Special Ops Paintball: new position to consider? - Special Ops Paintball

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new position to consider? Rate Topic: -----

#1 Guest_Ghillie Monk_*

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Post icon  Posted 20 March 2008 - 09:02 AM

I believe that a new position should be considered. What If there was someone on a team who was in charge of trip mines, smoke grenades, and the squad commanders second pare of eyes. This position would require more stealth than the sniper and more speed than dagger. When the squad commander wants a mine placed or wants to see what's going on in more than one place he could call on this guy. And when he's not needed for theses things at the time he could play as a secondary sniper.

This post has been edited by Ghillie Monk: 21 March 2008 - 08:32 AM

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#2 Guest_Ghillie Monk_*

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Posted 20 March 2008 - 11:15 AM

Come on people I wan't some opinions.
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#3 User is offline   PUNISHMENT 

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Posted 20 March 2008 - 02:50 PM

NINJA FTL..........


this doesnt sound very good in my opinion. just a mix of other positions with a goofy name. the only part i would consider from this for a new position is someone who deals with grenades, mines, etc. but thats been said before.


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#4 User is offline   JackRock 

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Posted 20 March 2008 - 06:55 PM

For starters, the term "ninja" is way way way overdone. In everything. Sometimes, I really hate the movies from the 80's.

Second, it's generally not wise to bump a thread less than a day after it's been last posted in. You waited just over two hours; not good.

Lastly, it's really the job of ALL the players to watch for stuff like that.
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#5 User is offline   DVLCHLD 

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Posted 20 March 2008 - 07:11 PM

I'm a sapper. That just means I'm in charge of landmines, booby traps, trip mines, perimeter alert devices, etc. Just because it's not recognized by SpecOps doesn't mean you can't make up your own positions. Do what you want. Although, calling yourself a ninja will make you sound like a 12 year old. lol.

This post has been edited by DVLCHLD: 31 March 2008 - 08:08 PM

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#6 Guest_Ghillie Monk_*

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Post icon  Posted 21 March 2008 - 08:32 AM

Forget the name. Its the part played Im suggesting.
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#7 User is offline   ChaoticRedneck 

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Posted 26 March 2008 - 03:22 PM

thats a good suggestion, normally for my team i take care of all the "ordnance" for my team as well as play broadsword...i guess you can say im a demolition/broadsword


if all else fails for the name at lest you can call them a special ops postion ( the xbox 360 game - Frontlines - Fuel of war kept comming in mind while posting this)
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#8 User is offline   kl0wn 

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Posted 27 March 2008 - 06:45 PM

How about, instead of using these narrow minded, set in stone type of positions in which each one carries an attribute, and gives noobs an excuse to not do something, (ex: "What, I can't give you cover fire while you move up, I'm sniping." Or "No, I can't flank them, I'm a hammer so I have to shoot a ridiculous amount of paint for no reason.") we all use te position of "teammate" and work together with everyone being able to do what each one of "positions" says only specified people should do. (ex: Charlie, I'm going to give you some cover fire while you and Tim move up to those bunkers, then you keep their fire on you while me and John flank them. *Owning ensues*)

This post has been edited by kl0wn: 27 March 2008 - 06:47 PM

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#9 User is offline   insyne 

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Posted 31 March 2008 - 03:29 PM

Yeah, I'd set my own mines, and stuff. Every teammember's job is to be the second eyes of the commander.... Someone is doing too much acid suggesting Ninja, because there's enough on your lawn at the moment to compensate. :huh: I just use my class :DO NOT DODGE THE FILTER. I go in, guns ablazing, hide, command, snipe, set bombs, cry, throw grenades, get shot, run naked through the woods (goggles on of course, safety first), fire a hoppers worth of support fire, score a touchdown, belly crawl, hide in bushes, solve world hunger, and plot the enemies demise. I'm the all around guy. I do everything.
I think the whole "class" thing is redundant, and only applies to video games. Because a class in Battlefield or Call of Duty means you have certain equipment that sets you apart. Last I checked, we all use paintball markers. I think the base classes are good, and set in stone, except for mine....the DO NOT DODGE THE FILTER

This post has been edited by Puzuma: 31 March 2008 - 04:52 PM
Reason for edit: Filter dodging.

