Special Ops Paintball: First Strike PB. Next Game, EMPEROR GOLD - Special Ops Paintball

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First Strike PB. Next Game, EMPEROR GOLD Rate Topic: -----

#31 User is offline   old one 

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Posted 04 July 2010 - 02:20 PM

Here are a few pics of the Blue U.S. Grand Slam rocket site, and Red japanese Red Dawn rocket site props.

Later:

Old One & Lady Dhampir

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#32 User is offline   TOT Shadow Company 

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Posted 05 July 2010 - 05:25 PM

View Postold one, on Jul 4 2010, 05:20 PM, said:

Here are a few pics of the Blue U.S. Grand Slam rocket site, and Red japanese Red Dawn rocket site props.

Later:

Old One & Lady Dhampir


Looking good...can't wait!!!
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#33 User is offline   RealtorTommy 

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Posted 06 July 2010 - 06:09 AM

Props look great!

How's this shaping up?....Any word on who the Generals are?
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#34 User is offline   old one 

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Posted 14 July 2010 - 11:17 AM

We have generals!

Ryan Kamikazee Klapper will head up the Japanese Army aka Capt. Kito fighting out of the South base.

Eric Saquatch juchniewicz will be leading the Americans aka Col. Reid fighting out of the north base.

More info coming up.

Old One & lady Dhampir
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#35 User is offline   RealtorTommy 

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Posted 14 July 2010 - 12:44 PM

First to say....The fun starts now!

This post has been edited by RealtorTommy: 17 July 2010 - 10:17 AM

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#36 User is offline   skiddish9999 

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Posted 16 July 2010 - 12:56 PM

XGST is going to be at this game. After all Ryan is Generaling... Really hope no pigs will be harmed in the making of this scenario...LMAO

By the way props look good Old One

This post has been edited by skiddish9999: 16 July 2010 - 01:01 PM





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#37 User is offline   old one 

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Posted 17 July 2010 - 04:06 PM

We have generals!

Ryan Kamikazee Klapper will head up the Japanese Army aka Capt. Kito fighting out of the Red tape South base.

Eric Saquatch juchniewicz will be leading the Americans aka Col. Reid fighting out of the Blue tape North base.

More info coming up.

Old One & lady Dhampir
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#38 User is offline   old one 

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Posted 19 July 2010 - 11:38 AM

Each General will need the following for this game.

1. Up to five Demo/laws role id players with laws weapons. You don't have to have five, but it would help.

2. Three Attack Air Craft Pilots id role players, which can carry a paintball gun, and a hand held laws weapon.
A metadyne launcher would be great for this role.

3. Two Sniper role id players. The snipers can buy the First Strike Rounds from Randy at the field.
They can use any paintball gun that will fire the First Strike Rounds to complete their missions.
***** THE SNIPERS CAN ONLY USE THE FIRST STRIKE ROUNDS TO COMPLETE THEIR MISSIONS *****

4. One tank, two or more would be better. Each side can have up to two special tank missions each hour during
day time play each day.

5. The Demo/Laws id role cards, the Attack Air Craft Pilots id role cards, and the Sniper role cards can not be combined or worn by the same player.
Due to the special missions that the three id role players will have it will be hard to switch from one to the other, keeping track of what they can
do, or not do during the game. It would just make it hard for players, and referees to keep up with at the game.

more info on the above will follow:

Old One & Lady Dhampir
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#39 User is offline   old one 

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Posted 19 July 2010 - 03:52 PM

Game Rules for Special props & role players:

JAPANESE ZERO & F4U CORSIAR AIR CRAFT ( ATTACK AIR CRAFT )

A. No attack air craft used at night.

B. Attack air craft can not carry props.

C. Attack air craft flights start at your base, and end at your base. you can not land any place on the field of play.

D. Only other attack air craft are allowed to engage or fire upon other attack air craft
using a paintball gun. Attack air craft can not open fire on ground troops, bunkers or tanks.

E. Attack air craft can not be given a weapon or mission card in mid flight. ( Exp: If the attack
air craft is only carrying a paint ball gun, and he gets word about an enemy air transport craft in flight
he can not be given a laws rocket weapon, or mission card while he is in the air. ( no ground to air,
or air to air transfer of items ).He must go back to his base land, then get the needed cards or weapons,
and start his flight again.

