Special Ops Paintball: The Super "Is this a good Sniper marker?" Thread - Special Ops Paintball

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The Super "Is this a good Sniper marker?" Thread Rate Topic: -----

#16 User is offline   gamer 

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Posted 08 August 2006 - 11:36 PM

I saw Rory (SpecOps1) make a killer sniping shot with a three round burst.

It was a super sneaky advance that halted when we saw the first member of our opposition. We were all itchy-fingered until Rory says "hold you fire, I got a shot." We all stopped for a few seconds, and he let out a three round burst that peeled into that kid. Ill never forget it. It was very cool.

Speedball markers are great markers for sniping, and for woodsball in general... with a few exceptions. It will be a rare thing to see people openly admit that however. There is some sort of bias against a high priced electro being used in the woods, as if a tree stump is that much different than a inflatable bunker.

If you could get a red dot on a Proto Matrix or an Angel with ease then they would be unmatched in the woods. Hell, even without the red dot they are lethal. Throw on a T2W stock and away you go. Those are quiet, lightweight, compact, consistient and deadly markers, any way you slice it. To this day I can not understand the bias against those killer markers.
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#17 User is offline   Spec.Ops1 

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Posted 09 August 2006 - 03:52 PM

View Postgamer, on Aug 9 2006, 12:36 AM, said:

I saw Rory (SpecOps1) make a killer sniping shot with a three round burst.

It was a super sneaky advance that halted when we saw the first member of our opposition. We were all itchy-fingered until Rory says "hold you fire, I got a shot." We all stopped for a few seconds, and he let out a three round burst that peeled into that kid. Ill never forget it. It was very cool.


Aww you remembered :(

It was a great feeling when you guys trusted me to take the shot on the guy so we could move into the base even closer w/out giving up our position or loudly announcing our presence. Good times for sure!

On that note lately I have been REALLY into 3 round burst for sniping lately. I am actually buidling up my blackcell ion as we speak. I am going to run 3 round burst but have it rip at 18-20 BPS (not possible on the stock board...I know I know... but then again we ARE special ops are'nt we? :( ) so that the 3 balls stay nice and tight when I take the shot. With this setup I am able to get the best of both worlds (and minor bonus):

1. controlled burst that still puts heads down due to the rapid 3 shot sound signature (or the sounds of it whizzing by people... course I would rather hit them first but that is my next point)

2. maximizing the potential for a break on the target by increasing the amount of accurate volly shots at the opposition.

3. Less trigger pulls equals more accurate firing. When a player really spends time to squeeze every ounce of possible accuracy out of their marker setup they should notice that having a controlled trigger pull makes a difference. I shoot real firearms on a fairly regular basis and I always have to remind myself to "tone down" the jerkyness of my trigger pulls after spending good trigger time behind my paintball guns. I am working hard on making good trigger pulls when I am making a conscious choice to take a good shot at a player (rather then just put a head down or gaining dominance of fire with the opponent)

Some may say "why not full auto?"

My reply: I played with that option and I found that I used a little more paint then I really needed to and my medium range accuracy decreased because I focused more on the amount of paint I was shooting and not what I was actually hitting. 3 rounds for me is a nice, tight, managable burst of fire that increases my odds of that (one trigger pull, one kill). The higher the rate of fire that I can make those 3 rounds exit the barrel the tighter the flight pattern they carry on the target I am aiming to hit.

Full auto would be optimal for those who want to go with pure distance shot eliminations in regards to accuracy. That's not the way I play... I go for shots that I know I have a good chance of hitting a player with. Keep in mind this is for smaller games in general I am talking about. Scenario tactics are a whole nother ball of wax... however this does apply to small engagements within a BIG scenario game.

Or there is the problem: Full auto/3 round burst not allowed on the field.

Cool, and that is why it's nice to have an electronic trigger that the user can "walk" (like a tourny guy) to achieve a nice "burst" of semi-accurate fire. R/T's are great as well however it's hard to get them dialed in reliably where they shoot how you want every time... or... they might not be allowed either.



View Postgamer, on Aug 9 2006, 12:36 AM, said:

Speedball markers are great markers for sniping, and for woodsball in general... with a few exceptions. It will be a rare thing to see people openly admit that however. There is some sort of bias against a high priced electro being used in the woods, as if a tree stump is that much different than a inflatable bunker.

If you could get a red dot on a Proto Matrix or an Angel with ease then they would be unmatched in the woods. Hell, even without the red dot they are lethal. Throw on a T2W stock and away you go. Those are quiet, lightweight, compact, consistient and deadly markers, any way you slice it. To this day I can not understand the bias against those killer markers.


