Special Ops Paintball: Why not just have speclist? - Special Ops Paintball

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Why not just have speclist? Rate Topic: -----

#1 User is offline   Covery Fire 

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Posted 26 May 2007 - 03:09 PM

Sorry new here I looked through many post but may have missed this one sorry if old idea. Instead of making up new positions why not have specialist in each position. I.E. a dagger could have a specialist patch in scouting or spotter? a hammer could have a specialty in grenadier. Whereas the specialist patch would be worn under the position patch to identify the subset they also can perform. in other words you could have 3 or 4 or more subset specialties: spotter, medic, grenadier, rocketier, radio, intel, artillary, the list can go on. this would eliminate the need to create a new position but would recognize the fact that a player is willing to perform various roles with in his position.
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#2 User is offline   Vrysius 

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Posted 26 May 2007 - 03:16 PM

Medic?

anyways I don't even like the whole postition thing. I mean people can play a certain style of play yes but to call that style something and assign it to someone I don't really like.
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#3 User is offline   BlueDragonX 

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Posted 26 May 2007 - 05:47 PM

While I think limiting yourself to a position is a mistake I believe that the positions do a pretty good job of describing ones play style.

I think this is a good idea, though. Be careful, though, as many "sub positions," so to speak, are not necessarily restricted to a specific position.

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#4 User is offline   Covery Fire 

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Posted 26 May 2007 - 08:45 PM

View PostBlueDragonX, on May 26 2007, 06:47 PM, said:

While I think limiting yourself to a position is a mistake I believe that the positions do a pretty good job of describing ones play style.

I think this is a good idea, though. Be careful, though, as many "sub positions," so to speak, are not necessarily restricted to a specific position.



yeah that is the Idea you could have any sub position or any number of sub positions or specialties no matter what your regular position is. It would only serve to show that you have a specialty in a certain area.
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#5 User is offline   Deus Ex Machina 

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Posted 26 May 2007 - 08:52 PM

I'd be extremely careful about who you hand the medic designation to. They'd better have, as a prerequsite; 1. A first aid kit on hand, 2. first aid certification (Which I highly, highly, recommend to anyone), 3. the willingness to actually perform the duties of a medic. Otherwise, someone is going to say, "Oh, Oh, I'm a medic", and believe that to solve a snake bite, you suck the poison out with your mouth.

Edit: Before anyone flames, I figure I'd be a bit more clear about one of my beliefs. I believe that if you are going to hand out any medic "badge", that this means you better be able to do the actual part of a medic. If you're just the type of, "I tagged you, you're back in", I'd use some kind of different marking other then anything related to the red cross.

This post has been edited by deusexmachina55: 26 May 2007 - 08:54 PM

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#6 User is offline   Knightwolf16 

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Posted 27 May 2007 - 04:31 AM

View Postdeusexmachina55, on May 26 2007, 11:52 PM, said:

I'd be extremely careful about who you hand the medic designation to. They'd better have, as a prerequsite; 1. A first aid kit on hand, 2. first aid certification (Which I highly, highly, recommend to anyone), 3. the willingness to actually perform the duties of a medic. Otherwise, someone is going to say, "Oh, Oh, I'm a medic", and believe that to solve a snake bite, you suck the poison out with your mouth.

Edit: Before anyone flames, I figure I'd be a bit more clear about one of my beliefs. I believe that if you are going to hand out any medic "badge", that this means you better be able to do the actual part of a medic. If you're just the type of, "I tagged you, you're back in", I'd use some kind of different marking other then anything related to the red cross.


Instead of a red cross, they should have a red bull's eye!
I sort of agree on the player position patches. During a single game, I've played almost all of the postions. I started off the game in a sniper position, slid into a dagger role, hammered away as a broadsword, took charge of our remaining troops as a commander/sabre.
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#7 User is offline   Maverick_07 

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Posted 28 May 2007 - 05:40 PM

View Postdeusexmachina55, on May 26 2007, 11:52 PM, said:

I'd be extremely careful about who you hand the medic designation to. They'd better have, as a prerequsite; 1. A first aid kit on hand, 2. first aid certification (Which I highly, highly, recommend to anyone), 3. the willingness to actually perform the duties of a medic. Otherwise, someone is going to say, "Oh, Oh, I'm a medic", and believe that to solve a snake bite, you suck the poison out with your mouth.

Edit: Before anyone flames, I figure I'd be a bit more clear about one of my beliefs. I believe that if you are going to hand out any medic "badge", that this means you better be able to do the actual part of a medic. If you're just the type of, "I tagged you, you're back in", I'd use some kind of different marking other then anything related to the red cross.


