Gamer Review Section Games,Systems,Accessories
Posted 24 June 2006 - 02:39 PM
Clearly state what you are reviewing..................so anyways post ahead
o yeah and 1=bad 10=good.........please follow that and ill be happy no 2 thumbs up or down or -1 its bad or 14 best game ever will be allowed thanks
Posted 26 June 2006 - 02:11 PM
Ok, let's face it-we all like to watch some sort of movies over, and over...Even when they aren't interactive.
However, when a game like Half-Life 2 - which has a "Box Office #1" type storyline, and the ability to interact in it, you'll play it over more than any movie you've watched.
I'm mainly going to focus on the single player campaign for now.
First off, I'll talk about the Source engine in general. When Valve (developers of the Half-Life series) started planning for Half-Life 2, they realized no other engine could quite handle what they wanted to do (where, half-life one used a modded version of the Quake one engine). What did valve want to do? They wanted to make the most realistic world as they possibly could, without making it virtual reality; or having to have a super computer to run it. They succeeded to do that in most ways.
What everybody rants and raves about is the physics engine. And they should be doing just that. Half-Life 2 was honestly the first game to use real physics. You can pick up a soda can on a table, and toss it like you would in real life (or shoot it for that matter), throw a grenade under a car, and the car will launch into the air a few feet (being realistic, not 100 feet), Or you can do the same with the enemies you fight. These graphics aren't sprite based like in half-life one folks. Particle effects are much more effective. If you've ever played the original half-life, or counter-strike, you've probably noticed that a High Explosive (HE) Grenade explodes into a huge mushroom cloud. This is not realistic. The grenades act accordingly - where as the grenade goes off, you see a quick flash, and the white-hot fragments extruding outward, followed by some dirt (or the current debri the grenade is around) lift off the ground. You feel as though the sockwave actually hit you if you're near one. Those are just some examples of what the physics engine is capable of.
The ragdoll physics is astounding. In the original game, all deaths were "predetermined", and not realistic. Now, if you shoot a guy in Half-Life 2 with a .357 Magnum, while he's leaning onto a balcony or rail of some sort, he'll go limp and his chest will lean against the railing and his head protruding over the other side. Or, if you use the crossbow, which fires redhot rebar, and the enemy unit is near a wall, it'll lift the unit off the ground, and he'll be "pinned" to the wall, but don't think this game is gory, there is actually hardly any blood compared to the original. This may seem like a small detail, but if you're an old-school gamer and remember the days before ragdoll, you'll really appreciate this.
There are not as many weapon choices as in the original;although there are still enough guns to have some fun with. You got your Socom pistol, .357 magnum pistol, the mp5k modded (which is equivilent to I'd say the TMP in counter-strike 1.6 if you've ever played, or if you've seen The Matrix-the finale guns in the big lobby gunfight that Neo uses), the Pulse Rifle (which is truly equivilent to an Assault Rifle, or the Mp5 from the original half-life), the crossbow, SPAS-12 shotgun (same one as from the original, or in F.E.A.R.), The gravity gun (we'll get to this later), the rpg (much better than in the orignal game), and grenades. And don't forget the trusty crowbar!
Now you may be disappointed that the TAU Cannon (A.K.A. Gauss) isn't in the game, or the Egon (A.K.A. The Gluon gun), however the Gravity Gun pretty much makes up for the loss of these guns. What is the gravity gun? The '0 Point Energy Manipulator' was made for handling hazardous materials too powerful for the H.E.V. Suit to handle, or even using robotic arms. It has many other uses than handling hazardous materials as you find out once you play the game, by picking up saw blades, and shooting them at opponets, or blowing debri out of the way to get through a passage, or getting stuff in hard-to-reach places. Nearly any review on the web about Half-Life 2 will talk about this weapon, so if you want more information on this-be my guest to stop somewhere else.
There are far less enemies in Half-Life 2, where in the original, you had: the head crab, zombie, alien slave, alien grunt, alien controller, human grunt, female assassin, gargantua, barnacles, tentacles (there's a difference), e.t.c...Where in this, you got variations of the Combine force, as well as 2 new versions (still including the original) zombies/headcrabs. There are the regular zombies and headcrabs, that are well balanced, with some speed, some strength, and health, then there is the fast and weak type of zombies and headcrabs [Note, if you do not know what any of these creatures are, type half-life, and the name of these creatures that I give in the same sentence in google images], And there is the semi slow, but powerful and well healthed zombies/headcrabs, that poision you if you get hit by them, and it automatically takes your health down to one, but your H.E.V. Protective Suit administers antidote to stop the poision, however, you are vulnerable with only one health point from other attacks during the time, but over time, your health will regenerate from the poision-it's not permanent.
