Special Ops Paintball: Questions regarding Rules? - Special Ops Paintball

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Questions regarding Rules? Only posts about the rules!

#1 User is offline   Spec.Ops1 

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Posted 17 August 2005 - 09:09 AM

Post here if you have questions about the rules.
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#2 User is offline   beaker 

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Posted 17 August 2005 - 04:06 PM

One member of my team has a non-electronic Autococker. Is this marker allowed in the SPPL?



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#3 User is offline   MacGyver 

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Posted 17 August 2005 - 05:12 PM

beaker, on Aug 17 2005, 04:06 PM, said:

One member of my team has a non-electronic Autococker. Is this marker allowed in the SPPL?

SPPL Generally Allowed Markers

All pump markers.

All non-electronic 68 and 62 caliber markers.

All Spyder and Illustrator based blow-back markers including those using the factory electronic grip frame.

All mechanical Autocockers, Automags and other purely mechanical markers.

All Tippmanns including those using response trigger (if allowed by host field) and all Tippmann factory electronic grip frames.

Mechanical markers using a response-style trigger (if allowed by field.)

Automags with Center-Flag Hyperframe.

Autocockers with Sandridge electronic conversion.

Full auto, response, turbo, and burst modes that are not within the disallowed list if allowed by the host fields rules.
Best regards,
Joshua
Team Triad


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#4 User is offline   Spec.Ops1 

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Posted 18 August 2005 - 11:20 AM

Thanks Macgyver!

YES! (from the horses mouth)
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#5 User is offline   SubMiler 

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Posted 19 August 2005 - 03:04 PM

I have the action ghilllie gun kit and I usually throw it on my markers as with some of my team members. Now the SPPL has rules about Ghillied players taking a hit and leave the field regardless on if it would break or not. Does this apply to players who are using the action ghillie/burlap ghillie on their markers (which I would highly doubt would bounce) or say used the extra to attach to a hat?

I know it doesn't really say in the rules, I'd rather have it cleared up as a just incase.
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#6 User is offline   beaker 

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Posted 19 August 2005 - 04:04 PM

MacGyver, on Aug 17 2005, 05:12 PM, said:

beaker, on Aug 17 2005, 04:06 PM, said:

One member of my team has a non-electronic Autococker. Is this marker allowed in the SPPL?

SPPL Generally Allowed Markers

All pump markers.

All non-electronic 68 and 62 caliber markers.

All Spyder and Illustrator based blow-back markers including those using the factory electronic grip frame.

All mechanical Autocockers, Automags and other purely mechanical markers.

All Tippmanns including those using response trigger (if allowed by host field) and all Tippmann factory electronic grip frames.

Mechanical markers using a response-style trigger (if allowed by field.)

Automags with Center-Flag Hyperframe.

Autocockers with Sandridge electronic conversion.

Full auto, response, turbo, and burst modes that are not within the disallowed list if allowed by the host fields rules.

Sorry for the dumb question, my computer's been retarded lately and won't allow me into the SPPL rules page.



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#7 User is offline   schuck 

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Posted 23 August 2005 - 08:05 AM

As far as I know, not exactly ALL electric, mainly just not speed ball grade electric. Example would be like an E-Mag where you can turn off the electronics and go manual. It's still an electric gun in some form or fashion, but would be viable to my understanding only in manual mode (I <3 my E-mag for that reason).
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#8 User is offline   Spec.Ops1 

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Posted 23 August 2005 - 11:20 AM

SubMiler, on Aug 19 2005, 04:04 PM, said:

I have the action ghilllie gun kit and I usually throw it on my markers as with some of my team members. Now the SPPL has rules about Ghillied players taking a hit and leave the field regardless on if it would break or not. Does this apply to players who are using the action ghillie/burlap ghillie on their markers (which I would highly doubt would bounce) or say used the extra to attach to a hat?

I know it doesn't really say in the rules, I'd rather have it cleared up as a just incase.

If you are not wearing action ghillie on your body then you are OK regardless of what is on your gun... unless it's like... a shield or something but even then a hit is a hit.
<!--coloro:#666666--><span style="color:#666666"><!--/coloro-->RORY MCCARTHY - Special Ops Paintball Co-Founder<!--colorc--></span><!--/colorc-->
<!--coloro:#666666--><span style="color:#666666"><!--/coloro-->Status: Putting in my "Buck-o-Five" to the Army and America<!--colorc--></span><!--/colorc-->
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#9 User is offline   Ghost Soldier 

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Posted 29 August 2005 - 07:00 PM

say for instance a team in the south east region needs players, if you are from the south west can you play on their team?
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#10 User is offline   Spec.Ops1 

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Posted 29 August 2005 - 08:28 PM

Ghost Soldier, on Aug 29 2005, 08:00 PM, said:

say for instance a team in the south east region needs players, if you are from the south west can you play on their team?

Yes,

Provided you did not play for another team in that region.
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#11 Guest_Guest_cody777_*

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Posted 30 August 2005 - 08:50 AM

how many rounds are you aloud to bring on to the field during game play?
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#12 User is offline   MacGyver 

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Posted 30 August 2005 - 08:57 AM

Guest_cody777, on Aug 30 2005, 08:50 AM, said:

how many rounds are you aloud to bring on to the field during game play?

10,000
Best regards,
Joshua
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#13 User is offline   KK_maelstrom 

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Posted 30 August 2005 - 09:00 AM

Quote

how many rounds are you aloud to bring on to the field during game play?


as much as you really want to carry... but remember there is a 10,000 round cap per game for the entire team.
K h a o s K o m p a n y --{ O }-- Tactiacal Paintball Home Team

shoot long, shoot straight and may the paintballs break... otherwise be pummeled into submission
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#14 User is offline   cody777 

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Posted 30 August 2005 - 04:22 PM

Sorry my bad. How many rocket rounds in a game.i did not see this in the rules/regs.

This post has been edited by cody777: 30 August 2005 - 04:23 PM

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#15 Guest_Guest_*

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Posted 30 August 2005 - 07:55 PM

cody777, on Aug 30 2005, 04:22 PM, said:

Sorry my bad. How many rocket rounds in a game.i did not see this in the rules/regs.

As many as you can carry ;)
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