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- 19-November 07
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- Apr 18 2008 11:51 AM
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13 December 2007 - 04:16 PMThere is a course at a field I play at in Chino, CA and it is comprised entirely of trenches, with a collection of funny looking walls for cover on a hill in the middle of the field. Usually, when the game begins, both teams send about 1/3 of their players dashing for the walls, called Legoland. Then the other 2/3's scurry over to the right and left flanks. Yet the flanks are odd because the trenches are not a succession of linear trenches, but more of a winding maze about four feet deep. Because I am kinda tall, 6'2", I take a flank and try to make my way up it. Because of the legoland setup, few go over the tops of the trenches. We just battle it out within them, crawlings and ducking in the mud, trying to sneak around corners to catch people off guard. I got pinned down by someone who took a walled, high position in legoland. Everytime I laid paint he would keep his head out of sight, I should of did a run and shoot, to move up and conceal my movement, but I stayed pinned there, trading flurries... then I took a hook shot in the mask. Don't you hate the 20/20 vision of hindsight?
10 December 2007 - 11:15 PM
10 December 2007 - 12:56 AMI was looking at the Palmer brass barrel. I like what I have read about it so far and the price isn't to steep for what seems to be good performance. I am wonder whether I should pay extra to have it ported. I personally don't care about the extra noise when lacking the ports, but I do want to dissipate the excess gas from the barrel to decrease report. Also, I don't want my gun to be so loud that everytime I shoot I turn heads. How important do you think porting is in terms of added quietness and increased accuracy vs. cost (+$45 for single spiral porting)?
10 December 2007 - 12:49 AMThanks. These are all great tips. On one field, I did run across a couple of guys who banded with me a field called Baghdad. It was a mesh of broken concrete walls, buses, taxi cabs, and concrete piles. It was about 30 vs. 30 guys. Our squad broke into three groups, left, center, and right. Most of the team took the right, and some took the center and the left...along with myself. When the game started we advanced slowly watching for targets in windows and doors. When we made contact, I found it difficult to move without help, so I started barking to other guys for cover fire and notified them of my movement and suggested positions for them. We advanced to the next level after eliminating three guys, our side wasn't the main advance, the guys on the right destroyed the other squad and eliminated the whole team before we captured the flag.
That was a good experience, but different fields had different conditions and the teamwork varies. Your tips will help next time I hade out there. Thanks guys.
09 December 2007 - 06:19 PMPlan sounds good. I would send larger squads to capture the flag, maybe three at the least, so they will be able to move tactically, able of establishing a base of fire. One marker may not be able to lay a sufficient amount of paint to have a good base of fire. Other than that it sounds good to me. Difficult field! Also, watch the line on your flank. If the other squad flanks on the opposite side you may be open to fire down the line.
Here's my capture the flag plan:
eh, I just read the post above me and it's pretty much my plan. how bout them biscuits?