You also got the strider, which sort've takes the place of the Gargantua from Half-Life 1, and is a good replacement I might add. You will need rockets most of the time to take this bohemoth down. My personal favorite enemy is the Gunship, which flies around an outdoor area of certain levels, and is very fast, and meneuverable, and has a very high rate of fire-none stop pulse rifle (much faster than the one you can carry) at the nose of it. If you fire the remote-guided rockets at it, the heavy machine gun will re-direct towards the rocket and shoot it out of the sky, so you have to do some 'aerobatic stunts' with it to miss the machine gun rounds. There is also a cargo version of the gunship in this game They also have a Combine Helicopter, which doesn't differ that much to the AH-64 Apache from the original half-life. Instead of firing rockets though, the helocopter drops mines. There are a few other enemies, but I'll let you find them yourself...
The A.I. Is truly astounding, enemies, and allies alike are incredibly smart-you can even control three members of your team (half-life started this from the beginning too, actually) later in the game, but don't think it's a total tactical shooter, but it does add another branch for those kind of players. When playing SP, you feel like you're playing against real people, not artificial programmed computers...That's all i got to say about that.
The graphics are truly amazing, and even more amazing on what they can do on such a low graphics card. People may think Doom 3's graphics are better. In my opinion, they aren't. Doom 3's graphics may be good looking, and require a super computer to run it, however the graphics feel "fake", like cell shade is to cartoons. They over-did the shadowing/lighting effects...They look good, but not real.
In Half-Life 2, You get to be out in the open alot more, and when viewing things, the textures look, so much more real-like you feel like 'that corner cafe, could be taken right out of a movie.', or that 'This city could really exist somewhere.'
Here, let me compare two pictures-One from Doom 3, and one from Half-Life 2
Doom 3: http://gamemag.ru/np...om3/doom3_2.jpg
Half-Life 2: http://images.google.com/images?q=city+17&...G=Search+Images [edit: other link failed, same picture (second from left on top), but thumbnail size, sorry]
Sure, the graphics in that Doom 3 picture look impressive, but if you're going for realism, and not that 'gothic' type of feel...You probably want to go with Half-Life 2's graphics capability, Half-Life 2 has potential for amazing lighting (HDR for example, in Lost Coast) but it's not overdone. Now, look at that Half-Life 2 picture, and tell me that-that doesn't look like a European city. That's in-game footage.
Either way, in the long run, gameplay matters more than graphics anyway. And if I can't get to you that Source's graphics are better than ID's (developers) Doom engine, I can say that Half-Life 2 is most definitely not repetitive in it's single player campaign (or Multiplayer at that). You aren't constantly walking through narrow hallways the entire game like you are in Doom 3...It diversifies alot in half-life 2, from outdoor areas, in day time, night time, on the coast of large river, indoors, e.t.c....No level will look the same as the last in Half-Life 2. People may say it is linear, and there are no more than one way to complete an objective. Well, yes-you're following a set path, but that's the way this game is played out - you are told to go here, and 'follow through the canal' for example. As far as level size-there are quite a few loading screens per level, but that allows them to detail parts of the map in segments, keeping your RAM (system memory) safe from trying to handle an entire map at once. In water canal, at the end-there is a incredibly large area that is very open, like a dry resevouir for a dam, canyons, debris, scenery, e.t.c...Very large, so they definitely have the potential to make large maps, and be able to go different ways to complete an objective, but this is half-interactive in a way. The rest is a scripted movie. If you don't like linear games, you must not like movies, cause they are very linear. You are in a way, half yourself, and half-Gordon Freeman. Gordon Freeman chooses which ways to go, and you get to control him in whatever matter you want too - to get him 'there'.
Now, I am a fan of Half-Life 1, and 2 (and have good reason to be) but I will not let out the bad parts of the games, even though people shouldn't get a game just because of a few things they don't lik e- any game in the world will have some things you don't like. And there are really only a Few things bad about this game.
