Special Ops Paintball: How to get maximum distance - Special Ops Paintball

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How to get maximum distance legally! Rate Topic: ***** 1 Votes

#1 User is offline   Tyger 

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Posted 06 January 2006 - 05:01 PM

Everyone who plays the "sniper" role wants more range. Shoot further, get more distance out of your balls, all that. And to that end, people think the only way to get more range is to buy hop-up barrel like a Flatline or an Apex. This isn't the case. There are other things you can get, as well as techniques you can use, to get more distance from your paintballs. And they're all legal.

"Heavy Paint"

Let's talk mass at speed. Two objects moving at the same speed will go the same distance, unless the two objects are of different weights. The object with more mass, all other things being equal, will have more energy at the same speed as an object with less mass. The reason is the heavier ball has more momentum than the lighter ball, and the heavier ball retains that energy longer. "Momentum = mass * velocity" If the velocity is the same, and the mass of one object is greater, it will travel further.

In real world terms, you have two paintballs moving at 290 FPS. The heavier paintball will have more energy than the lighter paintball, which equals more distance traveled. More distance means more "range". So finding a heavy paintball will give you more range. You sacrifice air efficiency, as you need more energy to give the ball momentum, but if you need more range that's the best way to go.

What brands are heavier? I've found that "Evil" is a pretty heavy paintball these days. You can also look for "thick fill" paint for more mass per ball.

See? Physics is phun!

"Angle up"

You don't need to get a "hop up" barrel to backspin a ball to make it fly further. Simply applying more science to your game can make a difference. If you want maximum distance, you need to launch paintballs, not shoot them.

At 45 degrees of angle, you get the maximum distance to height ratio. At around 290 FPS, you can actually launch paintballs almost 300 feet. For the most part, you don't want to do this. At that range, you're lucky if a ball breaks on the opponent. But I will tell you from experience, it will make people stop advancing when you bounce paint off of them from an "Impossible range".

Realistically, learning how to launch paint from a 20-30 degree angle increases your range by 40-60 feet. That may not sound like much, until you take into account that most paintguns held parallel to the ground shoot an effective 120-140 feet. Add to that most players engage opponents from 50-75 feet. If you increase your effective range by 40 feet you stop teams before they get to you.

The only way to learn this is practice. And more practice. And then more practice. Learning your equipment, learning how to predict the arc of a paintball, and learning how to watch the ball in flight will help you. I can write for years, but in the end you need to judge what kind of arc you need to put a paintball in the right place. It's difficult to watch the ball in flight AND watch it hit the target, but you need to learn this skill. Also learning how to "cap" the ceiling of your paint is important. All the angling in the world is useless if you hit the canopy of branches and tree limbs with your longball shot. This is why most longballing is at a 20-30 degree angle, and not the maximum 45 degrees.

"Sun Tzu and Heights"

Sun Tzu wrote "The Art of War" in the 6th century BC. One of his observations is that all armies prefer the high ground. You would be wise to heed this, if you want more range.

When you get higher than your opponent, you're giving your paintballs more distance to fall once they're shot. It depends on the height you are at, as well as the terrain, but a rough estimate I've found is that every 10 feet up can add another 20-30 feet of range. There is a point you get no more range from height, however. Momentum does, in fact, decay. Eventually, you will run out of energy and the ball will simply fall straight down.

Plus, when a player is lower than you they have to shoot up. This means they sacrifice distance for height to try to shoot you. So the advantage works both ways. Your paint goes further, theirs doesn't.

"Buying more range"

So are there more ways to get more legal range? Barrels, guns, composites? Well, yes and no. You can't get "more", but you certainly can get less.

Having a good paint to barrel match is crucial for distance. Too tight, and the ball will drag along the barrel and lose momentum too soon. You lose distance. Too loose, and the ball can bounce around the barrel as it's being shot AND air used to launch the ball will go around the sides of the ball, losing distance. Do you need a kit with every barrel size from .675 to .699? No. If you have three sizes that's good. Loose enough for the ball to come out easily, tight enough so it won't roll out the barrel.

How about composites, or ceramics, or carbon fibers, or whatever? Not necessary. The ball doesn't care, it's about the paint to barrel match more than the stuff it's made of. If you like a lighter weight barrel or a heavier barrel, that may be the only real advantage for range.

