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- Feb 04 2009 08:27 AM
- Member Title:
- South Paw.
- 23 years old
- August 27, 1991
- Ramstein, Germany
- My interests: Paintball. Music. Running.
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Posts I've Made
03 February 2009 - 08:12 AMTo be honest, I never have really thought of the my mindset while I've planned sniper, but looking back on it, I do notice that my movements and thinking do change greatly from playing assault.
Naturally, I move quickly, but deliberately. When I do move, I move with a low profile. I never stand up-right. I'm wearing the ghillie, and when I'm not moving, I'm piling leaves on top of myself waiting to get just one kill... Things I probably won't do as playing any other role.
Anyways, if I were to summarize my mindset, it would be more of the "military" sense of the traditional sniper. The "nobody here but us trees" approach.
But I mostly play sniper in airsoft, where snipers really do have increased range and accuracy so maybe that affects my thinking as opposed to a paintball "sniper."
02 October 2008 - 12:01 PMNow I have never played with snipers in paintball, but I have in airsoft, and in airsoft, snipers have much more range and accuracy than the snipers in paintball.
Anyways, you know snipers weaknesses, and those are a lower rate of fire, slower movement, potential tunnel vision, and low ammo. This makes a sniper bad at close quarters, plus, you know that they might not even be paying attention to they're flanks. In addition, you also know that a sniper has no real advange with range and accuracy compared to any other marker.
This leaves you with a couple of options.
Sometimes, the best way to take out a sniper is to fight fire with fire. Use the sniper skillz and get low and crawl, go far and wide, and hit the sniper in the flank or backdoor. Even if you don't know exactly where the sniper is, if you do this, you should be able to find him...
You can also always try to pull the sniper into a firefight. As an airsoft sniper, I can tell you the worst thing for me is to get into a firefight. Range and accuracy is good in a firefight, but in the end, the people with the fast firing guns win. In a firefight, the tables turn fast for the sniper and the sniper quickly becomes the hunted instead of the hunter...
One more thing, I'd only say send one or two people to take out a sniper. If they know what they're doing, then they should be able to take 'em out. More people means more confusion and more targets for the sniper.
But that's basically it. Same with taking out any other enemy. Know your pros and cons, the assess the enemy, look at their pros and cons. Then exploit their weaknesses with your strengths!
EDIT:: Yeah... I sorry I rambled a bit.
22 September 2008 - 12:35 PMWell, what do you mean by surrendering? As in calling a "safety kill" or as in waving the white flag when you think you're about to get pwned?
First, I never surrender myself in a game, gear or no gear, I'm in it till there is a quarter size paint splotch on me.
As for calling it for other people, I usually always ask before hand if they want to call "safety kills" or if bunkering is okay.
Not being sissy, but I prefer "safety kills." There's something about being close enough to pwn the other guy but showing you're cool level and decide to leave him without any welts... idk, Kinda like a life-debt, black mail thing... Plus, it hurts for anyone to be shot at point blank. But I'm game with either.
EDIT: Never played a game where the surrender was optional, but if that were the case, I'd simply bunker them.