True! They are usually very air efficient, light and accurate however w/out a red dot sight they take a lot of practice to get "dead on" with. We have had semi-pro and pro-level players shoot side by side at a target in the distance along side a tac-1 with a dot sight and they cannot compare. Once they have a bead on the target they will hit it over and over again however when the tournament gun shooters go from the "rest" to "ready" to "aim/shoot" it takes a few balls for them to "range" again. Dot sights eliminate the need for "ranging" side to side and then with practice the red dot user can "range" the distance with practice.

My main gripe with tournament guns is the center feed which will interfer with a dot sight. True... one can still use an occluded version however it's still not as nice as having a clear line of sight down the barrel. I will have a good laugh when a tournament style marker comes out with a right/left option again. I really liked the X-mag for that with the interchangable breach however mags did not evolve with the trends of tournament players requests. The valves are amazing however the way they were built (and what was built around it)

This post has been edited by Spec.Ops1: 09 August 2006 - 03:53 PM

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#18 User is offline   Sniper-Man 

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Posted 10 August 2006 - 03:26 AM

Thanks for the information, can't wait to buy my new upgrades.
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#19 User is offline   gamer 

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Posted 11 August 2006 - 03:35 PM

View PostSpec.Ops1, on Aug 9 2006, 03:52 PM, said:

I really liked the X-mag for that with the interchangable breach however mags did not evolve with the trends of tournament players requests. The valves are amazing however the way they were built (and what was built around it)


You know, this point is very interesting, and sort of ironic.

Paintball started in the woods, with pump guns and surplus gear. Paintball tech evolved to suit the needs of more demanding early woodsball players. With the advent of semi's, paintball players realized they could now play a tourney version of paintball. Paintball tech then catered towards rate of fire, manouverability, etc. Tourney paintball tech went so far as to create the amazing X-Mag, and beyond.

Now, I know we all know the timeline of paintball tech, but what I find interesting is this... Woodsball is now borrowing from tourney ball the same way that tourney ball borrowed from woodsball back in the day. It has gone full circle.

The Black Cell Ion is a perfect woodsball sniper type marker. The Q Loader, which was designed to be the fastest feeding loader for tourney players is also an amazing sniper loader. The T2W stock makes any tourney gun a slayer in the woods... and the list goes on. Tourney paintball can only stand to improve woodsball, and it seems that paintball snipers get to reap alot of that innovation.

That is why I find it very hard to accept this bias against tourney paintball, and the markers that come out of that scene. Their tech is amazing, and really took off. When woodsball gets up to that level in tech then there will be some insane markers coming out for the woods. The future is looking very good for woodsball, and for woodsball snipers.
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#20 User is offline   YAPPER 

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Posted 11 August 2006 - 05:07 PM

Great posts i completly agree. If i had the money to buy those top end markers i would. I especially like the idea of using a fast 3 round burst. :(
If the person on the other end of your gun does not walk away from the game eagerly anticipating the next game because of your actions, you have failed as a paintballer. Put this in your sig to help spread the word.
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#21 User is offline   raccoonz 

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Posted 14 August 2006 - 12:47 PM

Or you could buy a phantom, a bag of balls and a handful of 12 grams and call it good.
Just a thought.
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#22 User is offline   gamer 

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Posted 15 August 2006 - 02:39 AM

Yeah!... but no.
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#23 User is offline   Legato 

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Posted 15 August 2006 - 03:03 AM

View Postraccoonz, on Aug 14 2006, 03:47 PM, said:

Or you could buy a phantom, a bag of balls and a handful of 12 grams and call it good.
Just a thought.

Word, or any pump for that matter. No better way to get better than pump.
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#24 User is offline   Joinator 

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Posted 15 August 2006 - 01:03 PM

I completely disagree with tourney guns in the woods i mean we have all played in the mud and dirt and water and snow so we all know what happens when a tourney gun gets a little wet. I have never liked electronic guns for woodsball play electronics are not meant to get dirty and wet So if you are sniping stick with mechanical guns the won't get ruined by water so easily and are far more durable than any electronic gun out there

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#25 User is offline   SilentMarksman 

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Posted 15 August 2006 - 01:25 PM

^^ Don't be hating on ions, and electros for that matter. I've played with my ion in the rain, and it still worked fine. Even with the stock barrel, I had better accuracy than the tippmanns at the field and its dead quiet comapred to any of the guns present at the field that day, exept for the one prostock, and the one matrix.


