READ THIS!!! MY take on the new positions people are suggesting
Posted 10 December 2006 - 07:25 PM
Ok guys, here's why none of ur new position ideas are being made into SPEC OPS positions: They're either:
A.) stupid beyond all belief. They would be totally useless in a game.
B.) Not practical. C'mon guys, a Decoy? Sounds A LOT like a Sabre to me.
C.) A scenario position. Ok, here's the big one. SPEC OPS does play scenario games, but how often do they come up? You can't go to a scenario every Saturday. SPEC OPS is woodsball, through and through. If you want to be "Javelin" all year, that's fine with me, but just don't expect to be any help WHATSOEVER on the field. "Forward Observer"? C'mon guys! You can't tell me that would do better that a DAGGER or a sniper in a 15 minute game!
I'm not putting you down or anything, it's just we don't need the extra spam! If you and your freinds come up with a super awesome new position that you think should be a SPEC OPS positon, here's my advice: Think about it. A LOT. If it's not practical, forget it. If it really, truly is, suggest it, but only if you really, really think it's good and you really, really know that it's not just a SABRE with a bigger gun or a DAGGER with a smaller gun.
This is my opinion, for what it's worth.
Posted 10 December 2006 - 09:34 PM
Posted 11 December 2006 - 07:56 AM
But if someone wants to make their own position so be it. it makes it easier for us,
But when you choose that psoition OK it with a ref or official before assuming thats its ok to use
Posted 11 December 2006 - 02:32 PM
Call it whatever you want. Call it a Hammer, or a heavy rifleman. Heck, call it a sniper if you want. I don't care. The gun doesn't make the position. I could be a Heavy Rifleman with a Q-Bow, or a Dagger with a DT.
Posted 11 December 2006 - 06:10 PM
Or are you saying that we should totally disregard the special ops positions. Following this logic, why do we even have any 'positions' if we're mangling their definition with our own (albeitive rare) method of play?
This post has been edited by Schwimmy: 11 December 2006 - 06:13 PM
#8 Guest_Mitch likes Pumps_*
Posted 11 December 2006 - 06:17 PM
THE POSITIONS ARE GUIDELINES TO HELP SEPERATE YOUR TEAM EVENLY ON THE FIELD. EQUIPMENT IS A RECOMMENDATION TO HELP YOU ACCOMODATE YOUR CERTAIN AREA ON THE FIELD. THE DEFINITION OF A SNIPER COULDN'T HAVE A DT BECAUSE IT'S TOO BULKY.
GUIDLINES, TO A BETTER AND MORE ORGANIZED TEAM.
Yes, I have noticed alot of stupid positions coming up (Decoy...being one of them...), and I agree with you.
Posted 12 December 2006 - 09:51 AM
ORDINANCE OR ARTILLERY :usa:
maximum size exceeded
Posted 12 December 2006 - 10:50 AM
Posted 13 December 2006 - 06:25 PM
The real question is whether or not you can find enough people to play it that it's worth putting up on specops. Scout/recon is, in my opinion, the best idea we've had as it is completely different from all the existing positions and would be amazingly useful in a game. The problem is that who the heck is going to just sit in the brush with a tiny little gun that won't give him away whispering into his radio and waiting to get lit up? No one on my team. That's for sure.
By the way schwimmy, those are some great pics
This post has been edited by Raid3r: 13 December 2006 - 06:29 PM
Posted 13 December 2006 - 08:32 PM
I do feel, however, that sniper and scout, are, in the military at least, much the same. An actual sniper spends most of his time watching people and not very much time shooting people, contrary to Hollywood's belief.
However, in paintball snipers do spend most of their game shooting people, so I can see your points.
Posted 14 December 2006 - 06:26 AM