Special Ops Paintball: guns and players - Special Ops Paintball

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guns and players does the player make the gun or gun make the player Rate Topic: ***** 1 Votes

#46 User is offline   Warpaint 

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Posted 19 July 2008 - 12:09 PM

Fancy Marker without Basic Skills = Knowledge without Wisdom ;)
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#47 User is offline   Sasquatch X7 

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Posted 04 August 2008 - 05:59 PM

lol its kinda hard to say. the type of gun that you buy kinda represents yourself but your skills help represent your gun.... my own oppinion
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#48 User is offline   josef_k 

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Posted 04 August 2008 - 06:07 PM

Anybody with the right skills can figure out how to make any marker work reasonably effectively in a given type of environment; the question then becomes a matter of whether or not his/her skills are overwhelmed by a sheer volume of opposition. The worse of a maker with which somebody is able to learn to play effectively, the more effective ANY marker they use is going to be; the converse is definitely not true.


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#49 User is offline   RedBarron12 

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Posted 08 August 2008 - 11:10 AM

ok the gun needs the player as the player needs the gun "without me my rifle is useless, without my rifle i am useless"

ex. we have some pump players where i live that can wipe out an entire D2 nppl team uses whatever guns they want. but when the pump players use their legends, egos, A1s, etc... they are unstopable. this comes from practicing with major disadvantages. (the gun) but upgrading to a better gun makes them even better becuase they have more options and modes available(which believe me they know how to use) and they use their resources.
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#50 User is offline   M.O.P. 

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Posted 08 August 2008 - 11:36 AM

its all about balance the 2 need to equal out to make a good player

very good player+very good marker= very good

bad/mediocre player+very good marker= good

crappy player+crappy marker=bad
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#51 User is offline   Marine Scout Sniper 

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Posted 12 August 2008 - 08:25 PM

The player makes the marker. Some things you can't duplicate and a good player is one of them. You know one when you see one in action.

I didn't become a good player till after 2 years of experience and conversations with much more experienced players and watching some Navy Seals run through some training.

It was then I realized what it really was to seek and destroy. Gahh I wanna go play now.. lol

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#52 User is offline   Fusion_PB 

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Posted 05 September 2008 - 07:03 PM

i think it's 30% equipment and 70% skills...why you ask..give a noob any semi-marker and a pro a slingshoot with a pod of paintball!! lol....i know that's kinda far fetch..but you see why i percentage it that way!


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#53 User is offline   endurimil 

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Posted 08 September 2008 - 03:17 PM

View PostMarine Scout Sniper, on Aug 12 2008, 08:25 PM, said:

The player makes the marker. Some things you can't duplicate and a good player is one of them. You know one when you see one in action.

I didn't become a good player till after 2 years of experience and conversations with much more experienced players and watching some Navy Seals run through some training.

It was then I realized what it really was to seek and destroy. Gahh I wanna go play now.. lol


Agree. Still recall my Infantry course and how the instructors kept emphasizing making every shot count. The whole full auto multiple rounds method was frowned upon- called a serious waste of ammo. I recall the comment being "Any idiot can blast of rounds in the general target area. A real soldier will take his time and make the rounds count."
4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

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#54 User is offline   kingcheese 

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Posted 22 September 2008 - 03:48 AM

my friend who is a semipro was playing with us yesterday and swaped his supper ion for another guys tippmann triumph and still killed him, my friends ion could do 30 pbs, my other friends triumph could do 12 bps, player makes gun, END OFF STORY
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#55 User is offline   PistolWhipped 

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Posted 29 September 2008 - 07:54 PM

When I saw this post two words came to mind. Stock. Class. End of discussions.
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#56 User is offline   Legato 

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Posted 29 September 2008 - 10:55 PM

I think Glenn Palmer says it best..."the gun doesn't make the player, but it keeps up with him." :dodgy: Sure a super duper marker in a newbs hand is useless. But a cruddy marker in a good persons hands will handicap them somewhat. Put a high end in the hands of the same good player and you give them a great boost in their game.
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#57 User is offline   Violator 

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Posted 29 September 2008 - 11:28 PM

View PostLegato, on Sep 29 2008, 10:55 PM, said:

I think Glenn Palmer says it best..."the gun doesn't make the player, but it keeps up with him." ;) Sure a super duper marker in a newbs hand is useless. But a cruddy marker in a good persons hands will handicap them somewhat. Put a high end in the hands of the same good player and you give them a great boost in their game.



I think we all agree with that- it's the Player first and foremost, and the gun is an extension of the player. Great player + Great Marker (that fits them/playing style) = that Zen-like moment where the player and gun are one perfect unit functioning effortlessly.... ahhhhhh!!!

'Nuff said (now I gotta go change my pants) :)
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#58 User is offline   ger 

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Posted 03 October 2008 - 10:45 PM

View PostLegato, on Sep 30 2008, 01:55 AM, said:

I think Glenn Palmer says it best..."the gun doesn't make the player, but it keeps up with him." :)

Leg - the whole time I was reading this (err, skimming this) I was thinking of that same quote!

This post has been edited by ger: 03 October 2008 - 10:46 PM

ger
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