Now, to really enjoy the game's graphical potential, you really do want to have a decent computer to run it, which can be a problem for a good many people. Another thing I don't like is the SP campaign was a lot shorter than it's predecessor, but that's alright, 12 hours +/- is enough...Not to mention hard mode...The ending was a dead cliff hanger, leaving the second game open to absolutely anything, including Gordon Freeman starting out with a voice saying "Welcome, to the fluffy pink bunny suit..." (Instead of H.E.V.), but somehow, I doubt that valve will screw up the next game that bad...
Those, honestly (which aren't bad) are all my complaints...or most of them, the others, must not be very important because I can't remember them if there are any others.
Being on 56k, and having limited time online, I have not gotten a chance to give a full in depth review on multiplayer, but I will say this, I have played counter-strike: source on cable, and it is trully amazing, you may think it's just a ravenshield look-alike, but it's got more strategy to it, honestly. Plus you got Valve's (basically) version of Call of Duty multiplayer (which if they aren't included with the half-life 2 pack you're getting, you must pay seperate)
However, this is the great part...When Half-Life one was released, Valve let their game be modded by regular players. So 3rd party developers (regular Joes who know some modeling and C++ programming, who usually aren't getting paid for their work, just for the fun, experience, and what they exactly want) could make their own mods, and if you had Half-Life one (you needed half-life, not just cs retail) you could download these mods for free...Mods such as Firearms, Natural Selection, Sven-Coop, e.t.c..There are somewhere around 70 original half-life mods you could download for free.
The same tradition carries on to Half-Life 2 (and Source)...But you MUST have Half-Life 2 itself.
What kind of dedication does Valve have? Well when they were making Half-Life One, they were literally on the brink of closing up the coding and shipping it to retailers, but they played it said 'You know? This game just isn't that fun...'
And they totally redid the entire came. Smart move.
I've been playing Half-Life 1, and it's mods since around 99', and the new ones - only played them for the past year, but I'm telling you now-It's incredible. A true experience.
Also, you could try the Half-Life 2 SP demo at www.half-life2.com
Overall Score - 9
This post has been edited by Enders War: 26 June 2006 - 02:17 PM
Posted 08 July 2006 - 09:45 PM
This game is awesome. You need a good computer to run it even on the low graphics setting, EA has come out with good sequals to the game, I.E Spec Forces, Armored Fury, yea yea yea. But it still costs $40 and that is kinda pricey, I also noticed that noobs to the game now have a harder time playing because of all the better people. Most the game just need some bug fixes and it would be the best 9/10.
Swat 4 is posibly the best SWAT game I have played, you have a variety of weapons from flash gernades, tazers, suppressed mp5, shotguns and the best of all a Tippmann pepper spray ball pro-carbine! The game is really strong is the aspect that it is extremely realistic, you can give commands and the computer AI will choose to follow or break those commands. Online play is alot of fun, there are some good mods to the game but not a whole lot of people play the game online. And there is quiet a bit of swearing in the game. I would give it a 8/10
Elder Scrolls III: Morrowind
This game is almost the same as Oblivion only you can do less.
The graphics for it on XBox arent really the greatest, when you try and hit someone sometimes the weapon does not make contact and what not.
There is a huge story line and you can join a bunch of guilds in the game, i.e. you can join the fighters, mages, imperial legion, theives, blades, ashlands, and the church. All of these guilds have special missions for you and will give you special rewards. But the Blades Guild is the one you need to do the missions for.
Essentially the game is alot about killing the evil person Daguth Ur. He is in the middle of the game behind the Ghost Gate to keep the blight and other diseases from reaching the people. Basically you need to join together 4 camps and 3 houses and they need to claim you something that escapes my mind. Then you go to Vivec (the king of morrowind) and he will let you go kill him and when you do everone loves you.
The best thing is you can do whatever you want. I have one guy saved guy that I just go around and kill every one and now I am extremely wanted ($200,000) and I just kill everything. But them you can follow the game and everyone will love you and what not.
This is a really fun game and for $20 its definetly worth it. 9/10
This post has been edited by Ragedman: 19 July 2006 - 06:54 PM
Posted 17 July 2006 - 10:29 PM
However, I'll review Elder Scrolls IV: Oblivion for the Xbox 360.
This game is EXTREMELY open ended. You can do almost anything you can think of. That, in my opinion, is what makes the game greater than your average RPG.
