I.K.E., on 23 March 2013 - 08:12 PM, said:
Shipwreck!, on 20 March 2013 - 07:41 PM, said:
I.K.E., on 16 March 2013 - 09:04 PM, said:
Pirate, on 16 March 2013 - 02:18 PM, said:
That's lame. If I wanted to play all hits, I'd go play Airsoft
I don't long ball because I don't have an apex or flatline. However, if I think someone has stepped just into my range, yeah, I'll pop a few shots and see what happens.
Meh. I think that's kinda lame.
If you messed up and got hit by a paintball, then you earned your own elimination. You don't deserve a second chance just because the paintball malfunctioned
and didn't break. And that is what it is, a malfunction. It represents design limitations of the projectile. If we could make them 100% right then every hit would be a break anyway. If you don't wanna be out then don't get hit. I don't want to be out myself, that's why I try to be better next time and not get hit period, because my idea of skill doesn't involve counting on a paintball to malfunction and not break, it involves counting on myself to be good enough not to get hit by any of them in the first place.
That said, airsoft is lame because you can't tell if you got hit! The guns (the good ones anyway), actually work a lot better, are lighter, more compact, have more streamlined function than our big clunky compressed air lugging paintball guns. It's just too bad they fire weenie little plastic bb's that'll bounce off a light sweater vest without anyone noticing it.
So, me myself, I'm all about IrishMac's bullet style!
Or alternatively, if I wanna be tough or make the game last a little longer, no
hits count, including
breaks, unless it's a torso or head shot. And then it still takes two to the chest to eliminate!
Skilled game = all hits count
Interesting game = only torso/head shots count + 2 torso shot minimum eliminations + all hits (to that area) still count.
Not sure that quite makes sense. If a paintball doesn't break, you're not always sure that it did, in fact, hit you. That is actually the POINT of counting breaks, because you know that you've been hit. Sure, we've all had bounces that we KNOW hit us and didn't break, but not always.
I'll also add that knowing your opponent's range and being able to enter the "bounce zone" and get away with it takes as much skill and audacity as counting all "hits".
Makes perfect sense, all of the paintballs are always supposed to break. You are always supposed to not get hit by them. So if you do get hit by one and it doesn't break, it means you failed to avoid getting hit, and the only reason there's even any debate as to whether you should go out or not is because a design flaw in what you got hit by, that doesn't represent any skill on your part that justifies your staying in.
So, generally, it just makes more sense for every hit to count. From a logical perspective, the goal is to hit others and not get hit by them, the break/marker is just a means of aiding us in keeping track of who f-ed up and got hit. So if it fails to function that doesn't mean you didn't f up, so since you did in fact f up and get hit, you failed in your goal and should be eliminated.
Of course that said if the rules don't count bounces then it's all a moot point. So the point is that rules that count all hits make more sense... and force you to play a better game. Which is good for you because you get better.
The point of projectiles that break/mark is to know who got hit. But there's the possibility of failure so they're aren't perfect devices. The point of only counting breaks even when we know someone's been hit is to give breaks to/make exceptions for people who got lucky. I prefer to count on skill rather than luck which is why I prefer to count bounces.
And yes, there is the possibility of getting a bounce and not knowing it. Yet another limitation of the game. So if we play a game and agree to count bounces and someone gets a bounce but doesn't know it, and no one else knows it either, well then there's no way for anyone to do anything about that. And... whadayaknow, there won't be any debate about it on the field either anyway because no one knows. But if you know you've been bounced, obviously, take a walk. And if you know you hit someone, obviously, call em out.
Inconvenient. You, betcha. But it's not any different than counting breaks either anyway. People get hit with a break all the time and don't know it, sometimes there's an argument about it, sometimes the shooter doesn't even know, and nobody notices until later. Sometimes nobody notices until much later and it's too late because the game's already over. It's all the same and none of it matters.
It is a problem for keeping score, and it's largely honor system so not a gametype to play with people you don't know, I guess. And that's why, certainly, we can't count bounces in any official competition type games where the score really matters. I'm just saying that's a problem not a good thing, because really yes, every hit should always break, it's just a sad reality we can't design paintballs that well. The fact that every hit should break is the reason why in unofficial games with people I know, I prefer to count bounces too.
As far as intentionally exploiting the design flaw of the paintball in order to enter the "bounce zone" where you can get hit all day, in theory, without getting a break goes:
Well it certainly takes smarts! And knowledge of ranges etc. It's going to be highly unpredictable with different types and grades of paint, different ranges with different barrel systems like flatline, stubs, standard, etc. etc. FS rounds. So it's probably not a highly viable or reliable tactic but I'm sure plenty of people can make it work, plenty of times and get away with it.
So it's definitely impressive.
But that said, it seems pretty obvious to me it doesn't take as much skill as maneuvering and utilizing cover well enough at all times in order to avoid any and all shots regardless of range and any other circumstance.
I mean, let's face it, the whole point of getting into the "bounce zone", however much skill that takes, is so that once you're in there you don't need to use any skill at all because you know it probably won't matter if you do get hit. The point is to be able to stand there and take all the hits your opponent can dish out without anything happening to you. I mean it takes just slightly more skill than it would take to stand completely out of range and just stare at the other guy just to piss them off. But then that's not even so much skill as knowledge right? That's just knowing what the range is where you can be hit without breaks, not actually doing anything in general.
Knowledge is good though...