Nearly all the players stayed near their starting positions on the smaller fields. This put an end to my plan to run forward, hide and wait in ambush (I had a red dot and wanted to snipe unsuspecting players). Because of this, I could run halfway up the field and take cover without getting hit.
Most players will duck and hide behind their bunkers for several seconds if a paintball comes close to hitting them. At first I would always wait for them to pop up so I could shoot again and this did work pretty well. Later I realized that since people spent so much time with their heads below a bunker it was often possible to move forward without being seen.
Players will shoot at a bobbing head all day. Sitting behind a bunker and peeking out at irregular intervals and firing a few snap shots will cause the op-force to park behind their bunkers and expend hundreds of rounds. They will not attempt a bunkering maneuver as long as they see return fire coming their way (even if it is only one hurried shot every five seconds or so).
No one watches the tapeline except for the players actually positioned on it. If the players guarding the tapeline are eliminated it is often possible to walk (do a crouching run just to be safe though) right up the side and eliminate the entire team before they observe that someone is shooting at them.
Red dot sights are great for close up firefights if used correctly. Keep both eyes open, one eye looking though the sight and the gun shouldered at all times. It takes about half a second to swing the sight picture towards a mask and touch off a shot. The result is usually a near miss that sends the mask ducking for cover. Keep the sight right where the head used to be for a moment. If it pops back up it will be covered with paint in a second. If it does not reappear, then dash to the flank and bunker the helpless player who will likely be hugging the bunker instead of watching the flanks.
The personal observations listed above make me agree with Argelmcgee that the dagger position is highly effective against the passive strategy employed by most walk-on players. I had not gone to the field with the intention of playing the dagger position. It just turned out that the above tactics worked very well and they are similar to the dagger tactics described by Specops. It is necessary, though, to remember that when you are playing without a regular team, you have to provide your own cover fire as it is not possible to rely on others to do so. It does not take much paint to suppress others. I am using a 98 custom with a 50round hopper and it is usually enough to get me through a game even if I am playing center field. I just use a red dot so I can aim faster and with better accuracy than most players. Once the op-force realizes that I am likely to hit them within half a dozen shots, they start tucking in so tight to their bunkers that they cannot see more than 2 inches forward.
To summarize one of my favorite strategies for walk-ons:
Dash forward as fast as possible whether it be up the flank or up the center and dive into cover as soon as the op-force starts shooting. Sit back a few feet from the cover (as opposed to hugging it) and locate the opponents blocking the advance. Keep peeking out from cover and exchanging snap shots until the opponent(s) ducks unless incoming fire is so intense that fighting or relocating is impossible (in which case, be content with making them waste their paint). As soon as the opponent is hiding dash forward and to the flank. Proceed from here on to eliminate the other team one by one with side shots.
This dagger-like strategy is unbelievably effective against the more timid players. I once advanced about thirty feet through the open straight towards three opponents and they never saw me coming (I did have some supporting fire that time though).
This post has been edited by Woodbender: 22 January 2008 - 10:14 PM