The storyline isn't the greatest, but I didn't mind too much. Don't get me wrong, one of the most important aspects in a game for me is the storyline, but it almost seemed like the storyline wasn't important. However, there are side storylines in this game, and I found those to be much more enticing than the main storyline.
Gameplay is extremely fun, and being a first person hack-n-slash RPG, you can have hours of fun just running through dungeons. However, you could also become a thief and rob entire cities over the course of a few weeks (in game time). The world is also very large, and to explore the entire world and discover every location would probably take you about a day. You would then spend another dozen or so days actually perfoming the numerous quests in the game.
The sound to the game is extremely good, and the music helps develope the atmosphere of the current moment.
So far, I've talked about the good. Now for the "bad."
The graphics are breathtaking, but only for about 100 feet in game. Then the graphic quality quickly starts to deteriorate until everything in the distance is just a green blob. Really pretty /endsarcasm. Also, the loading times are really long, and are very often. Ride a horse around the world, and more than half of your trip will be spent loading.
Those two problems do hamper the fun you will have playing this game. However, seeing as I put 70 hours into the game the week after it came out, it was Spring Break, give me a break, you will not mind those problems too much. All in all, it's a very fun, addicting game.
It's extremely fun, but a few technical problems keep it from achieving a perfect score.
Also, if you can't decide between the PC or Xbox 360 version, then here's how to decide. If you can run it on Medium/High, you will need 1/2GB or Ram and at least 256MB GPU, then get it for the PC. Shorter loading times, patches help fix crash and technical issues, downloadable content is free, and mods make the game look absolutely georgeous. But, if your computer is really old, and you can only play it on low, save your corneas the trouble and get it for the Xbox 360.
"Hype, cease and desist orders, and lawsuits are ruining our sport" club member #4
My Feedback (+8/-0)
"The Ironmen though, are like the Yankees. I dont really care for them, but I would still place a bet on them." -ghostinthewood
Posted 25 July 2006 - 09:49 AM
In this game you take the role of a recruit that has just joined and is going through basic training, and then Special Forces missions towards the end. I never really got the storyline of the conflicts, but they're pretty random and let's just keep it at that.
The overall game play in the game is good, but there are some MAJOR flaws which prevent it from being great:
First of all, you're character is really unable to hold a rifle steady, and when I mean unsteady, I mean unsteady. Towards the beginning of the game you're not really going to be hitting much unless the target is at point blank range, but later on, you're able to increase your aiming skill and hold a rifle tighter, yet, your character still doesn't hold a rifle steady, which is really a problem later on (such as in the last level) when you need a scope to pick off the numberous targets.
Second, you are able to get a bi-pod, but you're really limited on where you can use it. Here's an example, in the last level (that I'm stuck on) you have to fight your way through a city after your BlackHawk has been shot down(Sound familiar?). Upon going through the city, you will have to hold off many attacks while you advance. Ok, not a big deal. Here's the big deal. Remember that unsteady arm you have? Well, here's where it'll bite you in the butt. You can't set up that bi-pod anywhere! And when you are able to set it up, you're right in the open and you'll get blown away. There are windows everywhere, but because they still have a few wooden stick frames, you can't set up anything to help you steady yourself to take down the bad guys. I'd really like to point you to this comic to point out how I'm feeling about this situation.
Ok, now that those are my complaints, which are huge(especially in a firefight), here are the points which I found were pretty cool. Is this game, automatic fire is really useless. Really, it is. It's only good for suppression or when you're on the move and you just need to throw some led in the opfors direction. Another thing I liked about the gameplay is that as you take damage, you actually get worse at combat. So the more damage you've taken, the less likly you are to actually hit something. And another thing that's cool about the game, is that grenades blow up and out like they do in real life. Know that a frag has been deployed? Hit the dirt!
The graphics in the game are pretty average, so there's nothing breathe taking there. And when people talk, they don't move their mouth. Everyone is a ventriloquist! And there are some invisible walls that prevent you from shooting targets, which is a pain in the DUMPER. Here's another example from the last level. After you're BlackHawk has been shot down, and need to get to cover. So if you hide behind the tail and try to shoot out, nothing will happen, even though your crosshair is clearly over the fin, you still can't hit anything. When I see the edge of a model, I expect that model to end there and not extend anywhere else.