How about guns? Umm, the ball doesn't care if you shoot a Spyder or an E-Blade. The ball doesn't know the difference between a Tippman and a Timmy. And closed / open bolt does not make a difference. 300 FPS is 300 FPS. The device used to launch the ball does not matter. I think the longest-existing lie of the game is that the paintgun makes more range. Unless you have an afterburner attachment, I don't think so.

In all, however, the way to get more range is to become CONSISTENT with your long-range shooting. Get on the range, and practice. Get 500 paintballs, and practice shooting everything from 50 to 250 feet. Learn how the ball arcs, learn what it looks like when the wind moves paint left to right, and learn how to make the impossible routine. Then, when people ask you how your balls go further, tell them the truth. "Talent."

At least that's what worked for me.

-Tyger
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#2 User is offline   ghostinthewood 

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Posted 06 January 2006 - 09:08 PM

Heh, never thought of the heavy paint thing. Makes perfect sense with inertia, just never thought of it.
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#3 User is offline   adrenaLine 

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Posted 06 January 2006 - 09:18 PM

Makes perfect sense. Once again Tyger, you have turned simple logic, into amazement amongst (Thanks Gspence) us paintballers who don't actually consider the mass of a paintball.



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This post has been edited by adrenaLine: 06 January 2006 - 09:18 PM

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#4 Guest_Headshotjester_*

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Posted 06 January 2006 - 09:34 PM

So premium paint helps us once again! Since premium paint usually has a thicker fill, that means more range.
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#5 User is offline   bannon222 

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Posted 06 January 2006 - 09:37 PM

Thanks for the tips Tyger. :ph34r:
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#6 User is offline   Femur Breaker 

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Posted 06 January 2006 - 09:42 PM

Wow, what a great and helpful post. This should be pinned where more people will see it, Because this is information you don't get to see every day.
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#7 User is offline   MurderDeathKill 

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Posted 06 January 2006 - 09:52 PM

One minor, minor addition... it is true that a heavier ball retains more energy, but recall that all objects fall at the same speed. Firing a normal, horizontal shot, a heavier ball won't give you more distance -- not a significant amount anyway. The only difference is that it will be travelling slightly faster as it loses height and effective altitude.

Heavier balls WILL give you a notable advantage if combined with the arc-shot tactic Tyger mentioned. Also, they will increase your chances of breaking on an opponent, since at the same range, the heavy ball will retain a higher velocity. Also, the internal forces on a heavy ball (which is probably more full) will increase your odds of getting a break.

However, unless you're willing to weigh your balls on a tenth-of-a-gram scale, you're probably not going to separate out your heavy balls from your light ones. Just stick to angling your shots -- that's where you'll see the biggest improvement.
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Posted 06 January 2006 - 09:57 PM

That's in a vacuum... If you are talking about how a bowling ball and a penny fall at the same speed? What about a feather? Due to wind resistance, this isn't true unless in a vacuum.
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#9 User is offline   MurderDeathKill 

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Posted 06 January 2006 - 09:59 PM

Headshotjester, on Jan 6 2006, 09:57 PM, said:

That's in a vacuum... If you are talking about how a bowling ball and a penny fall at the same speed? What about a feather? Due to wind resistance, this isn't true unless in a vacuum.

paintballs have uniform aerodynamic properties.
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#10 User is offline   ekim98 

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Posted 06 January 2006 - 10:10 PM

I salute you Tyger for being so truthful, but you will be in hot water saying that a closed bolt marker (read autococker) is not better = accuracy, distance, just about anything. how could you even think that the paintball doesn't know when it's being shot from a closed bolt marker.

how about if it's being shot with co2 or hpa, i'm sure that would make a differance too B) or at least some will say so. and yes i know hpa will be more constant but tell us the truth - hpa will shoot farther :wacko:
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#11 User is offline   Tyger 

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Posted 07 January 2006 - 01:18 AM

MurderDeathKill, on Jan 6 2006, 10:52 PM, said:

One minor, minor addition... it is true that a heavier ball retains more energy, but recall that all objects fall at the same speed. Firing a normal, horizontal shot, a heavier ball won't give you more distance -- not a significant amount anyway. The only difference is that it will be travelling slightly faster as it loses height and effective altitude.

See that just doesn't make sense.

Even when you account for gravity at 9.8 m/s/s (Or quck and dirty, 10 m/s2), the more massive (heavier) paintball will still have more energy to fly straight (or what passes for it). If you take a paper ball and throw it with all your might, then throw it with a flick of a wrist, which goes further? The paper ball falls to Earth at the same rate both times, but more energy means more distance in all practical terms.

