Gamer Review Section Games,Systems,Accessories
Posted 25 March 2008 - 11:52 PM
My 5 minute REVIEW of:
ARMY OF TWO
You get paid to kill terrorist, and there is this huge consiperacy that i wont spoil
Not bad but not great. the triangle button or A button depending on console is slide to cover or jump over cover(choose depending on clossness to object) i think you already know the problem there.
Aiming system was pretty good but in all honesty it was too good, i dont think i should be able to pick off a guy across a aircraft carrier blind firing from behind cover with a M249 but thats just me.
Movement, not bad but no sprint, and i dont think there was jump.
Grenades are alittle hit or miss, but its worth it when you hit
this is the seller of the game, it has a crazy amount of primary assualt rifles, shotgun, oh and gattling gun(however in all honesty its kinda of a wow factor and not actually very good), a TON of other weapons such as handguns, smg's, sniper rifles.
You get 1 primary, 1 sniper rifle, and 1 handgun/smg
You can upgrade the Sh*t out of most guns(barrels, clips, stocks, foregrips, silencers, m203, masterkey, paintjob(you know that has you curious))
the most you get to drive is a hovercraft that handles terriable...and the best part is if your the heavy guy you always drive, im pretty sure you shoot if you choose the pretty boy(as me and my friends call him)
you also parachute fairly often....its alittle frustrating
REPLAY VALUE: HIGH
Posted 23 May 2008 - 06:30 PM
well I got it yesterday and the first thing I noticed is it is crazy lite and bright 9/10
in summary /\ /\ /\
if you have a regular psp you don't need to buy it but if your looking to get one then get it it is sweet
Posted 31 May 2008 - 09:11 PM
GTA -- 4 (PS3 Release)
This is where GTAIV really shined, in my book. Your experience may vary, since technically there are a few ways the game can go down -- but for the most part, the storyline is constant no matter how you play (or so I'm told) and it's really good. The story (minus spoilers) is a pretty plausible explanation of how an immigrant and his cousin are gradually sucked deeper and deeper into a world of crime -- and more importantly, the effects of that descent into "Liberty City." Full of lots of good characters, and the occasional miss, the storyline of GTAIV was the strongest part of the game.
I was mre than just a little disappointed with the gameplay, because frankly there was nothing new. In fact, there was less. In San Andreas, you got to dabble with everything from your hairdo to your gang's territory wars and drug trade. In IV, you could customize your cell phone background and ringtone. Now the game had its high points, too -- I liked the new driving controls, and I flat-out LOVED the SixAxis helicopter controls. And you can still go on bloody rampages, and the police detection system was real convenient, even if they didn't LoJack the foot patrols for you... but there were no tanks, which is really unforgivable considering how much we all love stealing a Rhino. A lot of San Andreas features, like shooting skills, driving skills, combat skills, airplanes (though I understand that one based on the location)... the gameplay just left something severely wanting for me. Maybe I'm alone in that.
Combat was kind of a joke, and they relied on it so much throughout the game. Your ability to make Niko use cover was just awful in terms of switching between free running, aiming, blind fire, taking cover -- each function was fine on its own (bonus point has been added for Niko sliding into bunkers!), but they weren't integrated well at all. I suspect this has to do with the way the designers worked -- I would guess they split up combat programming, and it just didn't come back together right. I Frequently found that the best option was to walk out in the open with an SMG and body armor, blasting through the armies Rambo-style. There were nice points to the fighting... Driving combat was vastly improved to account for not wearing your seatbelt, the ability to throw things (molotovs, grenades) out the window, and realistic auto damage effects. But frankly, if you weren't in the car, the combat in this game was just awful. And far too often, that was the case.
A sidenote -- with the hugeness of the game, you'd think there would have been a bigger arsenal... can't be that hard to program more variety than "the good one" and "the crappy one."
Creativity of Missions: 8/10
A very good mix. I won't give away anything on the off-chance that somebody is reading this who hasn't played the game yet.... but there was a good mix of missions. Although, again, I *really* wish a "Grand Theft Auto" game would focus more on the driving., because hey, that's the strong point anyway.