The level design in the game is pretty bland. Just about every place is lacking of something, namly cover. And where ever you go, there's ALWAYS a great big empty space you just HAVE to cross and guess what happens when you do? Yup, you guessed it, you ALWAYS get ambushed. And it happens so much in the game that once you see a big praire, the first thing you'll think is, "Ok, big gap. No cover. Probably about eight guys will come. Maybe one RPG if I'm lucky." Then come to find out that you're right.
Now this tops the cake of suckiness. The AI in the game is terrible. The enemies are very dumb, but you're allies are even more dumb. Here's my example, on your command menu, you have the option of telling your grenadenier to launch a 40mm somewhere. Well, he will ONLY use his M203 if you command him to. It won't matter if there are fifty guys positioned in one foxhole, the AI just doesn't let him use it, and you'll be so busy trying to save yourself from the hail of bullets, that you really just won't have time to go to the command menu and point your cursor at the target (arch included, the AI does NOT compensate for arch) and then select the 40mm option. This will take about five seconds to do. This may not seem like a long time, but it is when you're being shot at. I don't have a voice mic, so I don't know how it works with that function.
All in all, this is a below average game that could have really used some fine tuning.
I give this game a 5/10. If you want a military simulator, get Ghost Recon.
This post has been edited by BlackOpsGhost: 25 July 2006 - 09:53 AM
I don't have MAJOR problems. I have minor annoyances that YOU consider major problems.
WARNING: Extreme sarcasm ahead.
Posted 13 August 2006 - 02:22 PM
If you love the Call Of Duty series, or WWII shooters, this is the game for you.
First, the graphics are great, starting with the scenery. Craters, destroyed buildings, make-shift cover, bunkers, trees, shrubs, houses, you name it, theyve got it. The scenery in this game looks great, and really brings you into the experience. Theres also smoldering vehicles, great locations (Carentan MP map, Band of Brothers fans will recognize it) as well as an amazing ambience that brings the war to you. Then theres the character models, amazing, great detail in everything, and they even scowl, squint, look around, and have facial expressions that match the action.
Second are the effects. All the effects look great, like the smoke, looks very real, and lifelike. On top of that, theres the fires, artillery shells and mortars exploding, the muzzle flashes, and the smoke that rises as the MG42 heats up.
The sounds, oh the sounds. Amazing sounds from the guns, to ambient noise, the taunts of your comrades, all really brings you into the action, especially when experienced in Surround Sound.
Then the AI, in Veteran, the AI is tough to beat, and makes you play conservatively, although is highly biased towards killing you, and you alone, which makes for a tough time, although the friendly AI is pretty good, as they lay down supressing fire, call out enemies as they see them, toss, and toss enemy back grenades.
The story... The story takes you first, to Russia, where you must fend off the fascists as a Red Army private with your comrades. Then you go to El Alamein in Egypt, Tunisia, and the area surrounding Caen, France, as you raid and assault the jerries as a sargeant with the British 7th Armored. Last, you are a corporal with 2nd Rangers, as you assault and then defend Point Du Hoc, France, Hill 400, and cross the Rhine into Wallendar, Germany. All of this is tied in with historical footage and commentary from the Military Channel.
As for multiplayer, its CTF, DM, TDM, Seek and Destroy, where you must destroy or defend a position, such as Flak 88. Headquarters, where you must capture a radio, and defend it until the time is up. All of these are in various locations across the story of the game, as well as other locations, and more, which are featured in the Free Bonus Map Pack, Invasion Pack, and Bonus Pack...
10 of 10
Posted 15 August 2006 - 10:00 PM
Let me just say that this is one of the greatest military simulators you will ever play. Period.
In the campaign mode you take the role of Captain Scott Mitchell (as in Ghost Recon 2 and Summit Strike) during a conflict that has broken out between Mexicans who're opposing a new agreement between the North American countries who've agreed to join forces to stop illegal imigration, the flow of drugs and things of that nature. Oh yeah, they've also stolen a top secret black ops peice of equippment called Guard Rail 9, and it has the ability to disrupt communications and launch nucular ordenance.
The graphics in this game are amazing. Everything looks terriffic, though some of the bright lights can be very distracting during the game since the light will begin to cover things up in your character is facing where the sun is.
The controls in the game are very fluid and everything responds the way it's supposed to. Once again, I only have one complaint. Aim sensitivity.
The sounds in this game are awesome. Listen closly and you will be able to tell the difference between the M8 and the MR-C.
