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Goblin_of_CAG's Profile User Rating: -----

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Active Posts:
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Most Active In:
General Paintball Discussions (9 posts)
Joined:
16-June 08
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171,892
Last Active:
User is offline Aug 16 2008 07:51 PM
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My Information

Member Title:
The Master Goblin of CAG Paintball
Age:
30 years old
Birthday:
February 7, 1984
Gender:
Not Telling Not Telling
Location:
Ft. Campbell, Kentucky
Interests:
Military History and Theory, Paintball

Contact Information

E-mail:
Click here to e-mail me
Website URL:
Website URL  http://www.cagpaintball.com

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Brigade Name:
MasterGoblin

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Topics I've Started

  1. Shoot, Move, Communicate!

    29 June 2008 - 03:13 PM

    One of my biggest pet peeves when I play the game is getting stalled in the middle of a firefight. This happens far to often in scenario games. You and your team make a mad rush in blaze of glory (a beautiful sight) using proper movement techniques and cover fire. That's when it happens...the unthinkable. Your buddy gets tagged and the momentum that you built up is lost. Why? This is not a phenomenon unique to paintball. This also happens in real live combat. But it happens for different reasons. In combat the soldiers see their buddy go down and feel fear rising up inside them. They then forfeit the momentum in order to avoid what they think will be their own inevitable demise. In paintball the main reason is because the players fail to do two things that are vital in a situation like this. Oh, there is an element fear, and that causes them to forget to move and communicate. The three things that are vital in a firefight is the ability to shoot, to move, and to communicate. For some reason this becomes a problem when the paint starts flying. We can shoot all day long, but for some reason when the paint starts flying moving our feet to get a better angle, or opening our mouth to tell your buddy about that dude moving up on your right flank becomes an ability that we seem to no longer posses. This is a vital thing to remember. How do you eleviate this problem? By rehearsals and training. You have to work on your communications skills, and your movement techniques in rehearsals so that when the real thing happens you prepared. Because to elimenate you have to be able to, "SHOOT, MOVE, COMMUNICATE!!!"



    G
  2. The Making of an Ambush

    17 June 2008 - 07:14 PM

    This will be the first of a series of posts from me on the subject of ambushes and what they really are. The Army’s definition of an ambush is “a surprise attack from a concealed position on a moving or temporarily halted target.” They are divided into two different categories (hasty and deliberate), two different types (point and area), and two different formations (linear and L-shaped), and a leader can mix and match all of it as he puts his ambush plan together.

    There are also several things that he should consider in his planning, and they include but are not limited;
    • Covering the entire kill zone by fire
    • Using existing or reinforcing obstacles to keep the enemy in the kill zone
    • Using security elements to isolate the kill zone
    • Assaulting through the kill zone in order to search for and collect useful props, equipment, and intelligence
    • Timing the actions of all the elements of the team to preclude loss of surprise

    The task organization of the team is paramount. It allows the team captain to set each piece of the puzzle into its proper place. It takes three elements to make the puzzle complete. Those elements are the Assault element (the main effort), the Support element (provides fire support and is also the command and control element), and last but not least the Security element (the eyes, ears, and protection of the team).

    The items I mentioned above are the elements of an ambush that you must have to be consistently successful. Without them your ambush , while still an ambush, has very slim chances of success. The techniques I will be covering in the next posts covering this topic of ambushes will help you and your team become more coordinated (while still having fun) you’ll become much more successful in your attempts.

    G
  3. Train as You Fight

    17 June 2008 - 03:14 PM

    I know that sometimes when a team practices it is inconvenient for them to kit up and wear all of their gear. There are a lot of excuses not to. It's too hot, too humid, too wet, too dry, etcetera, etcetera. Some teams when rehearsing their drills, often decide to take it easy and save money instead of every once in a while running full throttle. They don't even bring their markers half the time. "It's just training," they say, "We can't afford the paint or air for our weekly practices." This is understandable. However, you must understand that you always train as you fight. This means that how ever complacent you are in your training that's how complacent you will be in the real game. If you intend to suck then by all means slack off. but if you intend to play full throttle in the big game you have to practice that way. That means full kit, full gear, full load of paint, paintball mask (always the paintball mask), and full speed. If you are so worried about the price of tea in China, cut back on your training events. Instead of doing it every week do it once or twice a month. Because the Catch 22 is that if you don't train full throttle you won't play full throttle. Why? Because you always train as you fight.
  4. The Bitter End

    16 June 2008 - 06:23 PM

    It is well known in our sport that the average player is lazy and will only step so far out of their comfort zone in their feeble attempt to assist in mission success. We see a lot of articles about how to be better players but most of us refuse to do the extra work in order to accomplish our goals. What is worse is that most of us have deemed this acceptable. No other sport will you find this acceptance of failure. No other sport will the players be praised for their blatant laziness. This is a sport that I love and have a passion for, and I feel that allowing substandard performance to be acceptable is ruining the sport.

    Just like any sport you have to work hard to defeat your opponent. It gets tough. You'll find adversity. You'll sweat. You'll bleed. You'll grimace and groan in pain. You'll get PERTURBED off. You'll get frustrated. You will want to quit. But what makes a player great is his or her willingness to continue the mission and give it all he or she has to the bitter end. This is who should be honored. This is who should be recognized. This is what paintball is all about.

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