Landing Zone Invasion of Normandy Columbiaville, MI
#1
Posted 20 March 2011 - 08:20 PM
The game will start at 10am and end at 530pm.
Registration is $15 which includes all day air or CO2.
The Landing Zone is BYOP, but there will be paint available for sale the day of the event.
Come out and join us for a great day of paintball in Columbiaville, Michigan!
For more info on the Landing Zone check out our website, www.landingzonepaintball.com or visit us on Facebook at www.facebook.com/landingzonepaintball.
If you have any questions feel free to email any of the following:
chad@landingzonepaintball.com
bryan@landingzonepaintball.com
headref@landingzonepaintball.com
Landing Zone Paintball
5368 Klam Rd
Columbiaville, MI 48421
Special Tactics and Reconnaissance
Columbiaville, MI
Proud to represent Tippmann Sports, Pinokio Hoppers, and Landing Zone Paintball
#2
Posted 26 March 2011 - 07:51 PM
#3
Posted 15 April 2011 - 07:36 AM
Teams will be split numerically even.
10 or 15% of Allies... they will be the paratroopers, will start at Ghost Town.
Germans start on Normandy and can tear off to Russia as well, but no farther.
At the start the game Allies rush the beach and the paratroopers start.
They have 30 minutes to take it, unlimited respawns from the boats (paratroopers respawn from Ghost Town).
Germans have no respawns.
There will be three flags the Allies have to take to capture Normandy.
At the end of the beach landing (allies pull all flags or Germans hold for 30 minutes) game will be called and everyone off the field for air and paint.
Players will have 15 minutes to rearm and get back on the field.
Germans will start on the field, but cannot start any closer to Russia than Alamo/Ghost Town.
Allies will start at Russia and have to fight all the way back through the field to gain ground.
At the lunch whistle we will check which flags are what color and after lunch break the teams take the field and have to start at the bases they had at the lunch whistle.
Teams can distribute the troops anyway they like, but they have to start with at least one person at each base they held when the lunch whistle blew.
For the rest of the day teams will fight it out for control of bases
There won’t be any specific HQ, but CTF flags will be on the field.
The CTF flags will signify a base as that team’s HQ.
If the enemy captures the other team's CTF flag and gets it to their HQ, they get a bonus.
Players will be reinserted at the net but cannot start until the arrive at a base their team controls.
Score will be tallied by how long teams hold bases.
There will be bonus points for missions.
Examples of missions will include:
Move your HQ from the current base to an enemy held base.
Find Private Ryan (Private Ryan is on the field somewhere, Allies have to locate him and get him off the field, Germans have to try and eliminate him before he gets off the field).
Prop finding (refs will go out and drop props throughout the day and a mission card will be given to the generals when the props have been dropped).
Generals will be notified of an enemy mission and they will need to run interdiction on that mission.
For any questions regarding the scenario, contact the head referee at:
headref@landingzonepaintball.com
Special Tactics and Reconnaissance
Columbiaville, MI
Proud to represent Tippmann Sports, Pinokio Hoppers, and Landing Zone Paintball
#4
Posted 20 April 2011 - 05:28 PM
I think I ran through my whole vest in the first ten minutes if I remember right last time i played the german side. Think I'll have to bring up a second case for this one. I don't even think I got hit. Just had to call myself cuz I was out of paint.
- Keep your weapon pointed in a safe direction at all times, especially when in hand.
- Do not point your weapon at anything you are unwilling to shoot.
- Keep your finger out of the trigger well until ready to shoot.
My Brigade Page
Fireteam Gallant Defiance
#5
Posted 22 April 2011 - 08:10 AM
ALWAYS TAKE OUT THE SUPERIOR THREAT FIRST!
ALWAYS PLAY FAIR!
NEVER UNDER ESTIMATE THE OPPOSITION!
REMEMBER IT'S A GAME!
#6
Posted 25 April 2011 - 03:32 PM
- Keep your weapon pointed in a safe direction at all times, especially when in hand.
- Do not point your weapon at anything you are unwilling to shoot.
- Keep your finger out of the trigger well until ready to shoot.
My Brigade Page
Fireteam Gallant Defiance
#7
Posted 26 April 2011 - 06:06 PM
#8
Posted 30 April 2011 - 07:49 PM
Attached File(s)
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Number of downloads: 2
#9
Posted 05 May 2011 - 12:42 PM
- There won't be any generals for this game.
- Missions will be given out every 30 minutes at each team's headquarters.
- If your team's HQ flag isn't at a base your team controls when a mission is given out your team won't receive the mission.
Special Tactics and Reconnaissance
Columbiaville, MI
Proud to represent Tippmann Sports, Pinokio Hoppers, and Landing Zone Paintball
#10
Posted 13 May 2011 - 01:47 AM
Tom_D, on 25 April 2011 - 06:32 PM, said:
This post has been edited by andrew sarles: 13 May 2011 - 01:49 AM
ALWAYS TAKE OUT THE SUPERIOR THREAT FIRST!
ALWAYS PLAY FAIR!
NEVER UNDER ESTIMATE THE OPPOSITION!
REMEMBER IT'S A GAME!
#11
Posted 21 May 2011 - 08:47 PM

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