The enemy AI is pretty good. It allows for just enough of a challenge without making the game insanly difficult(which is really hard to do). Also, your allies AI is pretty good as well, though it could have been better. Here's an example, they will shoot at an enemy sniper in the middle of a road with absolutly no cover. Guess who always wins?
The multiplayer part of this game is really fun since it's so balanced. You can be completly new to the series and still be on an equal playing level as the other team/person you're against. All you have to do is remember landmarks and how to navigate around the maps.
Overall, this is a great game but a few things could've been changed to make it a little better.
I give this game a 9.5/10.
This post has been edited by BlackOpsGhost: 09 September 2006 - 08:09 AM
I don't have MAJOR problems. I have minor annoyances that YOU consider major problems.
WARNING: Extreme sarcasm ahead.
Posted 22 August 2006 - 12:44 PM
THis is the weirdest game you will ever play in your life. it has drunken bees,exsploding rats,talking poo,van helsing parody,mini zombies,drunk squirls,giant dog fish,talking sweet corn,dung beetles,lazer shooting bee hives and alot of cursing. The game is very different from most others since your a squirl and do odd misions like relive dday,destroy an evil doll,become van helsing,do the matrix,and of course fight alien. There is a war mode in the game as well when you fight the teddys(nazi parody) and you are the shc(us parady). there are even german speeking weasles and take offs of halo 2. It is a violent game and personaly its one of my favorites since its so weird.
Posted 30 September 2006 - 08:42 PM
this game was and still is my favorite all time game because it didnt have cheats or glitches or server crashes i believe this game is the most reliable lol seeing the crap thats mashed out of EA's headquarters
this game takes it super mario for the super NES
10/10 for originality
10/10 cause it aint crap
9/10 very fun and long
Full Metal Jacket-
SHOOT TO THRILL
Posted 16 October 2006 - 01:44 PM
Wow this game is awsome, basically you set up a character, and there are alot of choices on how to make one, then you show up in a beginner ship. First you need to run missions or mine to get some money. Once you have enough money you can buy training books and better items. Eventually you can join a corp or make your own corp and...
So basically there are three paths you can take, mining, missions, or fighting other people online.
Mining is basically how its sounds, you go out and mine asteroids, some are worth more than others.
Missions there is a large variety of, but security ones are the best.
Now fighting other players or PvP is alot of fun, but it takes alot of specialized training, and it will cost you the most unlike the other two were you actually get more money.
If you are in a corp they can diclair war on other corps and you can legally fight them in any part of space, but you can also attack people as long as they are in the low sec or a security status of .4 and less.
This post has been edited by Ragedman: 18 October 2006 - 01:45 PM
Posted 19 October 2006 - 04:27 PM
This Splinter Cell game begins pretty much like any other, until you find out that Sam's daughter has died while he's been away in Iceland on a mission. This are thrown out of proportion (though it's very poory displayed) and Sam winds up in jail. While in the slammer you meet a terrorist that works for the John Brown's Army terrorist group that has just began causing troubles and has appeared on Third Echelon's radars as a threat. After a break out, you become part of the JBA as an undercover agent, where you work for both, the NSA and the JBA, until your ultimate objective has been completed.
The gameplay is tight and smooth. Your character responds to jsut about everything you do on the controler flawlessly. The gun play is quite fun, though most of it takes place in the shadows when there's no one else around. Most of it. The mission in Africa really changes everything that Splinter Cell has been based around, but you'll just have to find out how that unfolds for yourself.
Even with the good, the game still has it's downs, though however small. There are alot of corner glitches. What do I mean by this? Well, if you approach a corner at some certain angel (of which I don't know exactly how), you get stuck on the corner. This isn't too big of a problem since it doesn't happen too much, though I noticed that it happened alot more on the boat mission.
The graphics are only a tish better then the Caos Theory ones, but they still look great. After all, if it isn't broken, why fix it?
Sound is a big part of the game. Most of the sounds in the game are excellent. They flow well with the enviroment and sound real. But look, there's that yucky word MOST in one of the last statements. You see, the sounds of the voiceovers really sound weird. You have to be looking directly at them in order to hear what they're saying clearly. So if you decide to look around the room, then the volume of their voices drop considerably.
The multiplayer aspect of this game is great. The gameplay is fair and balanced and each faction has their ups and downs. Though it hasn't changed too much since Chaos Theory.
