Special Ops Paintball: New position. Grenadier - Special Ops Paintball

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New position. Grenadier What do you think? Rate Topic: -----

#46 User is offline   prophet_subgenius 

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Posted 25 June 2007 - 01:17 PM

You know this is turning into a great discussion. Some of the hardliners are going to consider the grenadier a specialist form of a dagger or maybe a sabre. However it could be argued that the Hammer is an extreme form or specialist Broadsword. So as requested earlier let's talk about more than just grenades. I have long enjoyed the effects of attaching the trigger of my mastermine or an attomic ordinace booby bomb to the flag in a capture the flag game or even at a TAW scenario where flagstations are turned between teams and are resurection points. Any position should be thought of offencively as well as defencively. A defencive grenadier sets mines and traps (Booby bombs, tripwire flags ect.) as well as using grenades to augment flag station defence.
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#47 User is offline   TREE FITTY 

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Posted 25 June 2007 - 01:52 PM

Again, I am not "killing" the grenadier idea. It just needs more of a...backbone in my opinion. No one still is attacking my point on the only thing they do is huck more grenades than other people. Of course, some people go balls out when it comes to ordanence, I was wrong to say NOBODY carries more than 10 grenades, but look at the amount that DON'T. Again, I am not killing anything.

I'm going to take the inbound grenade thing seriously...?

The stance of Hammer being an exotic Broadsword is an interesting idea, but at least Hammer has more than one job that distinguishes it from the rest. Sure, everyone can suppress, everyone can buy craploads of paint, anybody can command <not> anybody can be a sniper <not>, but these are just guidelines, and can be taken seriously, and they don't have to be taken seriously, whatever floats your dingey.

Think about this. How often would you get a command to suppress enemies fom a commander or such with a grenade or underbarrel launcher, seeing how 2 other positions already have suppressing guns. Let's take both sides shall we?
A LOT- Say you get the impression you will be using a lot of grenades and throwing a lot of em, it still adds up. Grenades aren't area damage like in video games, they're crazy, they spin, and they don't linger. So what if you miss a few targets witha grenade, gotta pitch another. But say you hit, which begs the next scenario
NOT A LOT- Then the whole Grenadier task is taken down. I need a grenade here. Now. Anyone can do it if you're not hucking a bunch of grenades. Anyone. Anyone with a grenade I should say.

Again, I am not killing it, you just need an AWESOME base to build off of to get Spec Ops to consider this. We could throw 100000 Grenadier threads at them, but I would rather look for a thread that has some kind of basis instead of

HEY SP3C 0PS MAKE A GRENADIER POSITION LOLZORS

And then have the next post be
"Already brought u", "Use search button", yada yada. Use search button.. they're just gonna find more topics like that ^^

Constructive criticism for the day... Not killing, think of me as a position coach, you hate me, but I'm right, and I can lead you to greatness. Kind of.

Again, hint-> Solid proof of more than 1 job being applied, and logically applied. Not something stupid...

did I die for a second there?...
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#48 User is offline   dabeast 

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Posted 25 June 2007 - 02:20 PM

I think that this could work but with a new name and base. Instead he should carry grenades, smoke grenades, mines, and a backup marker. Then he could have many more jobs (what tree fitty was saying) and would have reusable equiptment. (a tripwire) If the idea isn't changed to that, i'm afraid this awsome idea will get killed. So please take that into consideration.


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#49 User is offline   Oblivious 

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Posted 25 June 2007 - 02:24 PM

to me everyone is a grenader
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#50 User is offline   platinum marksman 

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Posted 26 June 2007 - 09:40 AM

Hammer is more of a base of fire to pivot off off than cover fire like the broadsword. You could argue that their the same, but in essence their not. The hammer lays paint with extreme prejudice and can saturate bunker in seconds. So if the broadsword can do this why do we need a hammer? Honestly id I had to choose between the two I would go Hammer. That much fire power is enssential in many situations. Basically a hammer is a specialist at what he does and has the gear to do it. If you want to talk about exotics every postion except the sabre is one. The sabre can do any of these positons. So what makes the positons"postions". The style of play and personalities behind them. As well as the pocket book....
My point is, these positions are less about what they do and more about who can do them. You fit the position to the person. Create a grenadir positoin, fine with me, you can roll with me anyday but don't start thinking its only a position when Spec Ops makes it one...thats defining youself by other people standards and those people I don't play. So play your original have fun and kick some butt.

A side note: it takes some very tlaented and specialized people to be sniper and commanders. We're a breed, not just anybody can do what we do.

Thankyou, that is all...

This post has been edited by platinum marksman: 26 June 2007 - 09:41 AM


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#51 User is offline   Ace-014 

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Posted 26 June 2007 - 05:05 PM

Hmmmm. I guess nows the time for me to go in my happy place and come up with the ultimate base and stuff for the Grenadier.
Hmmmmmmmmmmmm.
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#52 User is offline   magicclam 

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Posted 26 June 2007 - 06:49 PM

I've been keeping a tally of how many time i have seen "New position: Grenadier?". I think i am up to about the mid 40's now, and yeah i think if Special Ops wanted to make it a new position it would have been made by now. However this is my personal opinion and please do not take this as a personal attack like the last person did, that was lame. :dodgy:

This post has been edited by magicclam: 26 June 2007 - 06:51 PM

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#53 User is offline   Eagle Eye 

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Posted 30 June 2007 - 02:33 PM

this should be in the new positions part of the forum, not commander.
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#54 User is offline   Saifoda2 

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Posted 02 July 2007 - 03:47 PM

I agree, Eagle Eye. Perhaps the reason it has been put in the Commander's forum is that a: Whoever brought up the idea doesn't know what a forum is or how to use one (not flaming you, just an observation) or b: The Commander forum has the most knowledge being passed around on it and the subject starter figured "hey I'll tap their brains too" -- e.g. I hardly ever visit the "new position" forum.


