How to order a sniper ntk
Posted 29 January 2008 - 12:20 PM
Posted 01 February 2008 - 02:58 PM
they usualy protect the flanks (both sides) while i just shoot up the middle and tell them what to do. it isnt as effective as a real team strategy, but i was origionaly a sniper, i became a commander out of necesity. we can pwn the op-force usualy by playing strict defence.
Posted 17 February 2008 - 06:54 PM
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Posted 17 February 2008 - 07:34 PM
Posted 22 February 2008 - 08:10 PM
So all u commanders out there what exactly do u tell your snipers to do
I'll just quote one wise general...
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity." -General George Patton
In short, just tell him what you want done and let him deal with how to do it.
ahh, the many quotes of patton, nice one
"an army of a thousand may be controlled fully, a man alone cannot"-dogstile
"if the first thing you would grab if your house was on fire is your paintball gear, put this in your sig"
"if you love paintball more then your relatives, put this in your sig"
"if you are addicted to paintball, put this in your sig"
Posted 24 February 2008 - 05:09 PM
Posted 26 February 2008 - 01:43 PM
PM for sniper assistance.
Dagger/Commander- Telling the team what to do, then showing them how it's done.
Posted 21 March 2008 - 11:14 PM
Is in every manner and form,
I feel that I must clarify a few of the other posts.
Take the point off of them.
Blunt the message,
So to speak.
How you order a sniper is dependent primarily upon
A- The individual skill and talent of the sniper in question
B- The quality of the commander ordering him
C- The scenario/field that you're playing in.
How can I tell you this?
My primary position is a commander,
It's what I naturally do.
But on the field,
When the fight kicks up,
What specialops calls a longbow sniper.
I've dealt with and ordered snipers,
And been ordered as one.
Experienced snipers should not be confined to the nitpicking of a commander.
Let them loose to do what they do best,
Just give them a goal.
Do you know how Delta force plans its missions?
The operators who are going to do it,
They know what they're doing,
They know what they can and cannot accomplish,
And they know how to do it the best way that they possibly can.
A few years after Delta was founded,
A general called in two of the operators to give a special radio to the US ambassador in Lebanon,
During the hell of the Lebanese civil war.
He called them in and detailed how they would do it.
Night drop into the Mediterranean Sea in scuba gear from a low flying airplane,
Swim ashore into hostile territory past gunboats and night patrols,
Then covertly cross a city to give him the radio.
Do you know what they did?
They told him to f**k off,
And then detailed why his plan was foolish and stupid.
Then two sergeants walked out of the general's office and did it themselves.
Do you know what they did?
They took a commercial airline to the city,
And then dropped the radio off to him from a taxi.
If you've got smart soldiers,
All you've got to do is stay out of their way.
If your sniper is inexperienced or
Then order him however you can to get the best result.
Remember your skill as a commander.
Can you effectively order him?
Can you incorporate him into your team?
Can you "lead" him?
If you can't,
Then it's best to step back.
The field is important as well.
If you're playing at a small local field,
Keep him closer to you.
If you're playing at D-Day?
Let him loose.
In larger situations,
It is almost always better to let him use his specialized training.
It is a very situational problem.
It's a test of your judgment as a commander.
Use your discretion and your common sense,
Those alone can carry you farther than the advice of any forum.
Posted 22 March 2008 - 09:52 PM
"1,2,3 charge, wait where did ya go?"
Posted 30 March 2008 - 12:36 PM
Posted 30 March 2008 - 08:11 PM
I was once told a story about Delta Force. They were asked to deliver a package to an American diplomat in a hostile territory. Their controller told them exactly how and when they would do their mission. I seem to recall it involved being flown in on a helicopter, zip lining down and delivering the package. They told the controller "NO!"
They flew into the country on a commercial airline, took a cab to the front of the building, delivered the package took the cab back to the airport and flew home.
Micromanagement only works when the person being micromanaged is unable or unwilling to accomplish the task at hand without hands on supervision. That person has no buisness being an ambush sniper. For the most part, I've noticed, that most paintballers would prefer not to be led by a micromanaging commander.
Posted 10 April 2008 - 06:17 PM
I.E.: Send me out with a few noobs for "fire support", noobs get me sucked into a firefight, I put the flank on and save em, commander yells at me via radio to get moving, ditch noobs, get in cover and wait for my shot. If I'm not playing commander for my normal team, then I am trusted enough to do my JOB. He tells me the approximate location and sets up a diversion away from me so I can slip through lines, then take them out. Just don't try to control players, especially snipers. Or daggers, their a bit crazy