Another high-point. The map was too big to grow bored with, and the game took you all over Liberty City. If anything, the city was TOO immersive -- I used the GPS like an old lady uses a wheelchair, it got me EVERYWHERE I ever had to go. As a fan of big-map games like the Zelda series and Final Fantasy back when it used to have world maps, I was more than satisfied witth the giant-ness and thorough-ness of the "world."
The cars were very well done in this game. Score isn't a 10 because too many vehicles were disproportionately bad or good; steal a Stallion, and you're lucky to make it down the road. Steal an Infernus, and you'd have to drive backwards to lose a road race. Also, there weren't nearly enough motorcycles.
By "concept," I mean what the designers were trying to accomplish by making this game -- what they wanted to do differently, what they wanted to do better, etc. I shake my head at them. The game was advertised as being a HUGE leap forwards, where I see it trning out, if anything, more like a hop straight up in the air, or else maybe a small step backwards. The big-deal new feature was Niko's cell phone, which coordinated basically everything he ever does. I would have taken it a step further than they did, and sold a wireless "cell phone" controller that would run in the Player 2 slot, and run the phone calls, text messages, etc. through that. Oh well. I thought it was a really nice effort with the relationships in the game, but not quite a good execution. They tried to make the relationships carry the game, and it didn't work by me. The only in-game relationships that really mattered were the ones you made in the main plot. Some of the people you were meant to hang out with a lot were unbearable (Brucie reminds me WAAAAY too much of my now-ex-roommate).
Don't get me wrong, it's a good game. When people ask, I usually tell them "It's as good as it's hyped up to be." That's not quite right, though. I'm honestly surprised that San Andreas and GTAIV came out in the order that they did. I know that there are a lot of people really happy with the new game, so maybe this is just my complaint. I don't know. I felt like they sacrificed a lot of substantive gameplay for little gimmicks like darts, bowling, and billiards. I hope there's another installment in the series, and I hope it's a combination of SA gameplay (stepped up with GTAIV driving engine and a fresh combat engine) and GTAIV plot (but this time I wanna see neo-nazis, rocker-millionaires, and politicians instead of just cops and "gangsters") in a world that's just as expansive, but maybe a little more familiar. Florida, anybody?
Posted 23 March 2009 - 02:47 PM
Street Fighter 4.
Biggest changes from prevoius series:
The focus dash. Alrighty, before when you did your focus attack you could take some damage and then unleash a unblockable attack on your opponent. ( as long as they didnt grab you or lay a beat down on you) now they created a beautiful option to focus Cancel. or dash out of your attack, basically when your halfway through you can dash forward or away from your opponent. stopping the attack, what does this mean? well in multiplayer this means you can confuse the daylight savings out of your opponents, basically you are able to draw your opponent towards you or away almost instantly.
Next is the Focus cancel this allows you to stop animations! YAY combos can become insanly dangerous if you know how to focus cancel. for example.
you can focus attack on your opponent, so at this point they are just being hitby your attack, instead of having a 2 second delay animation, allowing them to get back up and block your next attack or counter it, cancel the focus and go right into a combo ( such as a speacial or super combo) which would have otherwise been blocked by your opponent. then you can resume destroying your opponent. ( Focus canceling is basically the dividing line between players with a 30-60% win percentage to a player with 75+)
Some new characters... not to much to worrie about. these new guys are acually the smallest difference in the game,
less juggling: before some characters could basically kill you without letting you touch the ground. now combos have been limited so you cant keep continuing them.
smaller oppotunity to hit the opponent from behind. Before if your character had long reach you could use that to attack your opponent from "behind" basically you would hit the opponents back pixels instead of the front ones, making blocking almost impossible.
Easyer blocking: just hold back or down back when someone attacks. counter grabs are the same as previous games.
