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- General Paintball Discussions (104 posts)
- 11-August 07
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- May 22 2008 11:57 AM
- Member Title:
- I shoot, I scoot, I just wish I could aim.
- 25 years old
- February 17, 1988
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Topics I've Started
11 March 2008 - 07:24 AMok, so i was just thinking about the S.O. positions, and what they do...
dagger- light and fast, could be considered a cqb fighter
sabre- equipted to take any spot as needed on the field. medium range fighter
broadsword- could be considered a squad gunner. used to suppress enemies so daggers or sabres can side-door them. long range gunner
hammer- mobile field artillery, used for general area suppression
sniper- stealthy, sneaky, good shooter. used for general "assassination" can be used for ambushes, many types of defense, marksman, or anything else you can find for a super sneaky person to do.
and yes, i did search for this position, but what do you guys think about a counter-sniper position? theres a lot of people that try to be snipers, and any very good ones, and with S.O. positions, the only way to get them are to either get a lucky shot, or suppress them with a volume of fire. I think it would be a great idea to have a counter-sniper position because I know a lot of people on here think that snipers dont exist in paintball and would love to have a patch signifying that they hunt the "noobs" that think they are snipers.
yes I understand that this may not be a useful position because snipers can be eliminated by numbers and volume of fire. but in my outlaw games, ive seen several kids hunker down behind trees and freeze when someone they cant see starts shooting. i always have to go sniper hunting. im not saying i want recognition for what ive done, but im sure the other "sounter-snipers" are with me when we say, its not easy so please respect what we do.
just tell me what you guys think. also, as a side note, this is a real position in the military (every branch, although its usually filled by your sniper), police departments, secret service, FBI, and BAFTE that i know of. the secret service and FBI have people who have been trained specifically for counter sniping.
07 March 2008 - 06:21 PMi figured this would be a good spot for this, but mods can move it if they want.
anyway, i was wanting to get a speedball setup so i could start trying to play speedball. here are the things i need. by the way, ive only got $1000 to spend altogether, and id like to keep the price as low as possible.
jersey if necessary (something classy. i was thinking neon yellow with purple polka dots and brown horizontal stripes lol. AGG)
anyone have any ideas? remember the lower the price stays, the less mad my girlfriend will be at me. i just need suggestions on good gear
07 March 2008 - 10:47 AMok, heres the thing, i need paintballs that wont bust.
my a5 with egrip and flatline will blend paintballs that arent strong enough. i need a paint that will not bust. from what everyone says monsterballs at walmart will not bust. in the marker or on the target. im not so much worried about them breaking on people as the guys i play with are very good about getting hit. i just need paint that i can be sure wont blend in my gun. and they have to be cheap. any ideas?
06 March 2008 - 10:25 AMok, i need your guys advice about this....
my plan is to build a launcher that runs off a 9oz. co2 tank. Ive figured I would run it on a remote straight to a metal valve(no pvc pressure chamber at all) and run that valve into a barrel made of schedule 40 pvc. my question is, is regular co2, running from a remote into a launcher, at a safe enough pressure that the velicity of the object im shooting won't punch through someone?
is 800 psi safe to shoot nerf footballs, paint grenades, paintball buck-shot, etc?
my tippmann operates at 800psi, thats why i ask. would the increased mass of these projectiles make them more hazardous to use?
what would be a safe operating pressure for these projectiles?
would putting something like a palmer regulator in the mix keep the pressure low so this launcher can be used in games?
do i just have to worry about the FPS of the projectile im shooting?
I really want to make a launcher that is fast firing so i can lay down effective fire on a massive scale. if it factors into the equasion at all, I was planning to have a 10-15" barrel.
also, ive looked at other launcher threads on here, and one says that it is suggested for low pressure launchers to have a 1:1 ratio for barrel to pressure chamber. does this mean a volume ratio of one to one so that the unpressurized volume of air in both chambers is the same?
04 March 2008 - 06:03 PMI live in Connersville, about 45 minutes from Richmond, and we lost our only paintball store about a year ago. It wasn't that big of a deal because its been so cold and rainy etc., but now that its starting to get warm, paintball is starting up. Anyone know where some paintball stores are in the Connersville/Richmond area? Im especially looking for places with equiptment, and HPA.
We can turn this into an entire list of Indiana's paintball stores if you guys would like, but i'd realy like to know about local area paintball stores.
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