use of a scout
Posted 06 May 2008 - 08:51 AM
if so where do you like them to stay after your main assult starts
usually my cavalry scouts are the ones that lead the main assault. if there is a hill yes ill usually post the scouts on it to check out whats going on down below.
Posted 06 May 2008 - 08:54 AM
Posted 06 May 2008 - 09:45 AM
Posted 08 May 2008 - 10:51 AM
Posted 11 May 2008 - 08:44 PM
Posted 17 May 2008 - 06:28 AM
And in a firefight where would I keep my scouts? Out on the flanks and watching opfor movement. They can usually let you know if you're getting flanked.
Posted 17 May 2008 - 08:20 AM
Posted 28 May 2008 - 12:20 PM
The Paintball Sniper has already done the first step: convince you they don't exist.
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"There is no "fixing" a Tippmann ... if it didn't work, there is only one reason .... you tried to clean it. Any problem a Tippmann has can be easily fixed by adding more dirt, preferably to the internals, followed by 3 drops of oil." -- Acara
Posted 28 May 2008 - 02:18 PM
To tell you things you wouldn't know otherwise.
The job description is simple,
But the job is not.
So being an effective scout is a topic deserving of its own thread.
From a commander's perspective,
A scout should be given a specific task.
To report on a squad's movement,
Keep his task simple,
And keep him "on the line",
Make sure you always know what he does
As soon as he knows it.
I've seen scouts get lost in their job
And fail to realize that unless they tell me something,
I don't know it.
Should be given more autonomy than rank and file paintballers.
Let them take risks,
Let them try new plans.
It'll pay off in the long run.
Scouting is like sniping in paintball,
It's more of an art than a science.
Posted 28 May 2008 - 06:56 PM
When refering to a scout as a point man I really dispise a person with the typical dagger mentality. I usually need my point to do a few simple things.
Relay information (No problem there)
Find the enemy (No problem there)
Establish a solid point that my squad can begin the engagement from. (Here is the problem) I like a player who is not a big gambler. A player with some staying power. Usually by being smart and patient, Lie low direct traffic and lay a little bit of cover fire.
As an independant scout I expect him to be even more cautous. More like a ghost flanker.
Posted 28 May 2008 - 07:22 PM
It would probably be best for scouts to work in groups of two or even three. Ideally, I would send a Sabre, perhaps a quick sniper, and another Sabre. The sniper and one of the Sabres can do the actual recon (two eyes are better than one) and the other Sabre watches their back and keeps their line of retreat clear.
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