Special Ops Paintball: Zombie Survival - Special Ops Paintball

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Zombie Survival All zombie survival, all the time. Rate Topic: -----

#76 User is offline   Wh0pp3r 

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Posted 22 October 2009 - 08:33 PM

View PostThalion, on Oct 22 2009, 09:06 PM, said:

This IS on topic.

It's a discussion of likely government responses to the zombie outbreak, based solely on past experience with the government in disaster scenarios


Sorry, I realize what you were getting at now.

In my opinion, I really don't think that the government will confiscate all firearms, legal or not.
I believe that they (the government) would not take away the best means for people to defend themselves in the case that things start to get out of hand.
I think what would probably happen is initially they would just tell us to stay at home. They would try to take militaristic and police action against the initial outbreak and try to maintain the idea that they have everything in control. When things do get out of the government's hands (as they probably will as we have no idea exactly how the infection will occur, spread, and the total destruction it could cause) they will probably try to set up 'safe zones". Areas where everyone and their dog will flock too, and cause a hell of a lot of confusion because of the time it would take to screen everyone entering.

Besides, I'm a Canadian, the New Orleans thing doesn't really apply to me ;). Or...atleast I hope so....

--------------------------

In the event of an outbreak what I hope the government does is create many small "safe towns" or something of the like.

With 20 feet wide, 100 feet tall concrete walls. Made sort of like an old city-state where there is the protecting wall, the outer city with housing and other buildings, and then a fortified inner city with key buildings/fall back positions.
Make it with one HEAVILY GUARDED main gate with 2 smaller entries (person-sized) on either side. The 2 smaller entries would be screening areas for people returning after raids etc. Both the gate and entries would all be sort of air locked.

Then have towers just to the insides of the walls in which you can place spotters and maybe some machine gunners and snipers in the case of a mass zombie offensive. Also have one taller, main tower in the center with a view of the entire surrounding area (aka the command center).

The town would be big enough to house remaining military forces and any surviving civilians (Numbers anywhere from 100 to 1500. Still haven't thought about how many people it should hold.) It would have it's own agricultural center, water purification facility, and backup generators. Teach any able bodied person on how to survive and how to kill a zombie effectively.

All in all I believe if done EFFECTIVELY AND QUICKLY then the human race may yet be able to survive the zombie apocalypse.

Lol -- I just love writing long posts sometimes. xD
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#77 User is offline   PistolWhipped 

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Posted 22 October 2009 - 08:44 PM

Many of those are valid points (save for the impenetrable city-state, if they can't get in, you can't get out), but they rely on two very unlikely factors. And that is people being QUICK and EFFICIENT. A PERSON can be those things. VERY RARELY do people on the whole manage to pull them off though.

Furthermore, how do you plan to feed these massive fortress metropolises? Theoretically, when this hit, much infrastructure will break down. Agriculture will immediately take a hit, and will likely regress back to small local production and individual gardens. These metro-forts ill be hard pressed to sustain themselves.
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#78 User is offline   Thalion 

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Posted 22 October 2009 - 08:52 PM

If you find yourself in the metro area during a zombie apocalypse (or other disaster)...


...get out if at all possible. Retreat to a safe place if you have one.

If not, get as much supplies as you can and hang on for a rough, rough ride.

The key point is to not "run for the hills" without a plan of where you're going.
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#79 User is offline   Wh0pp3r 

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Posted 22 October 2009 - 08:53 PM

The idea of this "safe city" is that it is as self sustainable as possible such as growing your own food.
After considering your points it might be best to keep the town pretty small (population wise).

Maybe about 100 people. That's plenty enough to have people on each different duty. If the self-sustainability works then it SHOULD be enough to feed these people.

The BIGGEST problem I can see with my idea, is that if these are publicly announced then millions will try to flock to the closest one. Whats happens when you can't take in anymore people?

Or which I now realize would be more probable is that they would only be available to important government officials, some of the military, and some of their families. This way they can sustain a chain of command, a reliable fighting force, and people to fill other roles and continue human life.

All I have to say for tonight.
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#80 User is offline   Thalion 

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Posted 22 October 2009 - 08:58 PM

View PostWh0pp3r, on Oct 22 2009, 10:53 PM, said:

The idea of this "safe city" is that it is as self sustainable as possible such as growing your own food.


No such thing.

Cities are by nature artificial. They cannot support the population they have without imported goods from agricultural land.