F. The attack air craft are the only ones who can fire a nerf round at enemy air transports during the game.
(see GSRP rules for taking out "rope on a stick" craft). ( No Demo/Laws ground players or tanks main weapon can
be used on air transport craft).

G. Attack air craft maybe called out on one of the following missions:

1. Take off and conduct a (kamikaze attack) some place on the field. This is done by the attack air craft pilot
flying in, and tagging with one of his hands the objective he is trying to destroy.

2. Take off and conduct a bombing run on some objective on the field. This can be done by the attack air craft pilot firing
a nerf round from his hand held laws weapon hitting the mission objective. ( read the mission card for more info).

3. Take off and intercep any inbound enemy air craft that may be attacking your base of operations or attacking one of your air
transport craft.

4. Escort one of your air transport craft to some place on the playing field making sure they land safely at their mission
location, by keeping any enemy attack air craft from shooting down the air transport craft.

More to follow:

Old One & Lady Dhampir
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#40 User is offline   RealtorTommy 

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Posted 19 July 2010 - 06:15 PM

Looking very interesting....

This post has been edited by RealtorTommy: 19 July 2010 - 06:16 PM

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#41 User is offline   old one 

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Posted 20 July 2010 - 04:29 PM

SNIPER ROLE PLAYERS: (SNIPER ROLE PLAYER MUST BE 18 YEARS OF AGE OR UP).

A. Each side can have up to two sniper id role players who can work together to complete their missions
by using only the ( Special First Strike Rounds ). You can buy the FSR's from Randy at the field. The sniper
can use any paintball gun that can shoot the FSR's.

B.Sniper role id players must be 18 years of age or older.

C. The snipers can only insert into the game at thier own base. The snipers can walk around
the playing field with thier (barrel bags on their sniper weapon) as a netural player hunting
their targets. When they find any of their mission targets they can take off the barrel bag
cover and take their kill shot. The shot must be ( 30' ) or more from their target, and the mission
card must be sign off by a referee who saw or can verify the kill shot broke on target.

D. Once a sniper takes off this barrel bag cover he can be shot by any player or enemy sniper
on the field. (so watch out for them)

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#42 User is offline   old one 

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Posted 20 July 2010 - 06:17 PM

AIR TRANSPORT AIR CRAFT: (ROPE ON A STICK)

A. No transport air craft used at night.

B. Air transport flights are a one way flight only. You can not fly around the field, and drop
off players here, and there, and keep flying. Know where you want to go on the field. Once you
drop ( the stick ) the flight is over. ( EXP: If you fly to the game control hut to drop off props,
once you land, the rope on a stick craft is dead. You can not fly it out ).

C. Each side will have two troop transport air craft. To get the air transport air craft off
the ground, and keep it in the air you must have a Min: of ( five ) players on the rope at all
times. Each player on the transport must have a hand on the rope at all times. If they let go
during the flight they fall to their death. ( Remember you must keep a Min: of ( five ) players on
the rope during flight ). The air transport can carry up to ( ten ) players max:. Transport air
craft can move troops or supply around the field as needed.

D. Once the transport has landed the pilot must drop the flight stick to the ground, and only
then are the troops on the transport live players.

E. Game props can be transported on board a transport air craft.

F. The only way to destroy a troop transport is by being shoot down by a nerf round fired by
one of the attack air craft. The nerf round must brake the plane of the transport air craft
as stated in the GSRP rules. ( HINT: To protect your troop transport air craft during flights
send your attack air craft along to fight off any enemy air craft.

Old One & Lady Dhampir
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#43 User is offline   RealtorTommy 

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Posted 23 July 2010 - 07:04 AM

Let's get the generals recuiting.......

Who's the XOs?
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#44 User is offline   The Baroness 

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Posted 03 August 2010 - 06:31 PM

HAMMER and TEAM BAD MONKEY'S...signing on for TEAM BLUE...XOing for General Sasquatch!!! :P
The object of war is not to die for your country but to make the other bastard die for his.”
CONTRACTED MURDER, DEATH, KILLER
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#45 User is offline   RealtorTommy 

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Posted 04 August 2010 - 07:26 AM

Nice...

Let's get this event shakin' people.
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