Special Ops Paintball: use of a scout - Special Ops Paintball

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use of a scout Rate Topic: -----

#1 User is offline   kingcheese 

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Posted 01 May 2008 - 04:53 PM

do you guys use scouts on a hill nerby your bunker to help you improvise your field tactics

if so where do you like them to stay after your main assult starts
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#2 Guest_b_soukup_*

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Posted 06 May 2008 - 08:51 AM

View Postkingcheese, on May 1 2008, 04:53 PM, said:

do you guys use scouts on a hill nerby your bunker to help you improvise your field tactics

if so where do you like them to stay after your main assult starts


usually my cavalry scouts are the ones that lead the main assault. if there is a hill yes ill usually post the scouts on it to check out whats going on down below. :(
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#3 User is offline   SOLIDUS SNAKE 

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Posted 06 May 2008 - 08:54 AM

Scouting enemy positions and movements is helpful if you can act accordingly to what the opfor is doing. Once a main assault starts i would tell the scout to get his butt in the fire-fight, he's in the game not spectating.
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#4 User is offline   Wimpy 

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Posted 06 May 2008 - 09:45 AM

I'm planning a day of play at my farm this summer. At some point I want to run a sort of mini scenario for about an hour. I was thinking of allowing each team to release a scout 5 minutes before game on. I figured that would provide some interesting game play with added intel right off the break.
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#5 User is offline   prophet_subgenius 

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Posted 08 May 2008 - 10:51 AM

It depends whats going on. I have played in many scenarios where our observer stayed out of the fight because we still needed a constant flow of information and he could see the entire field allowing us to see mission units being formed and send out spoilers. Now in smaller woodsball games, my scouts and observers are expected to join the fight when their scouting is finished. However, if I get shot by a flanker after the scout has joined the main force, someone has some explaining to do.
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#6 User is offline   kingcheese 

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Posted 11 May 2008 - 04:45 PM

have you ever acted like a scout during a game
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#7 User is offline   Steel Tiger 

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Posted 11 May 2008 - 04:51 PM

On my team, I have a position deticated to scouting for larger scenarios. Its a mix between a sniper, sabre, and dagger.

(Stealth, Decent firepower, speed)
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#8 User is offline   prophet_subgenius 

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Posted 11 May 2008 - 08:44 PM

Yes I have been a scout in a scenario. Both as a stationary observer and as a creep through the brush find the enemy and call it in. I'm not great at the crawl through. I'm a much better traffic controller.
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#9 User is offline   OzWolf 

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Posted 11 May 2008 - 08:50 PM

I'm working on a troop transported and think a scout would be good for this.
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#10 User is offline   PhunkyMunky 

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Posted 17 May 2008 - 06:28 AM

Scouts are great, you should always put someone in front of your main effort when you're on the move. As for specifically scouting? Use them to probe in front of you. Commo is the key to that too. Have like, 3 guy scout different places. They'll tell you where a weak point is, and naturally, you go that way.

And in a firefight where would I keep my scouts? Out on the flanks and watching opfor movement. They can usually let you know if you're getting flanked.
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#11 User is offline   raptorbite 

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Posted 17 May 2008 - 08:20 AM

When our team cannot tell the opposition's position (terrain,structure,or brush is blocking view) usually i head forward partially stealth fully and make sure the area is clear our find out where the enemies are.After i tell my teammates where i will attack them and distract so my team can come in from the side.
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#12 User is offline   Eagle Eye 

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Posted 28 May 2008 - 12:20 PM

well in most games, a scout is just a dagger pushing point or a flank. If he's point, he is watching for ambushes and radio-ing enemy positions. Once the shooting starts, he plays dagger. If he is scouting out on a flank, i'll have him hold off until the main force starts up a firefight, then have the sneaky SOB make a hard flank, even a backdoor move on the opfor. If he encounters resistance, he radio's back which flank is about to get hit.
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#13 User is offline   Phoenix62187 

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Posted 28 May 2008 - 02:18 PM

The main purpose of a scout is simple,
To tell you things you wouldn't know otherwise.

Now,
The job description is simple,
But the job is not.
So being an effective scout is a topic deserving of its own thread.

From a commander's perspective,
A scout should be given a specific task.
To report on a squad's movement,
For example.

Keep his task simple,
Direct,
And explicit.

And keep him "on the line",
Make sure you always know what he does
As soon as he knows it.

I've seen scouts get lost in their job
And fail to realize that unless they tell me something,
I don't know it.

Scouts,
However,
Should be given more autonomy than rank and file paintballers.

Let them take risks,
Let them try new plans.
It'll pay off in the long run.

Scouting is like sniping in paintball,
It's more of an art than a science.
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#14 User is offline   prophet_subgenius 

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Posted 28 May 2008 - 06:56 PM

I agree with Pheonix strongly about scouting being more art than science. This explains why most teams have problems developing scout/point men.


When refering to a scout as a point man I really dispise a person with the typical dagger mentality. I usually need my point to do a few simple things.


Relay information (No problem there)

Find the enemy (No problem there)

Establish a solid point that my squad can begin the engagement from. (Here is the problem) I like a player who is not a big gambler. A player with some staying power. Usually by being smart and patient, Lie low direct traffic and lay a little bit of cover fire.



As an independant scout I expect him to be even more cautous. More like a ghost flanker.
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#15 User is offline   MaDuce 

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Posted 28 May 2008 - 07:22 PM

Not only can scouts get a fix on enemy postitions, but they can also be used to clear paths for the main assult force. Because the route he/she takes to their observation point should be clear. Radios would be invaluble in this situation, so the scout(s) don't have to run back and forth.

It would probably be best for scouts to work in groups of two or even three. Ideally, I would send a Sabre, perhaps a quick sniper, and another Sabre. The sniper and one of the Sabres can do the actual recon (two eyes are better than one) and the other Sabre watches their back and keeps their line of retreat clear.
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