If you really want something close to self-sustaining, you need to look for a farming town.
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#81 User is offline   Fenrisulfr 

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Posted 22 October 2009 - 09:11 PM

If you really want to go someplace safe, and I mean REALLY go somewhere: you head up north into the country parts of North Dakota. You can sustain yourself off of the cattle and surrounding fields of what you could plant, not to mention possibly finding old grinding stones. Of course, this can be said for ANY area like this... But at most, you'd only have to fight off somewhere around 800,000 zombies. AT MOST. The population is actually 100,000 below that. You may think that's a lot, but compare it to some other cities where there could be millions of them... And remember, that's all in one area. I'm talking about an entire state.

I think my strategy wins this one.
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#82 User is offline   Anti Hero 

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Posted 22 October 2009 - 09:15 PM

Self sustaining cities do not work. The one thing we'd have to look out for is major centers of people. People means zombies.
Fight club told us that on a long enough timeline, everyone's survival rating drops to zero, this is true moreso in cities. Surviving the apocalypse is merely prolonging your inevitable death, period. Chances are you'll be caught off guard, injured and swarmed, trapped in a house, just plain overwhelmed or even out of food or supplies.
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#83 User is offline   Fenrisulfr 

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Posted 22 October 2009 - 09:25 PM

Anti, you're assuming that the city is made of concrete and steel.
BOG, that was the most annoying thing I have ever had to endure, and I once watched a whole Teletubbies episode. - Hobo
I don't have MAJOR problems. I have minor annoyances that YOU consider major problems.
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#84 User is offline   Puzuma 

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Posted 22 October 2009 - 09:31 PM

It's really not that hard to survive the zombies in a city.

Find yourself an apartment building with a flat roof, one with a rooftop pool is a MASSIVE bonus. Move into it as close to the roof as you can preferably in a 2 bedroom apartment. Buy a shotgun and lots of shells, stockpile potting soil and seeds, be sure to get bamboo. You will also need some form of explosives to destroy the elevator access, I'm sure you can buy enough fireworks and get creative.
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#85 User is offline   Fenrisulfr 

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Posted 22 October 2009 - 09:35 PM

Yeah, THAT'S practical. lol

On second thought... Who'd raid a Home Depot or Lowe's, Wal Mart even, for potting soil? ... Not a fully bad idea. Grow stuff during the winter assuming you can keep it warm.

This post has been edited by Fenrisulfr: 22 October 2009 - 09:39 PM

BOG, that was the most annoying thing I have ever had to endure, and I once watched a whole Teletubbies episode. - Hobo
I don't have MAJOR problems. I have minor annoyances that YOU consider major problems.
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#86 User is offline   Puzuma 

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Posted 22 October 2009 - 09:42 PM

Why isn't it practical?

Being on the top floor means you have fewer intimidate zombies to deal with. Once they are blown apart you kill the elevator to prevent accidental zombie incursions and you only have to keep an eye on on door for roof access.

The hardest part is getting your dirt and seeds up there. Immediate food needs are covered by raiding apartments for canned goods. Grow the veggies in the soil.

Bamboo grows very quickly and can be used as fire wood to cook with or sharpened to build a barricade with. You can also make a blow gun from it and use it to kill pigeons and rats for meat.
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#87 User is offline   Fenrisulfr 

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Posted 22 October 2009 - 09:52 PM

It's not practical because you'll eventually run out of supplies, whether it be food or potting soil to grow stuff in.

There's also the whole zombie thing that'd eventually surround you at make it's way up to you. They're persistent like that.

Also, would bamboo even grow in Canada? You also have the winter to worry about.
BOG, that was the most annoying thing I have ever had to endure, and I once watched a whole Teletubbies episode. - Hobo
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#88 User is offline   Puzuma 

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Posted 22 October 2009 - 09:55 PM

Believe it or not, bamboo DOES grow here.
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#89 User is offline   Fenrisulfr 

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Posted 22 October 2009 - 10:03 PM

Odd... I thought the winters would mutilate them. Actually... Considering winter... Wouldn't a harsh winter kill off the zombies in the cities of the north?
BOG, that was the most annoying thing I have ever had to endure, and I once watched a whole Teletubbies episode. - Hobo
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#90 User is offline   Puzuma 

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Posted 22 October 2009 - 10:13 PM

Slow them down, yes. Kill them? No. Think about it... When you buy meat at the grocery store where do you put it? In the fridge or freezer. Why?

There's a formula somewhere that helps to calculate how long a zombie will live and it's based around the mean temp of a given location and the rate of decay. Cooler/colder temps SLOW decay down.
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