Special Ops Paintball: War Stories 13 - Campers - Special Ops Paintball

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War Stories 13 - Campers Rate Topic: -----

#16 User is offline   cdrinkh20 

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Posted 15 November 2010 - 12:50 PM

View PostTyger, on 15 November 2010 - 12:15 PM, said:

That's actually my problem. Paintball bills itself as a team game, and sells itself as an individual one.

We talk about how paintball is a game in which you build teamwork, work together and so on. Then look at the ads. "Buy this gun, stand out from the crowd, buy this gear and get noticed" is the message. It's about being the best player in a team event, which does not work for more than ego feeding.

Then again, I don't get the "agg" thing either, other than it seems to be about being the most individual person in a crowd. But I'm reminded of this poster a friend of mine had on his screen saver.

Posted Image

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Ironic isn't it? All the highly marketed stuff is the stuff that everyone buys, and then nobody is unique...that's why I like the idea of the Phantom (while well known compared to others, pump is generally not "popular") and older, classic markers - hence the Tac One I just picked up (though I do have the Longbow kit, guilty :P - came with it)
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#17 User is offline   Invictusone 

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Posted 15 November 2010 - 01:41 PM

View Postcdrinkh20, on 15 November 2010 - 02:50 PM, said:

Ironic isn't it? All the highly marketed stuff is the stuff that everyone buys, and then nobody is unique...that's why I like the idea of the Phantom (while well known compared to others, pump is generally not "popular") and older, classic markers - hence the Tac One I just picked up (though I do have the Longbow kit, guilty :P - came with it)


Ever notice that the most highly marketed, most 'individualistic' markers are also the really expensive electros that shoot a lot of balls per second? They want to sell things that they can make lots of money on. If that means creating a paradoxical state of mind, a team game that glorifies the individual exploits above team success, then the companies will go and get money.

Its so true that the only way to be individual is to use older stuff that isn't too flashy.
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#18 User is offline   cdrinkh20 

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Posted 15 November 2010 - 04:38 PM

View PostInvictusone, on 15 November 2010 - 01:41 PM, said:

View Postcdrinkh20, on 15 November 2010 - 02:50 PM, said:

Ironic isn't it? All the highly marketed stuff is the stuff that everyone buys, and then nobody is unique...that's why I like the idea of the Phantom (while well known compared to others, pump is generally not "popular") and older, classic markers - hence the Tac One I just picked up (though I do have the Longbow kit, guilty :P - came with it)


Ever notice that the most highly marketed, most 'individualistic' markers are also the really expensive electros that shoot a lot of balls per second? They want to sell things that they can make lots of money on. If that means creating a paradoxical state of mind, a team game that glorifies the individual exploits above team success, then the companies will go and get money.

Its so true that the only way to be individual is to use older stuff that isn't too flashy.


It's also fun when you run into the biggest newbies - kids whose mommies and daddies bought them said brand new expensive flashy gun... and all they do is sit back and spray. I've spoken of one such kid before; when he was on my team he offered to let me use last year's model and another of his fibre air tanks for a game instead of my pump "because there's more people on the other team so you're gonna get 'spanked'"...I'd met him 10 minutes before.

Sheesh!
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#19 User is offline   Eskimo 

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Posted 15 November 2010 - 04:56 PM

I love the strange looks from the rentals with my phantom ^^^


Im not opposed to "intellectuality positioning" oneself at a location to tie up the other team or create a big dead zone for a key bunker for the other team ( such as that one spot that if the other team gets to will have cross field shots galore to have fun with)

But there is a big difference between that and my personal definition of C.A.M.P.

Craptastic.
Alienated.
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Placement

doesnt do anything productive thus that player would be more useful if he/she moved anywhere else. and they dont.
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#20 User is offline   Invictusone 

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Posted 15 November 2010 - 06:07 PM

View PostEskimo, on 15 November 2010 - 06:56 PM, said:

I love the strange looks from the rentals with my phantom ^^^


Im not opposed to "intellectuality positioning" oneself at a location to tie up the other team or create a big dead zone for a key bunker for the other team ( such as that one spot that if the other team gets to will have cross field shots galore to have fun with)

But there is a big difference between that and my personal definition of C.A.M.P.

Craptastic.
Alienated.
Man
Placement

doesnt do anything productive thus that player would be more useful if he/she moved anywhere else. and they dont.


I agree with you on this, for if there is a tactical reason to do so, then holding a position is not always bad. I also agree with your distinction of someone randomly sitting in the corner and popping a guy once every 3 games, which is just being terrible.

Holding a Tactical position (defense) wins games. If you weren't allowed to stay in one place, there wouldn't be tactical games- how could anyone play defense?
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#21 User is offline   Tyger 

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Posted 15 November 2010 - 07:33 PM

View Postcdrinkh20, on 15 November 2010 - 05:38 PM, said:

I've spoken of one such kid before; when he was on my team he offered to let me use last year's model and another of his fibre air tanks for a game instead of my pump "because there's more people on the other team so you're gonna get 'spanked'"...I'd met him 10 minutes before.

Sheesh!

Playing indoor one time, I had JUST arrived and wasn't into the swing yet. Playing stock class, because it's more fun that way, and it's 3-2 games. Two "pros" vs walk ons. I saw what my opponents were doing, corner/corner splits, but it took 2 games to see it. Third game in, a guy offers me his "beat up old 'cocker" to even the odds. I tell him no, I'm good. I 1-shot laned one guy the next game, and occupied the 50 to let my teammate bunker the last guy. Remainder of the night, I knew they were corner kings, so I just played on their weakness of not moving up and being drawn to corner play.