This post has been edited by BlackOpsGhost: 27 October 2006 - 04:30 PM
I don't have MAJOR problems. I have minor annoyances that YOU consider major problems.
WARNING: Extreme sarcasm ahead.
Posted 22 October 2006 - 02:12 PM
Graphics-Terrible i mean you cant make out anything and when theres crouds you moves through people.
Story-Its an mmorpg in which you complete realy mediocre misions.
Fighting-lowsy i mean its so borring and unexiting that you want to leave.
music-Its realy cheasy medeival music and the sound effects are so bad that you want to kill your self.
controls-Your player decides to move when he feels like it and when he does he will soon stop since aparently the screan is so small.
price-Its free and 5 dollars to get some special stuff. Its a good price for a lowsy game.
Adiction-Not realy i mean its pretty manotonis and unlike wow there is nothing to look at since it all looks like a cheap looking polygon.
Posted 30 October 2006 - 08:10 PM
overall grade- 9/10
Well, the guys at BF2 outdid themselves again. Now, I'm completely anti-futuristic games, however, this game combines modern technology with futuristic technology. The guns still use bullets. You still need to load magazines.
The future technology is flippin sweet though. In the APCs, you can shoot ourself out in a pod that goes REDICULOUSLY high in the air, and you can control it. The APCs also shoot out this thing than immobalizes enemy vehicles and people, since everything in the world in this game is electronic.
There is a new game mode called Titan, where you need to take missle silos and hold them, since they shoot missles every 2 minutes at the enemy "titan", which is pretty much like a giant base, floating in the air. The objective is to destroy the enemy titan, first by destroying its shield on the outside, then infultrating the inside and destroying the "core". Its pretty sweet.
The helocoptors are more manuverable, and they are smoother to fly. Also, you can carry about twice as many people in th transport chopper in the one than in BF2.
The weapons kits have been widdled down to 4 main kits:
Sniper kit, "recon" as they call it. Which starts off with a sniper rifle, pistol, and knife.
The Assault kit- Which comes with an Assault rifle, Pistol, Knife, and medic kit.
The Engineer kit, which starts off with a massive rocket launcher, SMG, and knife, along with a blowtorch for repairing vehicles.
Then, the support kit. This bad larry comes with a Support rifle, pistol, knife, and supply box.
Now, this game claims to have 40 unlockable weapons. It does. You need to unlock EVERYTHING from Grenades to mines to new guns. You start off with the most basic of all weapons packages.
The new graphics are pretty much BF2, but futuristic.
As for vehicles, nothing is really new. Just, upgraded for future use. You still have Jeeps, APCs, Tanks, and helocoptors. All the good stuff from the old game.
So, over all, this gets a 9.5/10. the .5 is because it takes place like 125 years in the future, and I just dont like futuristic video games. However, I'm definatly starting to play this, and it kicks Halo's butt on a massive level.
EDIT: BY OUR VERY OWN TYLER, ITS HIS REVIEW...
This post has been edited by Ragedman: 30 October 2006 - 08:11 PM
Posted 15 November 2006 - 05:01 PM
Ok, if you don't know what this game is, then you've been living under a rock. This has been THE most anticipated Xbox 360 title since 2005 for the 2006 season. Well, the wait is over. Emergence Day has come and passed, and now you're left in the ruins of the once marvelous world of Sera.
If you've ever played the arcade game series Time Crisis and Ghost Recon Advanced Warfighter, then you'll have a good idea at how this game plays. This is the most simple game I have ever played. You get in and out of cover, run, mantle over objects and activate things by the A button. Like in Ghost Recon, you can peek out of cover using the left trigger to shoot accuratly, or you can blindfire (which greatly reduces your accuracy but allows you to remain fairly safe from enemy counter-fire). The cover engine is awesome, though it could use some minor improvements that would have made this game just that much more better. The weapons are extremly limited, but really feel good when you use them. Each gun has a very obvious advantage and disadvantage.
Lancer Assualt Rifle- You know that gun that had the chainsaw on it in the trainers? Well this is it. This gun will be your go-to gun for most of the game because of it's massive magazine size, incredible accuracy and (of course, you knew it was coming) the chainsaw bayonet. You're able to carry a moderate amount of ammunition for it, 660 rounds. Moderate? I know I know. Number wise, it looks massive but a Drone, the most common Locust you will face, will take about half a clip each to down. And that's only if you don't miss them.
