Snake Eyes 2's Profile
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- 25-April 06
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- Feb 28 2013 07:22 AM
- Member Title:
- Co-founder & Mouthpiece- Average Joes
- 35 years old
- January 16, 1978
- Omaha, Nebraska
- Website URL:
- Brigade Name:
- Snake Eyes_AJ
Topics I've Started
30 March 2010 - 10:42 AM
Rogue Nation is a paintball scenario game put together by players, for players. The Average Joes paintball team is teaming up with Mad Cow Paintball for a 4th year in a row to get your adrenaline pumping in this one day combat event. Test your skills as an individual, or bring your team. Players of all skill levels welcome.
For those of you new to scenario paintball, this is the perfect place to start building your team objective based scenario skills. You will not find a better location filled with top-notch sportsmanship, and friendly enthusiasts to team up with.
Chemical warfare gone wrong in RN3 unleashed a terror of zombies upon the earth, and caused the near extinction of mankind. A cure has been found for those infected by a small team of scientists, and only a few zombies remain. In the aftermath of the fallout, governments as we once knew them have been reduced to rubble, and the world is on the verge of yet another war. The "Alliance", and "Rogue Nation" tribes have emerged as the dominating world leaders in the struggle for survival and power over the new world. Food and water are in short supply, and are sought by all. The remaining Zombies still pose a risk of another breakout, and must be rounded up. Help your tribe with these objectives, and dominate the world once more! The fate of your comrades is in your hands.
Visit Averagejoespaintball.com to register today!
26 September 2008 - 06:02 AMLast year, after the American forces pushed the “Rogues” out of their own territory and brought the American hostages back to their own homes, the American forces left a large number of troops behind to “keep the peace”. After several months of planning and careful strategery, the Rogue forces infiltrated their own land and took back their communication towers. The American forces were pushed back to the border with many casualties.
In the second half, the Americans had one last chance to win this battle by keeping a truckload of Rogue hostages intact. The truck ran out of fuel and the Rogues were able to take over the bridge and remove all of the Rogue captives. The Rogue Nation was also able to take back their old base and get all of their weapons back. With a strong general (Terry), and well planned attacks, the Rogues were able to push the Americans out and reclaim their homeland. The American’s General (Neal), had many great plans and ideas to overtake the Rogue’s hold on them, but with lack of experience and poor follow through from his team, they failed.
Rogue Nation wins 627 to 246
Stay tuned for next years story where the Rogue’s newly boosted ego tries to take over an equally unstable group of neighboring renegade soldiers.
(Tentative date is set for April 2009. Stayed tuned to AverageJoesPaintball.com or see Madcowpaintball.com for official dates and times.)
03 June 2008 - 08:00 AMSummer 2007-
Somewhere in the former Soviet Union
American forces and ex- Soviet Special Forces clash, the Rogues had attacked the American Embassy and the staff scattered across the countryside. The American soldiers in country are tasked to put down the threat from the Rogue Nation and rescue the Ambassador and his staff. The Americans struck hard and fast killing the Rogue General and sending the survivors into hiding.
Soon a new power will rise from the ashes, you can help tell the story. Chose your side, the Rogues or the Americans. The Average Joes and Mad Cow Paintball present Rogue Nation II, September 20th 2008.
Download the registration form and sign up today!:
30 April 2008 - 10:23 AMOne of my team members has been having real air issues with his X-7, there was a leak that we got fixed, but it's still gulping air like mad. He's only getting about 600 shots off of a 72ci, 3000psi HPA tank. Now I know that "Tippmanns are air hogs" as some of you are so fond of pointing out, but what could be causing such massive air consumption?
28 April 2008 - 09:23 PMI have a 98C with a longbow air thru stock, and I really can't figure out a good permanant way to keep the macroline up against the body of the marker, I've used small zip ties and looped it under the screw tab of my Rocketcock which is servacable but a bit of a pain when I strip the gun down I have to remember to put on the zip tie as I'm reattaching the RC or I have to backtrack...and I'm quite forgetful so any other ideas?