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#10 User is offline   Custom Cowboy 

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Posted 31 March 2008 - 04:23 PM

View Postkl0wn, on Mar 27 2008, 06:45 PM, said:

How about, instead of using these narrow minded, set in stone type of positions in which each one carries an attribute, and gives noobs an excuse to not do something, (ex: "What, I can't give you cover fire while you move up, I'm sniping." Or "No, I can't flank them, I'm a hammer so I have to shoot a ridiculous amount of paint for no reason.") we all use te position of "teammate" and work together with everyone being able to do what each one of "positions" says only specified people should do. (ex: Charlie, I'm going to give you some cover fire while you and Tim move up to those bunkers, then you keep their fire on you while me and John flank them. *Owning ensues*)


Has anyone here EVER actually seen this happen? Not heard of it from a friend, but actually witnessed anybody saying they can't do something because of their "Position?"
I run a Double Trouble and I walk the front lines with my team and I sneak through brush with my team. I use my pumps and hold people in their bunkers while a teammate moves. I play speedball with a Super Stocker and woodsball with a Viking. I use a DT, pumps, electros, mechs, and whatever else in the arenas where they "Don't belong" and I get along fine. Every player should flexible enough to do this. IT comes with experience. If at first they want a name for their primary duty or for what they like best, then let them use the SO names. Many new players may try to stick to a position because they don't know what to do and its the only advice that anyone has given them that they can relate to. Your example can be fitted into the SO positions easily. If you are the guy who likes to shoot paint and Tim and Charlie are your quick little buggers, you can easily assign names to what you do. And those duties can change with each scenario. So while I agree that a new position probably isn't needed and we don't even need the current position names, I don't think they cause the negative effects that people claim they do. I think they actually do more good than bad because they give new players a reason to try the sport. They let them relate to more experienced players through association of being a whatever position player. Once they get in the sport and play some, they will probably realize that an all around player(And I don't mean a sabre) is more effective than anyone pigeonholed into a specialty. So instead of making new positions or criticizing current positions, why don't we just help guide people onto the field to get more real game experience and become better players?
Crazy idea huh?
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#11 User is offline   Marauder_Pilot 

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Posted 31 March 2008 - 04:30 PM

View PostCustom Cowboy, on Mar 31 2008, 04:23 PM, said:

View Postkl0wn, on Mar 27 2008, 06:45 PM, said:

How about, instead of using these narrow minded, set in stone type of positions in which each one carries an attribute, and gives noobs an excuse to not do something, (ex: "What, I can't give you cover fire while you move up, I'm sniping." Or "No, I can't flank them, I'm a hammer so I have to shoot a ridiculous amount of paint for no reason.") we all use te position of "teammate" and work together with everyone being able to do what each one of "positions" says only specified people should do. (ex: Charlie, I'm going to give you some cover fire while you and Tim move up to those bunkers, then you keep their fire on you while me and John flank them. *Owning ensues*)


Has anyone here EVER actually seen this happen? Not heard of it from a friend, but actually witnessed anybody saying they can't do something because of their "Position?"


Yup. It's happened mainly with 'snipers' for me, but it's happened. They'll run about 1/4 of the way up the field, get behind a bunker and NOT FRIGGIN' MOVE. I'll go over and say 'Hey, I'm gonna run over to that bunker and attack the two guys by the tree, can you cover me?' 'No, I'm a sniper, I don't do that, I'll just shoot at them.' (And get their attention with his utterly useless shooting, which also makes them notice me trying to flank them, which makes it that much harder for me to get them).
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#12 User is offline   kl0wn 

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Post icon  Posted 02 April 2008 - 06:46 PM

View PostCustom Cowboy, on Mar 31 2008, 06:23 PM, said:

View Postkl0wn, on Mar 27 2008, 06:45 PM, said:

How about, instead of using these narrow minded, set in stone type of positions in which each one carries an attribute, and gives noobs an excuse to not do something, (ex: "What, I can't give you cover fire while you move up, I'm sniping." Or "No, I can't flank them, I'm a hammer so I have to shoot a ridiculous amount of paint for no reason.") we all use te position of "teammate" and work together with everyone being able to do what each one of "positions" says only specified people should do. (ex: Charlie, I'm going to give you some cover fire while you and Tim move up to those bunkers, then you keep their fire on you while me and John flank them. *Owning ensues*)