Tournaments are played rain or shine, I've watched tournament in poring rain, and mud. People take dives, and slide and get their guns dirty and wet. True they are more prone to damage by water, but the only way thats gonna happen, if you purposely dunk your marker in a tub of water, or you fall into a river.

Point is, high end tourny guns are superior shooters, but are flawed because of center feed.


Oh and BTW, research before you flame, because the ion has an aluminum body, its just the outer shell that is plastic.

This post has been edited by SilentMarksman: 15 August 2006 - 01:26 PM

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#26 User is offline   Plazmaburn 

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Posted 16 August 2006 - 01:10 PM

ill agree with what all is said. its true tourny markers are prone to more damage from water and the elements. i have personally tweaked a DM5 to resist water, i strongly discourage ANYONE to do it because its just not worth it. only reason why i did it is to say its possible. but what no one hears is what parts tourny players replace after playing in the rain and mud.

i used to use a brass eagle 1992 raptor with a 16 inch truflight barrel, its was a good "sniper" marker, i can do one shots accurately with it. as stated earlier any marker can be good, in the right hands and with a proper setup.

electro markers have the upper hand on mechanical markers in the fact of burst fire, full-auto, and all the other upgrades and stuff that go with them, i have noticed that alot of people fail to make notice that electronics need power to work. because of this there is more to go wrong with them, from bad power packs, bad boards, loose wires, any number of things.

mechanicals on the other hand just need cleaning once in a while and a replaced valve once in a while (if you play rough). mechanicals are nice due to the fact that they dont have any where near the amount of things to go wrong with them. they are also cheaper (price wise anyway) as well.

im not tryin to be a hater of electros or mechs. just stateing the stuff that was not noted, but im sure you all already knew all that.

my final words are, its the player that makes the marker, NOT the marker that makes the player. so whatever you people decide to go with, either it be a high-end angel or cocker, or a tippmann or ion, just remember as long as it fits your play style of sniper and it works for you, you have done well.
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#27 User is offline   gamer 

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Posted 17 August 2006 - 12:33 AM

Yes, The usual "use whatever" and "it doesnt matter what you use" retort.

I also saw some "I only need one shot" and "my pump can do everything those high end electros can do" comments.

A guy literally said "No better way to get better than pump", flying in the face of 30 years of semi/fully automatic marker advancements.

.... and round and round we go.

Back on earth, high end semis rule. That is why they are classified as "high end". If you cant keep it at home on a muddy or rainy day then you have no right owning something that expensive.

If you cannot grasp the virtues of not having to change your air until 1000 shots, or having 200 rounds in your marker at a time, or being able to fire 15 of those rounds a second, then you have clearly never played a game with that kind of marker before. Since you havent, take it from me.... its awesome. You will love it. Find that guy at the field that you are always being a snob towards, and ask to use his fancy marker for a game. Then come back to these boards and let us know how awesome it was. Just look out for puddles.
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#28 User is offline   Churp 

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Posted 17 August 2006 - 04:07 PM

Here's my 2c on this one. I've been sniping for a little while now. I'm not bad, and I'm also not anything particularly great.

I've got a Tippmann A-5 with a 16in JJ Ceramics, an Opsgear Tac-Cap, and I just bought a remote coil the other day. I'm one of those guys who believes in "whatever works for you".

As long as you aim for the face, you most likely won't get bounces. I get close to my enemy, and then I aim for the face, and so I'm able to use under 50 rounds a game. I am a firm believer in one shot kills, they really aren't so tough to pull off. You just need to pick your shots, get close. If you can't hit someone in the face from 40 feet away, there's something wrong.

I could never see myself using a high-end tourney gun for sniping. As a sniper, I couldn't understand spending 15 rounds on a single target ( or two, 3, or 4 targets, you get the idea ). This is how I play, and that's what works for me.

But for those who use tourney guns for sniping, it works for them. Power to them. That's what it all boils down to, in my opinion.

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#29 User is offline   gamer 

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Posted 18 August 2006 - 06:51 PM

Using a tourney gun does not mean you spend 15 shots on each target. How does that make sense? Having a tourney gun means you have the option of firing 15 shots at a target if you need to. Its nice to have the option... trust me.

It is better to have the firepower and not need it then to need it and not have it.
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#30 User is offline   Churp 

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Posted 18 August 2006 - 08:51 PM

My point is that you shouldn't need to. Just my opinion though. Whatever works for the one with the gun.

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