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Tommikka's Profile User Rating: *****

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The Lounge (169 posts)
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28-May 07
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User is offline Dec 02 2013 06:08 AM
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My Information

Member Title:
Tom
Age:
46 years old
Birthday:
July 26, 1968
Gender:
Male Male
Location:
Salisbury, UK
Interests:
Paintball, music, computers, gadgets, women

Contact Information

E-mail:
Private
Website URL:
Website URL  http://www.TaskForceDelta.co.uk

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Brigade Name:
tommikka

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Posts I've Made

  1. In Topic: Task Force Delta and Enola Gaye - Tora Bora (Tickets Live)

    02 December 2013 - 06:11 AM

    View PostPuzuma, on 02 December 2013 - 01:27 AM, said:

    Sounds like fun! I'd go, but I'm in London.... on the wrong side of the pond. A trans-Atlantic flight just isn't in the budget.

    Shame you're in the wrong London
    (Also frustrates slightly when seeing what you have going on in your London!)

    If you're ever over then do give us a shout
  2. In Topic: How close is too close?

    16 June 2013 - 04:06 AM

    In the uk we either disallow close up shooting totally (rental games) or allow for surrender & barrel tag rules

    In a rental game there will be a rule on proximity. We don't have compulsory surrender rules, we just say you cannot shoot someone at close proximity in normal rental games

    For surrender and barrel tag some scenarios and big games put these into the rules and if not detailed then it comes down to the players involved
    I have surrendered players a handful of times (at least once that I remember was with an empty pistol - so I had to offer surrender or stand in front of them reloading!)
    On a few occasions I have surrendered myself. Someone has come up upon me and caught me out

    Barrel tag often becomes a subject on the forums after an event when someone is noted to have been barrel tagging
    We do not always have explicit rules so can be flexible on what we accept. I support the player that can get close to the opposition and they deserve a quiet barel tag if noone is noticing them
    A number of players are happy with flexible barrel tag rules, so you don't have to tap with a barrel, don't have to be loaded, don't have to have a gun in your hand, could have a rubber chicken
    Some players however assume the barrel tagger must be cheating - an unarmed tagger must only have got through by impersonating a marshal or playing dead, they want proof that the tagger could have shot them etc

    I consider a barrel tag valid (unless they are explicitly cheating such as arm up playing dead)
    And a surrender to be an option
  3. In Topic: Simunition

    25 September 2012 - 01:05 PM

    Shipwreck!, on 19 September 2012 - 11:44 AM, said:

    Oh crap. I'm on my phone and for some reason it doesn't have an option for replying to specific posts. Is there an app for that?

    No app needed, you should just be able to use a browser normally on a phone as if you were on a computer and click the 'reply' for the thread.
    This may not work if you get a 'mobile' version of the site, in which case you should be able to click for the 'full web version' etc

    Shipwreck!, on 21 September 2012 - 03:29 AM, said:

    Oh right, laser guns! Those are alright, also better than paintball. But the drawback is only hits on laser recepters count, leaving a huge amount of what would be hits uncounted. With simulated amunition there's an actual projectile, actually being fired. So every time you get hit, you know it.

    MILES, simunition, blanks and even paintball are all tools that can be used in the training of armed services and law enforcement.


    The advantage of paintball in training is that you get hit and feel it, and it is cheap compared to alternatives. You can use normal paintball guns or realistic style paintball guns. The disadvatage is that it is not 'training like you fight'

    The advantage of simunition is that you can use your standard weapons, (with some modification to prevent errors between true ammunition and simunition) and (as long as you are using the right simunition) can shoot your OPFOR. Like training with paintball but nearer to 'train as you fight'
    The disadvantage is it is still not equivalent to real ammunition and does not have the range etc.
    Other forms of simunution are available, e.g. lethal simunition that does not have the penertrating power of real ammunition. Such as for live ranges where there could be someone on the other side

    Blank ammunition lets you shoot your own weapon (With modifications for safety, to prevent loading with live ammunition and depending on the type of blank to also prevent crimped shell fragments hitting people)
    Before blank ammunition systems were brought in with different magazines etc and when the blank had the same dimensions of live ammunition there was also the risk of mixing blanks and live ammunition and shooting through. Blank firing adaptors (BFAs) were in place to also stop the round. (It would mess your barrel, but not kill your buddy)
    The advantage of blank ammunition is you get the real noise of battle, the problem is that you don't know what would have hit. Its the same as going around and saying 'bang bang, you're dead'

    The real advantage of MILES is you can use your standard weapons, keep using blanks and recreate the noise of battle, plus have the appropriate range of ammunition, and program the MILES system for different weapon types.
    The disadvantage is the laser must hit the receiver. However this is similar to real life, some body hits have less impact then others. You get various MILES rigs on belts, vests, helmets, vehicles etc.

    MILES

    The ultimate in 'train as you fight' is to use live ammunition. But there are disadvantges to shooting each other in training with live ammunition. So you train on classic ranges, or specialist ranges such as CQB live fire facilites.
  4. In Topic: Something a little different.

    07 March 2012 - 02:55 PM

    A5s etc can be run on a 13ci cylinder, but there does need to be an understanding of the limits.

    With my X7 on 13ci with tac cap for a night game a couple of years ago I got a fair number of shots (I cannot recall how many - somewhere a little below 150 sounds about right) however in the following morning game I found a particular shortfall.

    When playing the night I maintained steadt single shots, but in the day at one point I needed to run up from a stream and out of the tree line through an open area. I think I had gone through most of one tac cap fill and made sure the tac cap was refilled, then ran forward with a degree of 'rapid fire' which quickly lost all my remaining air and I was empty by the time I crossed.

    The best 'efficiency' was with single shots letting things recover between, rapid trigger pulls just drained air.
  5. In Topic: Paintball in the Army

    18 December 2011 - 03:28 AM

    You need to know the purpose of your training or you learn nothing.
    But you have mentioned it in your post - repeated drills

    Winners and losers are clearly not the purpose,, repetition and drills are

    Paintball is being used as a cheap option to add the risk of begins hit. It is vastly cheaper then laser systems or simulated ammunition, and normal basic markers are cheaper than mag feds
    You dont need to die on being hit because they want you to keep going on and continuing the drill

    Winning / losing / dieing are not part of this exercise
    If instructors want casualties they will pick you out when they want even if you are hit or not. Then you colleagues will have to deal with you as a casualty

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