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Foil's Profile User Rating: -----

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Dagger (37 posts)
24-May 06
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User is offline Oct 24 2008 04:43 PM

My Information

Member Title:
Team T.W.O.
33 years old
August 9, 1981
Male Male
Frederick, MD
Besides Paintball I am an abid fencer, thus the name, and wargammer. I am also a historian who's passion is the American Civil War.

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Click here to e-mail me
AIM  wererat9
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Website URL  http://

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  1. In Topic: Advice on my marker setup for the Dagger position

    13 October 2008 - 07:19 PM

    Eh, it's up to you. I'm currently still runnig with my stock on an MR1 and I've not had a problem with it. On the other hand it will shrink your marker a bit. I'd suggest playing with both set ups a few times and going with what you prefer.
  2. In Topic: Dagger Stories

    13 October 2008 - 07:16 PM

    Probably my favorite Dagger story to date was one from a few months ago. We were playing a capture the flag game where the defenders of the single flag are all hold up in a large fort that is right next to the flag. The defenders generally get a roamer or two but otherwise are required to stay in the fort. For safety reasons the field requires people not to engage the defenders at 10 feet or less when they are in the fort due to the cramped enviroment, however the defenders are of course still more than able to shoot an attacker that has appraoched within the 10ft range.

    Anyway, I was attacking the fort and had crawled my way up towards it through a large briar patch. The defenses were light on this side as the bulk of my team was moving around the flank on the more direct approach to the flag. A single spotter in a tower was quickly eliminated and I closed to within the 10 foot "no fire zone" for the attackers. From here I was at a momentary loss as there was no one to shoot at and I would have to pull back from my current position to engage anyone anyway. Thus I put my gun down behind a barricade and spinted to the fort wall. From there I began crawling around the outside edge of the fort. As I moved around the side the defenders were shooting above me out of firing ports while my team mates shot back. I was able to mostion to my team to keep the pressure on the ports above me and not to hit me. I was able to get round behind the fort and leaped up and hit the flag, ending the game. Of course as I turned after hitting the flag I got nailed by a defender that had opened up just as I hit it. Oh well, extra balls happen!
  3. In Topic: How much paint?

    13 October 2008 - 06:48 PM

    I usually carry 2 100rd pods and a 180rd hopper. Works fine for me. Let us know what you decide to go with after you try a few variations.
  4. In Topic: Dagger Tutorials/Necessary Info

    13 October 2008 - 06:41 PM

    Hi Eggmoe,

    Beyond the basics you mentioned I think one of the most important things to learn and indeed one of the hardest, is how to read the landscape and patience.

    For example you're going to move a lot differently in a heavily wooded area as opposed to an open field or a pine thicket. Where do you step? How best do you move up the field while staying covered and moving quick? Is this a good time for a sprint or should I crawl? All these, and many more, are things that will go through your head as your squads point man. Beyond moving up field quickly leading your squad you'll also be your squads bait, ie you get to dig up the snipers and set off the ambushs hopefully without getting whacked. Few things feel better than ruining an opposing teams ambush by jumping them first or using yourself as bait so that a twitchy fingered opponent blows the operation on a desperate shot at you.

    Read the lanscape, every dip and roll in the ground can be used for cover or for a away to move up field undetected. Wet leaves won't crunch under foot and logs are even better when working through a hevily wooded area. Move when your opponent is shooting or when the wind is blowing to hide the sound and don't be afraid to make your squad wait a minute or two so you can do your job properly.

    Remember, just because your the point man doesn't mean you have to be sprinting the whole time.

    Hope this helps, happy hunting Dagger.
  5. In Topic: On gun Air? Why?

    13 October 2008 - 06:17 PM

    I concur with the opinions of making it harder to switch hands and snap shoot. Also if your a crawler, as often is the case when your out front the coil has a tendency to get caught on things. I also agree with the idea that it's just one more part to go wrong, that's why I try to keep my marker relatively simple.

    The other month when playing a flag grab game I was able to get the flag becuase putting my gun down allowed me far greater movement for getting into position for the final grab.

    But again you gotta go with what your comfortable with.


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