Gnasher Shotgun- This is the only shotgun in the game. It has a nine round magazine and can really put the hurt on anything at close range. This gun is not only recommended for when blindfiring, but to also use it when you see someone coming at you with the Lancer when you hear the "RRRRRRRRRRRRRRR!" of the chainsaw.
Snub Pistol- This is your basic pistol. It has some power behind it, but what really makes it stand out is it's large magazine and ability to zoom in for a more accurate shot.
Longshot Sniper Rifle- This is pretty self explanitory. It holds one round per load and has one zoom function. This gun is able to score one hit kills from very long distances by means of a headshot, or you can get the special reload and drop your opponent to their knees in one shot.
Torque Bow- This a bow that fires explosive arrows that stick to people, and objects, and detonate, killing anything in one hit. There is a draw back though. The arrows take about a second to fully charge up to allow the bolt to stick to a target, otherwise they just bounce off. Another thing is that this bow can only load one arrow at a time, which really lowers the fire rate of this weapon. This is a good scare weapon, but it's not that useful against a fast opponent who knows how to close a gap and who isn't afraid of someone who doesn't know how to properly handle it.
Hammer of Dawn- This is a weapon that calls down a sattelite beam from the sky and can really just rape the battle field of any life. But once again, this has a down side. To put it bluntly, you're going to be exposed for about three seconds as the settalite trangulates the position and sends down death, you also need to be under an open sky otherwise it won't work. Once again, this is a scare weapon, but really serves no praticle application during a multiplayer game other then scaring noobs who think it's the uber gun of the game.
Boomshot Grenade Launcher- This is a single fire grenade launcher. It isn't very accurate and it doesn't have much of a splash radius. Not very practicle but it is sure fun to use.
HammerBurst Rifle- This gun fires a short burst of very powerful rounds, but they are quite inaccurate. The gun is great for multiplayer games since it can just chew through anyone that it encounters and it's a better choice for close range since it doesn't have the chainsaw on the bottom. I've found this gun to be awesome in multiplayer, but very lacking in the same power in single player. If you think range and accuracy, then go with the Lancer, this is a close to medium range weapon.
Boltok Magnum - This is a six round magnum that packs alot of power. But do to it's slow firerate, I highly recommend not using it during online play unless it's in the campaign.
Bolo Frag Grenades - These are you basic every day frag grenades that go BOOM after they're thrown. You mellee people with these to make them stick, thus causing the unlucky person who's been stuck to go BOOM.
Graphics- The graphics are absolutly amazing. There's detail everywhere you look. Nothing has been left out. I have experienced times when the graphics have been loading as I've been playing the game online. Now this isn't a major issue at all, it just makes your guy appear monocolored in many areas and the textures arn't there.
Storyline- It's pretty much non-existant. But the campaign is still fun. Especially when you have another person playing as Dom.
Sound- Everything in this game sounds amazing. From the shot of your rifle to the sickening, yet satisfying, crunch of your enemy's head as you curb stomp them into oblivion. For that round at least... The voices are done flawlessly and every one of them sounds as they look. The cocky one, the FATHERLESS MAN one, the tough one and the friend one. I don't really have much to say since the beginning statement said it all.
Multiplayer- Ok, I was very skeptical with the limited eight player games. But due to the map sizes, I'd say this is the most amount of people you can have in a map without feeling really cluttered. There are three modes of play you can engage in: Warzone, which is deathmatch. Assassination, which is a mode where there are two team leaders (one for the Cogs and one for the Locusts) and you have to kill the rival leader. Execution, which is a game mode where you HAVE to kill your enemies while they're down on the ground. I don't know the exact parameters of this game style because I havn't played it yet.
UPDATE: I've played Execution and let me tell you, it's great fun. The whole game revolves around downing your opponent, getting up close, and finishing them off with either a close ranged gun blast or some kind of mellee or execution move, such as curb stomping. If you're down, you're not out, as in the other games. There is no bleedout. Instead of dying when you're injured and on the ground, you instead recover. So if they don't kill you within a certain time limit, then you'll just fully recover and get back into the fight.
Overall I'd have to say this was a very well designed game that was well worth the wait.
This post has been edited by BlackOpsGhost: 29 December 2006 - 01:09 PM
I don't have MAJOR problems. I have minor annoyances that YOU consider major problems.
WARNING: Extreme sarcasm ahead.