But I also remember FPS 11 too...



Whole day with an SC Phantom, and at the beginning it was "OMG we're gonna pwn him" then it became "oh, heck, he's good..."
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#22 User is offline   The Stuntman 

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Posted 15 November 2010 - 09:24 PM

Quote

I love the strange looks from the rentals with my phantom ^^^

Yeah, especially when Im running it stock-class.
"Dude...where's your tank?"

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As to camping...Its a funny grey area sometimes. I can only judge in a case by case basis.
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#23 User is offline   Tyger 

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Posted 15 November 2010 - 09:29 PM

View PostThe Stuntman, on 15 November 2010 - 10:24 PM, said:

"Dude...where's your tank?"


"I don't need one. I just blow really hard into the tube and it shoots."

"Where's your hopper?" "It's built into the grip, spring fed from a tube under my sleeve and runs up my arm to a hidden backpack."

We can keep goin....
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#24 User is offline   The Stuntman 

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Posted 15 November 2010 - 10:33 PM

View PostTyger, on 15 November 2010 - 08:29 PM, said:

View PostThe Stuntman, on 15 November 2010 - 10:24 PM, said:

"Dude...where's your tank?"


"I don't need one. I just blow really hard into the tube and it shoots."

"Where's your hopper?" "It's built into the grip, spring fed from a tube under my sleeve and runs up my arm to a hidden backpack."

We can keep goin....

:tup: lol

My usual response:
"Don't need one..."
B)

This post has been edited by The Stuntman: 15 November 2010 - 10:34 PM

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#25 User is offline   cdrinkh20 

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Posted 15 November 2010 - 11:22 PM

That's precisely why I love the idea of learning to use that Airow Gun ;) now if there were no equipment owners at the field, I would probably never find a game, unfortunately. -_-

Last bachelor party I went to they were already calling me "Rambo" and that was just with a 98c - because I had a vest/Fusion X on :P
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#26 User is offline   Thalion 

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Posted 16 November 2010 - 02:42 PM

The airow gun is kind of fun, but really bulky which makes it clumsy and a lot harder to use properly.


EDIT - On topic, I tend to not run into the issues of refs objecting to "camping." Most of the experienced players are OK with it, and just try to work around. Sometimes it works in our favor, sometimes it works against it. Deal with what's going on at the field and improvise.

Now, I have heard complaints from the average walk-on, but they're the same walkons using the terms "bullets," "map" (as in the context of "which map are we going to next?"), etc.

This post has been edited by Thalion: 16 November 2010 - 02:45 PM

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#27 User is offline   cdrinkh20 

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Posted 16 November 2010 - 02:48 PM

View PostThalion, on 16 November 2010 - 02:42 PM, said:

The airow gun is kind of fun, but really bulky which makes it clumsy and a lot harder to use properly.


EDIT - On topic, I tend to not run into the issues of refs objecting to "camping." Most of the experienced players are OK with it, and just try to work around. Sometimes it works in our favor, sometimes it works against it. Deal with what's going on at the field and improvise.

Now, I have heard complaints from the average walk-on, but they're the same walkons using the terms "bullets," "map" (as in the context of "which map are we going to next?"), etc.


Haha I've been playing for more than a "year" now (well, a summer and a half really) and I still call them maps more often than not - only been seriously gaming since I was like, 8 (PC --> PS2 --> XBox/PC --> 360/PC ... then PC died -_-) ... so 12 years.

Habits are hard to break :P
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#28 User is offline   Invictusone 

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Posted 16 November 2010 - 05:24 PM

View Postcdrinkh20, on 16 November 2010 - 04:48 PM, said:



Haha I've been playing for more than a "year" now (well, a summer and a half really) and I still call them maps more often than not - only been seriously gaming since I was like, 8 (PC --> PS2 --> XBox/PC --> 360/PC ... then PC died -_-) ... so 12 years.

Habits are hard to break :P


I tend to call fields at my scenario field 'maps' only because most of my thinking for strategy occurs at a large map posted in the middle of the assembling area. The word map is on my mind, and the videogaming doesn't help either.
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#29 User is offline   IrishMack 

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Posted 16 November 2010 - 05:33 PM

I hate it when refs tell us that we can't camp...My team took a incredible location by a respawn, and the refs kicked us out after players began to complain. I would say that if you let your respawn get compromised it should be fair game to camp on it.
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#30 User is offline   Thalion 

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Posted 16 November 2010 - 09:35 PM

@ the "mappers"

I guess habits are habits, but I find it kind of strange. To me, a "map" is just a diagram; the piece of paper you're given at the beginning of a scenario. When asked about the "map," I tend to start thinking "there isn't one... you just have to know the field" for open play, and then I realize what's being asked.

I tend to refer to a field as a "field," though I could see where that would lend confusion between a specific field and the "paintball field" (the entity running the smaller fields).

View PostIrishMack, on 16 November 2010 - 06:33 PM, said:

I would say that if you let your respawn get compromised it should be fair game to camp on it.


Exactly. And even in that reinsertion point, there are still techniques that can be employed depending on the rules and terrain to allow you to work against the camping crowd. My home field often does 2-minute constant insertions every 15 minutes, so for 2 minutes I can get hit, run back and tag in, and come out as much as I want. Given 20 guys (or more) doing this, we can easily clear out the ten or so campers by constantly tagging in, getting back out and firing til hit, repeat. Lot of welts, but we get rid of them, and then we can go about our business on the field.
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