New Brigade positions Let your voice be heard
Posted 05 February 2008 - 03:26 PM
There doesn't have to be three spots cause you can always add onto it whenever you feel like it. Two is good for now in my opinion.
Posted 27 February 2008 - 04:33 PM
Spec-Ops history, dont let the oppurtunity pass you by, vote now.
Posted 11 March 2008 - 08:34 AM
This post has been edited by RANCID-CHEESE: 11 March 2008 - 10:14 AM
Posted 13 March 2008 - 09:07 PM
if you let your girlfriend play paintball better than you, put this in your sig.
Soon to be member of the UNITED STATES MARINE CORPS. Where the hardcore kids play.
WTB: Planet Eclipse '07 EGO for $700 or less. must be in great shape.
WTB: a crossfire 68/45 HP tank RED for less than $140 (must be in great shape, still under hydro)
Special Ops Counter-Sniper #1 wanna be one? follow the link.
Posted 18 March 2008 - 02:41 PM
Those are the two positions that I would love to see setup. I know they were already mentioned, but those are the only two positions that can be completely independent of resembling the current positions. Imagine how effective they would be.
[ ] If your attack is going really well, be weary, it's probably an ambush.
[ ] If you make it too tough for the enemy to get in, you're probably not getting out.
[ ] If you are out of absolutely everything except the enemy, you are in combat.
[ ] Keep your head down and never inadvertently draw fire; it irritates everybody around you.
Posted 11 May 2008 - 03:19 PM
stop thinking about positions for humans.
the mole pack.
the mole pack is a four battery energizer battery that attaches to your hopper, radio and anything electrical. the mole pack is run by four hamsters tierlessly running for there life.
the pod pup: discussed the the GD area the pod pup is reliable dog for any position, able to carry up to eight pods the pop pup can lighten your load.
hiss kitty: this angry abused kitten is placed anytime anywere. it will hiss. and voilently attack any player stupid enough to try to flank you while you stand behind the blue barrel in the open. ( best used for defence. do not carry, or re-deploy)
In my opinion. there is no such things as positions. but the original positions that spec ops created pretty much cover every area of the squad. not much is left to squeze in
Posted 26 July 2008 - 02:50 AM
ok...so i posted prematurely and didn't go back and read the other 15 or so pages...who would want to? you just wanna put your two cents in without listening to what other people have to say right? i did...so now im back to fix my mistake...AND IMPROVE!!![i was shouting there]
my positions are as follows:
Engineer: [PEDES ABYSSUS "WALKING HELL"] this is the guy responsible for taking out the tank and setting landmines/booby traps and such, he can also repair or revive a tank from either side [if its the enemies tank it becomes your tank...but you need a pilot to be able to drive it unless you are a tank pilot too]
Tank Pilot: [VOLUBILIS FORMIDO "ROLLING TERROR"] meet the god of the paintball field, this guy is licensed to kill manning the most sophisticated piece of equiptment out on the field, he can cover EVERYTHING in paint and is nearly invincible less the spot on sniper that can nail the 2 by 2 square on the fender or the brave engineer who launches a rocket onto one of his side panels...there isnt much that can stop him...and with his armaments...thats an overstatement
Referee: [ET CENSOR "TO JUDGE"] this guy has the most responsibility and probably the least fun...but someone has to do it...this guy is the keeper of the peace, the judge, the jury, and the final word...what he says goes...and he isnt biased either....he keeps the game fair and fun for the rest of us...
those are my three [not 100% mine...i combined a few to make room for a few with the input i got from everyone from reading their responses...THANKS!!!]...and they are the best three imho...
[second edit: fixed my sig thanks for not warning me...but doesnt the rule say 2 lines with pic? i count 5 on yours...maybe im mistaken...idk...]
This post has been edited by Wrzesinski: 26 July 2008 - 04:05 AM
Posted 26 July 2008 - 03:13 AM
Posted 27 July 2008 - 07:51 PM
And the Scout I guess would run light as the daggers, probably run with a grenade or two and I think partial ghillie would have to in there as well. At least this way the Scout has a grenade to get out of a sticky situation quick, the light load will give them less weight/noise and the ghillie can help them blend in with the enviro a little better than a typical dagger.
I think it would be great to see these two be added to the position lineup. I know that each of the new proposed positions should be part of the regular woodsballer's skill set, but these guys are top dog in what they do, their own specialties. That's my opinion, do with it what you will.
Tippmann Owner's Club #112
Posted 01 August 2008 - 06:38 PM
Posted 04 August 2008 - 03:47 PM
Medic: has the ability to "heal" wounded players and would carry a saber or dagger gun with a small supply of paint to keep him light on his feet
Engineer: Would encompass anything having to do with "explosives". he would use a rocket launcher in games that include tanks but would switch over to grenades when playing without tanks. i know a guy that has a "waterballon slingshot" he doesnt play paintball but this thing can throw anything from water ballons to swedish meatballs a considerable distance. something like that could be used with grenades to become something like a mortar.