]


    You dont know what PM me means.....I asked you to message me privately due to getting of subject. Thanks!

    And to everyone else who have found this helpful, thanks for the great feedback!
  4. In Topic: ---What To Bring To A Scenario Game---

    26 April 2009 - 05:10 PM

    To deltapaintball:
    PWDs are used in base defense and defense of other key areas. If you've never seen them in play before than I guess thats just you. But I have planted quite a few trip wires. If you want to see one just google it. I am a sniper/commander. When Im not playing either of those Im usually gathering intel. When you are in an area for long enough as I usually am, you have plenty of time to set them up. Theyre not hard to set up either so Im not sure exactly what your point is. If you'd like to discuss this further then PM me. We are getting off topic. ------ So does anyone else have anything to add to my list?? :happy:
  5. In Topic: Scenario #6 Escort to Chaos!

    07 April 2009 - 07:33 AM

    I would drive my truck to the blockade at the entrance by the checkpoint. I would keep the driver, man in shotgun, 2 interrogators, and 1 man in the truck defending it. The 3 men and myself will go the the left side of the facility and jump the wall right behind the cell so we are undetected. We would then charge into the cell killing all opposition and we would take the two men. We would then escort the two men and everyone else out and behind the cell. Then jump the wall, run back into the truck, and high-tail it out of there.

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