Special Ops Paintball: Ironbox - Viewing Profile - Special Ops Paintball

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Ironbox's Profile User Rating: -----

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Group:
Members
Active Posts:
34 (0.01 per day)
Most Active In:
Sniper HQ (29 posts)
Joined:
08-July 08
Profile Views:
720,164
Last Active:
User is offline Sep 10 2008 08:59 PM
Currently:
Offline

My Information

Member Title:
Forum Newbie
Age:
24 years old
Birthday:
May 21, 1990
Gender:
Male Male
Location:
High Desert

Contact Information

E-mail:
Private
Website URL:
Website URL  http://ww2.zombieinitiative.org/

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Posts I've Made

  1. In Topic: Ghillie squad

    14 August 2008 - 10:36 AM

    fair enough then, post a sniper in a potential hot zone, that's sure to be hit, and have him radio if he starts taking fire
  2. In Topic: cheep sniper setup

    10 August 2008 - 11:49 AM

    if you really want to get that red dot to fit get out the bench grinder and some sandpaper, i had to take it to the railing system on the trilogy tactical and now it fit's just fine, had to grind on the rail on the gun itself (thank god it's detachable) and had to sand on the reddot a little but it was sooooo worth it :ninja:
    a remote is one of the areas of debate in the paintball world that i've seen, it makes your gun much lighter but you lose your tank stock idea, it's a whatever you like kind of idea, imo not that important right now for you
  3. In Topic: Wind

    05 August 2008 - 10:37 PM

    ok if it's windy and you have a reasonably quiet marker, actually check that you don't even need a quiet marker just not a cannon, even if you miss the first shot the opfor doesn't usually notice it giving time to compensate for it, also a tip of advice from a golfer, if theirs any light brush/grass you can rip it up and let it go into the wind and watch where it goes
    and as for compensation, i generally aim (looking at the target using your perspective of measurement) for a light wind a couple inches, for medium wind, 6 inches to a foot, and for heavy wind 1 foot to 1.5 feet i think that's about right, one of those "easier to do on the field when it's happening then teaching moments"
    ultimately it's just luck and compensating for the last shots screw up
    good luck in your endeavor
  4. In Topic: Ghillie squad

    02 August 2008 - 12:21 AM

    if you had comms it could be incredible because of the "1 sniper per area" thought process, like after the first sniper is taken out he signals to the other teammates to hold fire, then the advancing troops will think he was acting alone and continue exposing themselves and other advancing troops even more
  5. In Topic: sniper cocker

    30 July 2008 - 07:38 PM

    this is the one i purchased but from a local store
    http://hotspotairsoft.com/catalog/product_...roducts_id=1869
    came with 2 batteries but uses one, finger sighting, and it was an easy mod to do so i didn't mind, hopefully will upgrade to something better in the future, just something with a larger area of sight

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