Gameplay: you have the arcade with goes through short story lines of each character and such, the acual gameplay is 95% glitch free and there hasnt been any loading or speed issues. you then have challendged which consist of time trials ( beat opponents in set timeframe) survival ( beat oppoenents with set amount of health) and then trials ( master combos and rather confusing botton inputs)
Graphics: now you have 3d characters in 2d backgrounds which is kinda cool. the charcters look awsome and when thier shirts or sleeves come up in the wind you dont see the abyss of clear non pixelated universes. you see arm. or chest. all the small things make characters look complete and smooth.
facial expressions when your characters have been hit have been better improved. so you see your guy with massive white eyes as he goes into a super combo, or you see a funny image of your characters tounge out of his mouth when he gets punched in the gut.
storylines: basically terrible. there isnt really a story line to follow, just beat up your oppoenets as they come at you. and have fun seeing the end scenes.
difficulty: you have easyest, easy, normal, medium hard, hard, hardest.
on easyest your opponents will not super or special combo you and wont block to often. they usualy stick to simple attacks
on easy your opponents will block and special combo you. if they get the opportunity. thier combos are farly simple.
normal is they will block and super/special combo you. their combos are simple
medium hard, ^^^^.......................^^^................... they will chain attacks together
hard opponents will ^^....................^^^................... chain combos and super and special combos. they will sometimes focus dash out of attacks.
hardest, your ooponents will do everything in their power to perfect your sorry butt. they will focus dash you into moving closer to you then they will basically combo you untill they get a special combo and then use the special combo to kill you right after they focus cancel you. they wont super combo becuase your usually dead before you deal damadge to them.
note for arcade: Seth the last boss, is automatically set to normal difficulty if your on easy or easyest. he is set to hardest on anything past normal.
Online: this is the worst aspect. becuase your opponent will 80% of the time shoose Ken, Ryu, Zangief, or E. Honda. becuase these characters can whore attacks untill you die,
Ryu and Ken will throw unlimited fireballs at you. Zangief will use the L/M/H punch attack to spin in a circle that goes through fireballs and can hit your chacter long before you can hit him, plus he spins 4 times. per attack. whore as nessecary. and E.Honda will use the attack 1000 fists against you. eather you die and get hit or you block and take chip damadge untill you die. you cannot focus though this attack becuase he hits you enough times to break your focus. If you go online and see your opponent use one of these characters just leave. its not worth the time to face them.
other things to note:
usless characters that have been nerfed: Dhalsim, Seth, E. Honda ( 1000 fist exeption) and Gen
Characters that will ruin any opponent once you really know how to use them. Warning these characters wont be good untill you basically become a combo master with these charcaters, takes more then 3 days of playing. if you dont notice any destruction within 1 week of usuing these characters its becuase your not good enough or you dont know enough.
C.Viper, Balrog, Vegas, Guile, Akuma, Seth, Abel, Blanka.
Offline this game gets a 8/10
With your freinds it gets a 9/10
online with character whores it gets a 1/10
online with people that dont use the 4 character whores it gets 9/10
online with any of the hardest characters to use being usued against you and your helpless self gets absolutly destroyed 5/5 rounds everytime within 15 seconds usually 3/5 are perfects the other 2/5 are special combo finishes gets a 10/10 becuase it reveals the depth and complexity of this game to you in a way typing will not allow you to see.
Posted 06 June 2009 - 06:57 PM
Posted 01 January 2010 - 07:16 PM
Full Spectrum Warrior
PC, XBox, Playstation 2
Concept: You command two fireteams during the Gulf War in the middle of a day long battle.
Gameplay: Take control of two fireteams and order them to shoot, kill, and capture militia/terrorists. This game was based off a tutorial aid by the U.S. Army.
Controls: You dont actually shoot the enemy, you command your soldiers to do that.
You press X to open up range of fire of your selected team. Press X again to have the soldiers focus on that direct area and eliminate enemies. Press and hold X to open up a selection of ordnance: Frags, smokes, M203 and indirect motor fire. Press Y to switch back and forth between fireteams, you can also have them leapfrog from one location to another. Press A to move your soldiers, it will adjust automatically ot the surrounding of where you put the curser. Press B to halt the fireteam's movement and hold B to have them duck for cover. Or press B to cancel and order. Hold R or L to see your selected teams line of sight. Press BLACK for the GPS and recon.
Campaign: There are 12 missions consiting of 2-8 checkpoints in each. The missions are about an hour long each.
Replay Value: Low - Becomes too repetive with enemies and objectives plus more backtracking than any other Metroid game I've seen.
It also has a sequel called, Ten Hammers but it is nearly the same.
OFFICIAL SABRE RECOGNITION NUMBER: 530
God. Guns. Guts.