Special Ops Paintball: Major chip Hazard - Viewing Profile - Special Ops Paintball

Jump to content

Major chip Hazard's Profile User Rating: -----

Reputation: 0 Neutral
Active Posts:
171 (0.07 per day)
Most Active In:
General Paintball Discussions (49 posts)
19-April 08
Profile Views:
Last Active:
User is offline Aug 07 2009 07:52 AM

My Information

Member Title:
Secretly a Spartan Jedi secret agent
105 years old
April 2, 1909
Male Male

Contact Information

Website URL:
Website URL  http://

Previous Fields

Brigade Name:
diseased rat

Latest Visitors

Topics I've Started

  1. An important update to field rules/ safety checks

    07 August 2009 - 07:02 AM

    I propose a new safety check at all fields. The refs should inspect all player's masks before their first game of the day. This would be a simple check for correct fit and a screening for damaged lenses. When the player passes the test, the mask should be given a small sticker on the back or on top of the visor, so the player can prove that the mask passed.

    This would be time consuming, but I feel it is needed. I have seen problems with masks occur too many times. I have seen: masks knocked off by headshots due to loose fits, masks breaking due to old cracks, straps ripping due to brush, broken plastic from masks cutting faces and many other problems. This is important to keep players returning to play again. People won't play if they see this happen to someone else on their first day.

    The test would be conducted with a check list.

    It would work as follows.

    Proper fit Check/ fail

    No large tears in straps check/fail

    No cracks in lens check/fail

    No cracked plastic on any part of mask check/fail

    If the mask passes all points, the player is given a sticker to put anywhere on the mask. Something small and green. This way the refs know who did and did not get tested.
  2. Combat knife

    10 May 2009 - 12:36 PM

    I was thinking about how to avoid the horror of the surrender rule. We all hate those situations where two players cannot determine who saw who first. So why not have a CQB weapon?

    Here's how it would work: It would have a stick extending from the handle. It should be a few mms long. Wrap an absorbant material around the stick. Dip it in paint. Easy combat knife.
  3. Smart goggles

    25 December 2008 - 11:47 AM

    My local library recently built a computer room. The windows have wires in the glass that complete a circuit. If the glass breaks, the circuit is broken and a n alarm is set off. Why not apply the same concept to goggles. If the goggles break, the ref is alerted and the game is stopped. The ref would only be alerted if the lens BROKE, and the player needed help. The mask could either send a signal to the refs, or make loud noise. The wire would not obstruct vision, as it can be made as thin as a hair.
  4. toothpick mod with a rotor?

    19 December 2008 - 11:20 AM

    So, the Rotor is supposed to get 50 BPS. I have done the tooth pick mod before, and I had paint soup. But, could the rotor make that toothpick work? Could that mean a 30 BPS tippmann?
  5. SO bag

    10 December 2008 - 12:15 PM

    I have gotten seriously tired of using old gym bags to lug my gear around. Why doesn't SO make a bag? It is a very easy thing to design compared to making markers. They could come in different sizes and colors and could even be made with MOLLE. Things like toolbags and goggle bags could be included with the bag and have MOLLE on the back to attach and remove from the bag. It could work like the forge vest but with a gear bag. The inside could have interchangable compartments that could customized for pump, speedball, scenario etc. I don't have good motor skills, so I can't draw a picture. Still, I wish that SO would look into this so I can stop using my gym bag without burning 150 bucks on some empire bag.


Major chip Hazard hasn't added any friends yet.


Major chip Hazard has no profile comments yet. Why not say hello?