Has anyone here EVER actually seen this happen? Not heard of it from a friend, but actually witnessed anybody saying they can't do something because of their "Position?"
I run a Double Trouble and I walk the front lines with my team and I sneak through brush with my team. I use my pumps and hold people in their bunkers while a teammate moves. I play speedball with a Super Stocker and woodsball with a Viking. I use a DT, pumps, electros, mechs, and whatever else in the arenas where they "Don't belong" and I get along fine. Every player should flexible enough to do this. IT comes with experience. If at first they want a name for their primary duty or for what they like best, then let them use the SO names. Many new players may try to stick to a position because they don't know what to do and its the only advice that anyone has given them that they can relate to. Your example can be fitted into the SO positions easily. If you are the guy who likes to shoot paint and Tim and Charlie are your quick little buggers, you can easily assign names to what you do. And those duties can change with each scenario. So while I agree that a new position probably isn't needed and we don't even need the current position names, I don't think they cause the negative effects that people claim they do. I think they actually do more good than bad because they give new players a reason to try the sport. They let them relate to more experienced players through association of being a whatever position player. Once they get in the sport and play some, they will probably realize that an all around player(And I don't mean a sabre) is more effective than anyone pigeonholed into a specialty. So instead of making new positions or criticizing current positions, why don't we just help guide people onto the field to get more real game experience and become better players?
Crazy idea huh?


Well, if you would have understood my post a little bit better than you did, you might of realized that that was what I was saying.
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#13 User is offline   green beret 925 

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Posted 03 April 2008 - 02:37 PM

They already have a thing like this in the military. its called a designated marksman. he goes with the squad and uses sniper tatics(non stealth) and helps the squad. also you can be trained in demo speciialazation. so a DM could be demo trained also.

I do support your idea though.
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#14 User is offline   JKLNHYD 

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Posted 03 April 2008 - 02:56 PM

View PostCustom Cowboy, on Mar 31 2008, 04:23 PM, said:

View Postkl0wn, on Mar 27 2008, 06:45 PM, said:

How about, instead of using these narrow minded, set in stone type of positions in which each one carries an attribute, and gives noobs an excuse to not do something, (ex: "What, I can't give you cover fire while you move up, I'm sniping." Or "No, I can't flank them, I'm a hammer so I have to shoot a ridiculous amount of paint for no reason.") we all use te position of "teammate" and work together with everyone being able to do what each one of "positions" says only specified people should do. (ex: Charlie, I'm going to give you some cover fire while you and Tim move up to those bunkers, then you keep their fire on you while me and John flank them. *Owning ensues*)


Has anyone here EVER actually seen this happen? Not heard of it from a friend, but actually witnessed anybody saying they can't do something because of their "Position?"
I run a Double Trouble and I walk the front lines with my team and I sneak through brush with my team. I use my pumps and hold people in their bunkers while a teammate moves. I play speedball with a Super Stocker and woodsball with a Viking. I use a DT, pumps, electros, mechs, and whatever else in the arenas where they "Don't belong" and I get along fine. Every player should flexible enough to do this. IT comes with experience. If at first they want a name for their primary duty or for what they like best, then let them use the SO names. Many new players may try to stick to a position because they don't know what to do and its the only advice that anyone has given them that they can relate to. Your example can be fitted into the SO positions easily. If you are the guy who likes to shoot paint and Tim and Charlie are your quick little buggers, you can easily assign names to what you do. And those duties can change with each scenario. So while I agree that a new position probably isn't needed and we don't even need the current position names, I don't think they cause the negative effects that people claim they do. I think they actually do more good than bad because they give new players a reason to try the sport. They let them relate to more experienced players through association of being a whatever position player. Once they get in the sport and play some, they will probably realize that an all around player(And I don't mean a sabre) is more effective than anyone pigeonholed into a specialty. So instead of making new positions or criticizing current positions, why don't we just help guide people onto the field to get more real game experience and become better players?
Crazy idea huh?



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As already stated millions of times on the forum, the SO positions are a starting point and not a law of paintball. Also stated and generally agreed on is the ability to adapt. 'Nuff said.

the positions are nice because if you are playing with new members and they can say a postion that they wanna play, than you can kinda assume their fighting style and where they will advance the team most. If you ask them and they say," Uh, I don't know, I just like to hide and shoot people with a couple balls", then you may assess them incorrectly.



Onto the described position...

Most SO positions were created because they could market gear and markers around them. I doubt there would be a big enough following for this postion. plus, it sounds kinda boring when you are paying for a fun weekend...
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#15 User is offline   SGT Havoc 

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Posted 10 May 2008 - 08:18 PM

i think the entire team should carry stuff like this if they want but really this would be good for snipers
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