MurderDeathKill, on Jan 6 2006, 10:59 PM, said:

Headshotjester, on Jan 6 2006, 09:57 PM, said:

That's in a vacuum... If you are talking about how a bowling ball and a penny fall at the same speed? What about a feather? Due to wind resistance, this isn't true unless in a vacuum.

paintballs have uniform aerodynamic properties.

That may be, but you can't argue physics. Well, you can, but it doesn't work.

Assuming all other variables are equal, more mass at equal speed gives a ball more momentum. Momentum is mass times velocity, and all other factors being equal more mass @ same speed = more momentum. It takes more energy to move the ball to the same velocity, and the ball will keep this energy longer.

Quick recap of Newton's laws of motion :

I. an object in motion will stay in motion and an object at rest will stay at rest unless acted on by an unbalanced force. This is commonly known as "Inertia".

II. the force of an object is equal to its mass times its acceleration. Or, shorter version, F=M x A This is a way to measure momentum.

III. For every action there is an equal and opposite reaction.

So what does this have to do with momentum? Let's look at Newton's laws in relation to a heavy to light ball.

Both will be acted upon more or less equally by gravity. The formula is wicked, so for all intents and purposes the difference in mass is not a factor. It exists, but the difference is so small it won't really be noticable. For the sake of argument, then, both a high mass ball and a low mass ball of the same relative size will have the same "inertia".

It's the third I want to hit on. The heavier ball requires more energy to achieve the same velocity as a lighter ball. Equal and opposite reactions. You put energy into a paintball by force of compressed air. It takes MORE energy to move the heavy ball.

Where does this energy go? The law of "Conservation of energy" tells us that energy can not be created nor destroyed. So where does the extra energy go? The energy is transferred to the ball as force, and that energy pushes the ball further. Areodynamics don't enter into the equation, as the ball with more mass and the ball with LESS mass have the same size.

I think I can describe it like this. Take a vehicle, and drive it at 15 MPH with just you in the car. put it in neutral, and see how far you coast until you stop. Now load the car down with your friends, get the car moving at 15 MPH, and put it in neutral. You will coast further. The reason is that more mass requires more "push" from the engine, and more "push" means more energy (force). More energy means more distance traveled.

Newton's 1st law is in effect, that the object is in motion with an outside force working on it (friction). That outside force is a constant, however, as the car is the same physical size and friction is not taking any more work away than before (unless you cound the extra friction that the internal mass puts on the car itself). But his second law is in effect as well, that there is more force (Joules) working to move more mass at the same velocity. And the third law that it takes more force to move more mass, but in the second law more force = more momentum.

I get a feeling I'm confusing more people than helping at this point....

But in a nutshell, that's why a heavy ball flies further, even at a flat trajectory. It needs more energy to move at the same velocity as a light ball, and that energy turns into distance downrange. Aerodynamics are a constant, as they're the same with two paintballs of similar size. Now if you shot a ball that was .71 and compared it to a ball that was .675, you'd notice a difference in aerodynamics. But that's not what we're talking about here.

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#12 Guest_Headshotjester_*

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Posted 07 January 2006 - 07:29 AM

I understood it, but I think the paper ball kind of explained it. It's kinda like the difference between throwing a golf ball and then throwing one without the insides. The weight allows you to use more potential energy than the light one, but to get the heavy one to go farther, you're throwing it harder than the hollow one, but you're throwing them both as far as you can.

EDIT: It's hard to explain if you don't get it...oxymorons are bittersweet...

This post has been edited by Headshotjester: 07 January 2006 - 07:30 AM

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#13 User is offline   Tyger 

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Posted 07 January 2006 - 07:42 AM

It's not an oxymoron (like "plastic silverwear" or "athletic scholarship"), it's physics. And I'm trying to "Bill Nye" a few concepts that aren't exactally single sentence explanations. Come to think of it, if anyone can find the Bill Nye the Science Guy episode on momentum, he takes about 25 minutes to completely explain the concepts I'm trying to get across here.

Is there a science teacher in the house?
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#14 User is offline   ghostinthewood 

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Posted 07 January 2006 - 08:47 AM

Its simple, which goes farther, a wiffle ball or a baseball? The baseball because its heavier. It takes more to slow it down because its got more inertia. That ferarri maybe be enabled to go 0-60 in 3 seconds but it will stop sooner than a semi(if they were both going 60).
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#15 User is offline   Mr. Nubby 

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Posted 08 January 2006 - 04:46 PM

Wait... wouldn't it take more energy to move the ball?
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