Special Ops Paintball: HALO REACH, Noble Team Last Stand - Special Ops Paintball

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HALO REACH, Noble Team Last Stand First Strike PB, Jan. 15/16, 2011 Rate Topic: -----

#31 User is offline   skiddish9999 

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Posted 19 November 2010 - 10:28 AM

Hey, Old One, Depending upon what side we're on Nikki said that she would be Kat.




extremegst.com team website
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#32 User is offline   old one 

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Posted 19 November 2010 - 11:17 AM

View Postskiddish9999, on 19 November 2010 - 12:28 PM, said:

Hey, Old One, Depending upon what side we're on Nikki said that she would be Kat.


After seeing how she played last game, I said this would be a good mission for her to run.
Here a pic of a few completed props for the game.
Enjoy the eye candy!

The tall Gravity hammer on the right side is about 6' 3" tall, but light in weight.

Old One & Lady Dhampir

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#33 User is offline   old one 

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Posted 19 November 2010 - 11:21 AM

View PostRealtorTommy, on 19 November 2010 - 11:16 AM, said:

Ok guys and gals......

Sideshow and I accepted to be opossing generals for this event. Sides TBD and will post asap.



Let's get the word out and recuit teams, walkon's and everyone between.


This will be a good one!

If you played the last halo 3 game at First Strike, then you will remember the Hunters with the shields, and smocks with the 12" x 12' kill spots on their chest and back.

Well for this game they will be back for both sides. The Covenant will have 4 Hunters who can carry a shield, and wear a smock with the 12' kill spots. The Noble Team will have 4 Orbita Drop Shock Troopers (ODSTs)who will have the same gear as the Hunters.

The Hunters/ODSTs will play/run in pairs as they do in the xbox games some times. If one of the paired Hunter/ODSTs are killed then the other Hunter/OSDTs must go crazy/nuts, etc... and charge the enemy till he is killed. This is in keeping with how the xbox game is played with the Hunters.

Snipers role players, yes we will have the sniper missions that can use the First strike rounds again, but this time more special targets for the snipers.

Each side will have ( ONE ) Medic role player for this game. They will have special missions for them to run during the game. Medic rules will be posted later.

Jet Packs, each side will have 3 or 4 jet packs that they can use during the game to move players around the field. more on the use of the packs later. ( These were the air planes frames last game that we used.)

Special Tank Battles if we get a good amount of tanks for this game.

More info later.

Old One & lady Dhampir

This post has been edited by old one: 19 November 2010 - 11:54 AM

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#34 User is offline   Sideshow 

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Posted 19 November 2010 - 03:03 PM

View PostRealtorTommy, on 19 November 2010 - 09:16 AM, said:

Let's get the word out and recuit teams, walkon's and everyone between.



I agree, Lets recruit to recruit....and get as many players to this game!!!!

This is one of my Fav fields and writers...I look forward to a GREAT game!!!!!

FSP is known for the stand up players it attracts, and this game is going to be no diffrent!!!!

Already got players coming in from the great lakes for this one...lets make it EPIC!!!!!!!

Red / Blue, WHATEVER!!!!......LETS PLAY SOME PAINTBALL

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#35 User is offline   RealtorTommy 

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Posted 22 November 2010 - 02:49 PM

I would like to thank all the teams wishing to back me as your General. Please keep recruiting and if anyone needs anything I'll see what I can do.
FLORIDA GUNKINGS
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#36 User is offline   old one 

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Posted 22 November 2010 - 04:04 PM

Was at the field Sunday talking to Randy about stuff for the game.

Tommy will be the General for the Noble Team side, fighting out of the North base by the road.

Sideshow will be the General for the Covenant side, fighting out of the South base.

More fortifications will be put up around the North from what we talked about Sunday.

More info later.

Old One & Lady Dhampir
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#37 User is offline   RealtorTommy 

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Posted 22 November 2010 - 06:18 PM

View Postold one, on 22 November 2010 - 06:04 PM, said:

Was at the field Sunday talking to Randy about stuff for the game.

Tommy will be the General for the Noble Team side, fighting out of the North base by the road.

Sideshow will be the General for the Covenant side, fighting out of the South base.

More fortifications will be put up around the North from what we talked about Sunday.

More info later.

Old One & Lady Dhampir



Thanks for the update and when everything is setup please throw up the Field Map.
FLORIDA GUNKINGS
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#38 User is offline   RealtorTommy 

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Posted 22 November 2010 - 06:40 PM

View PostRealtorTommy, on 22 November 2010 - 08:18 PM, said:

View Postold one, on 22 November 2010 - 06:04 PM, said:

Was at the field Sunday talking to Randy about stuff for the game.

Tommy will be the General for the Noble Team side, fighting out of the North base by the road.

Sideshow will be the General for the Covenant side, fighting out of the South base.

More fortifications will be put up around the North from what we talked about Sunday.

More info later.

Old One & Lady Dhampir



Thanks for the update and when everything is setup please throw up the Field Map.


Also teams and players please recruit for both sides and make this a great event.

FLORIDA GUNKINGS
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#39 User is offline   old one 

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Posted 23 November 2010 - 07:07 AM

Game map with names.

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#40 User is offline   old one 

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Posted 24 November 2010 - 03:07 PM

Game info:

Tonight or next day I will put up the rules for the following role players:
Sniper role
Medic role
Hunter/ODSTs role
and how to use the Jet Packs, and the Slip Space Travel props.