On another note, I still need to give my idea about the position! Will be back later (i.e. when summer is over and I have more time...ironic).


EDIT: Hey Oblivious -- what is your sig all about?

This post has been edited by Saifoda2: 02 July 2007 - 03:48 PM

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#55 User is offline   Swamp Thing 

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Posted 02 July 2007 - 04:43 PM

Everyone is saying this is an expensive position. One way to cut costs is for the Grenadier to make his own 'nades. It is not hat expensive especially if he uses the home made paint recipie. The newest recon has an article on do it yourself 'nades.

If you are hardcore about this you can even build yourself a nade maker.

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#56 User is offline   Ace-014 

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Posted 02 July 2007 - 06:37 PM

View PostSaifoda2, on Jul 2 2007, 04:47 PM, said:

I agree, Eagle Eye. Perhaps the reason it has been put in the Commander's forum is that a: Whoever brought up the idea doesn't know what a forum is or how to use one (not flaming you, just an observation) or b: The Commander forum has the most knowledge being passed around on it and the subject starter figured "hey I'll tap their brains too" -- e.g. I hardly ever visit the "new position" forum.


On another note, I still need to give my idea about the position! Will be back later (i.e. when summer is over and I have more time...ironic).


EDIT: Hey Oblivious -- what is your sig all about?

Ya I put it here because you guys have better advice to give than other forums alot of the time.
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#57 User is offline   Maverick_07 

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Posted 05 July 2007 - 10:16 AM

Alright fellas I'm back! I see you guys just can't get along without me! lol. So how is everybody doin'?

On to the topic. I like how everybody is taking my advice on trying to actually build on the idea this time around, bravo, I'm seeing this thing starting to come into focus a little bit.

Tree Fitty is right, we need a solid backbone for this class to work, it's what I've been looking for all this time but didn't know how to word it, Tree Fitty has spoken my subconsiose mind and proposed a "backbone". This has got me thinking, if people need more on the class than just heavy ordinance, then what can we say about them? I have some small suggestions....

Grenadier 101 (not true, just a catchy name)

1. They carry standard markers, as useful as any other style of play in terms of basic shooting skills.
2. They may not carry more grenades than other people, but they definatly know how to make them count, a useful exotic is a Grenadiers preferance for nade launchers. This can add more realism for all you MILSIM fans out there, I know I like the idea.
3. Based on what has been said, they are a cost effecitve sub for not having a Hammer to lay down "heavier" suppression. (this is kinda my main thing, it sounds very plaesing since i'm not rich)
4.During scenarios they are your tank hunters/drivers. (I think this is a useful skill in a scenario since the rules sometimes require that your class be "armor certified")

These are just a few small ideas to help build the back bone we need, it's out there, we just gotta find it! It's good to be back... :happy:
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#58 User is offline   Philipp122 

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Posted 05 July 2007 - 10:21 AM

I agree on a grenadier if he was the demo of his squad. If it was his job to do tank hunting, 'nading buildings, and any other demo specific job, then he would be a valuable player. I don't like the idea of sending someone out in the field with ten grenades and a pistol. He won't to much damage before he is taken out.
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#59 User is offline   Maverick_07 

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Posted 05 July 2007 - 10:24 AM

View PostPhilipp122, on Jul 5 2007, 01:21 PM, said:

I agree on a grenadier if he was the demo of his squad. If it was his job to do tank hunting, 'nading buildings, and any other demo specific job, then he would be a valuable player. I don't like the idea of sending someone out in the field with ten grenades and a pistol. He won't to much damage before he is taken out.


I completely agree, but like Tree Fitty has said before and he is right again, these are more scenario specific. What we need is stuff that a Grenadier can do in every part of woodsball, just like Scouts, Riflemen, Gunners, and Marksmen. :D
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#60 User is offline   Philipp122 

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Posted 05 July 2007 - 10:37 AM

Oh, if we're talking about Special Ops positions, grenadier should never be on that list. Grenadier would make a great special tasking for a Hammer or Broadsword as long as they used the grenades sparingly (buildings, tanks, etc.).

But if your sole job in EVERY game was to throw grenades, it just wouldn't work, unless it was a scenario game and (I say again) you used grenades sparingly. Imagine buying twenty grenades every weekend (some people even play 4-5 times a week!) You would need to be rich. A case of paint and 10-20 F-Bombs would cost a lot. Then once you start playing, it would go like this.


Your squad is making its way up the field. Your pointman calls that a large squad is heading your way. Your offensive players engage in combat, and your squad leader sends out flankers. You would have to throw at least 2-3 well-placed grenades to take out a squad of 10 men. That's not that bad, but very impractical if it is your sole duty on the field. Now, if a broadsword was laying support fire while the flankers were doing their thing, I could easily imagine him pull out a grenade and throwing it at the oppositon, then going right back to laying paint. Also, 2-3 grendades is about $21. $21 for 10 men is $2.10 a kill :D

EDIT:spelling

This post has been edited by Philipp122: 05 July 2007 - 11:29 AM

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