Later
Old One & Lady Dhampir

This post has been edited by old one: 24 November 2010 - 03:08 PM

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#41 User is offline   old one 

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Posted 24 November 2010 - 06:43 PM

GAME RULES FOR:

SLIP SPACE TRAVEL FLIGHT: (ROPE ON A STICK)

A. No slip space travel flight craft used at night.

B. Slip space flighs are a one way flight only. You can not fly around the field, and drop off
players here and there, and keep flying. Know where you want to go on the field. Once you drop
(the stick) the flight is over.

C. Each side will have two slip space travel craft. To get the slip space craft off the ground,
and keep it in the air you must have a min. of (five) players on the rope at all times. Each
player on the flight must have a hand on the rope at all times. If they let go during the flight
they fall to their death. ( Remember you must keep a min. of five players on the rope during flight.)
The slip space travel craft can carry up to ( ten ) players max. The slip space travel craft can move
troops or supplys around the field as needed.

D. Once the slip space travel flight has landed (the pilot must drop the flight stick to the ground)
the troops are live player then.

E. Game props can be transported on board a slip space craft, but no Jet Packs.

F. The only way to destroy a slip space travel flight craft is by being shoot down by a nerf round
fired by one of the hand held Demo laws, or by a tank main cannon. The nerf round must brake the plane of
slip space craft as stated in the gsrp rules.

SNIPER ROLE PLAYERS:

A. Each side can have up to two sniper id roll players who can work together to complete their mission by
using only the special first strike rounds. It only takes one shot to brake on target to complete their missions.

B. Sniper role id players must be ( 18 years of age ) or older.

C. The snipers can only insert into the game at their own base. The snipers can walk around the playing field with
their barrel bags on their sniper weapon as a netural player hunting their targets. When they find any of their mission
targets they can take off the barrel bag cover and take their kill shot. The shot must be 30' or more from their target,
and the mission card must be sign off by a referee who saw the kill shot brake on target.

D. Once a sniper takes off his barrel bag cover he can be shot by any player or enemy sniper on the field.

E. A sniper can barrel tag a enemy sniper when both snipers have their barrel bags on their weapon. This is to keep
the snipers on their toes, and not let them just stand around waiting for a kill.
(Now you have to keep an eye out for the other snipers)

F. Snipers do not work at night.

More later

Old One

This post has been edited by old one: 24 November 2010 - 06:46 PM

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#42 User is offline   themarinesniper 

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Posted 25 November 2010 - 09:54 AM

What are the dates for this game?
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#43 User is offline   old one 

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Posted 25 November 2010 - 12:53 PM

View Postthemarinesniper, on 25 November 2010 - 11:54 AM, said:

What are the dates for this game?


Jan. 15/16, 2011
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#44 User is offline   old one 

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Posted 25 November 2010 - 02:30 PM

MORE GAME RULES:

MEDICS: ONE PER SIDE.

A. Medics must first find and turn in their side medic kit to the Game Control Hut, before they
can start to heal any players. When they turn in the Med Kit They will get their first heal
card, ink pen, abt, and towel from the control hut.

B. Medics are able to heal players when they are hit, the hit player must not move from his
position, and call for a medic. The medic must reach the player within one minute,or he is dead,
wipe the paint from the player and write down the players (ID) number on thier heal card. At this
point, the player is again a live player and can resume play. (HEAD SHOTS) are not able to be
healed.

C. Medics do not work at night.

D. When a midic fills up his first heal card, the card must be turn into the Game Control Hut.
If the medic needs any more heal cards. He must have his General/Xo buy the cards from the
Game Control Hut. (Generals, and XO's are the only ones who can buy heal cards.)

E. Medics can not heal Hunters/ODST or snipers role or players useing a jet pack at any time.

F. Medics can not heal them selfs.

HUNTER/ODSTs ROLE PLAYERS: FOUR PER SIDE.

A. Each side will have four Hunter/ODSTs role players. They may carry a hand held shield, and
must wear a team colored smock with kill spots on their chest, and back.

B. The only way to kill a Hunter/ODSTs is to brake a paintball inside the front or back kill
spots on the smocks.

C. Hunter/ODSTs players must run/play/fight in pairs. When one of the pairs is killed the other
member must go crazy/nuts, and charge/attack, the enemy till he is killed.

D. Hunter/ODSTs do not work at night.

JET PACKS USE: THREE PER SIDE.

A. Jet Packs can be used to move a player around the field. The pack must be worn over both
shoulders at all times to get the pack to work.

B. During the Jet pack flight the player can not be shot at by paint balls or nerf rounds, etc..
the player when wearing the pack can not shoot at any one, or any thing during flight.

B. When the jet pack player is ready to land he must take off the pack, and drop it to the
ground. He is then free to fire his weapons.

C. After a Jet Pack is drop out on the field, a live player on the same team can pick up the pack,
put it on, and fly the pack. The Jet Pack must be worn over both shoulders before he can move from
the position he found the Jet Pack.

D. Team Generals, Xos, Medics, Hunters/ODSTs, Demo role players can not use the Jet
Packs.

E. Jet Packs can not be used at night.

F. Props can not be carried on Jet pack flights.

Old One & Lady Dhampir

This post has been edited by old one: 25 November 2010 - 02:32 PM

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#45 User is offline   themarinesniper 

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Posted 25 November 2010 - 06:20 PM

one more question what is the field called and where is it located?
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