You make a good point, a team medic should be able to perform first aid in the event of serious injury or other such events. I'm gonna talk that up with the Captain tomarrow. ;)
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#8 User is offline   Knightwolf16 

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Posted 29 May 2007 - 04:48 AM

View Posthaon_07, on May 28 2007, 08:40 PM, said:

View Postdeusexmachina55, on May 26 2007, 11:52 PM, said:

I'd be extremely careful about who you hand the medic designation to. They'd better have, as a prerequsite; 1. A first aid kit on hand, 2. first aid certification (Which I highly, highly, recommend to anyone), 3. the willingness to actually perform the duties of a medic. Otherwise, someone is going to say, "Oh, Oh, I'm a medic", and believe that to solve a snake bite, you suck the poison out with your mouth.

Edit: Before anyone flames, I figure I'd be a bit more clear about one of my beliefs. I believe that if you are going to hand out any medic "badge", that this means you better be able to do the actual part of a medic. If you're just the type of, "I tagged you, you're back in", I'd use some kind of different marking other then anything related to the red cross.


You make a good point, a team medic should be able to perform first aid in the event of serious injury or other such events. I'm gonna talk that up with the Captain tomarrow. :)


If that is the case and you want your medic to be a medic, I would recommend a first responder course at the very least. I wouldn't go as far as an EMT, unless you want to do that, but first responder wouldn't be a bad idea.
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#9 User is offline   Badmagic 

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Posted 29 May 2007 - 06:14 AM

I like the idea of specialty positions or sub classes. I might be wrong but I don't think the Medic position he had in mind is to be taken as a literal first aid medic. I think he meant a paintball medic, revive players during a game and stuff. Real Medics and EMT shouldn't be playing turning the game anyways, they need to be waiting for someone to get hurt.
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#10 User is offline   Transporter 

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Posted 29 May 2007 - 11:27 AM

dont we have that in an unofficial way? sniper-ambush/ghostflanker/marksman ect, broadsword-light &heavy grenader dagger-infiltration,recon/spy ect ect
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#11 User is offline   BlueDragonX 

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Posted 29 May 2007 - 01:42 PM

View Postdeusexmachina55, on May 26 2007, 10:52 PM, said:

I'd be extremely careful about who you hand the medic designation to. They'd better have, as a prerequsite; 1. A first aid kit on hand, 2. first aid certification (Which I highly, highly, recommend to anyone), 3. the willingness to actually perform the duties of a medic. Otherwise, someone is going to say, "Oh, Oh, I'm a medic", and believe that to solve a snake bite, you suck the poison out with your mouth.

Edit: Before anyone flames, I figure I'd be a bit more clear about one of my beliefs. I believe that if you are going to hand out any medic "badge", that this means you better be able to do the actual part of a medic. If you're just the type of, "I tagged you, you're back in", I'd use some kind of different marking other then anything related to the red cross.


When we refer to a medic we're referring to a player who can revive eliminated players on the field so that they do not have to return to the dead box and wait for respawn. I'm not flaming, I'm just trying to keep it clear that these are scenario field positions. Every team should have a first aid kit, imo, but let's keep thing straight.

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#12 User is offline   Deus Ex Machina 

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Posted 29 May 2007 - 06:05 PM

View PostBlueDragonX, on May 29 2007, 01:42 PM, said:

View Postdeusexmachina55, on May 26 2007, 10:52 PM, said:

I'd be extremely careful about who you hand the medic designation to. They'd better have, as a prerequsite; 1. A first aid kit on hand, 2. first aid certification (Which I highly, highly, recommend to anyone), 3. the willingness to actually perform the duties of a medic. Otherwise, someone is going to say, "Oh, Oh, I'm a medic", and believe that to solve a snake bite, you suck the poison out with your mouth.

Edit: Before anyone flames, I figure I'd be a bit more clear about one of my beliefs. I believe that if you are going to hand out any medic "badge", that this means you better be able to do the actual part of a medic. If you're just the type of, "I tagged you, you're back in", I'd use some kind of different marking other then anything related to the red cross.


When we refer to a medic we're referring to a player who can revive eliminated players on the field so that they do not have to return to the dead box and wait for respawn. I'm not flaming, I'm just trying to keep it clear that these are scenario field positions. Every team should have a first aid kit, imo, but let's keep thing straight.


Yeah, and I was guessing that, so I wanted to be clear.
The only thing is; how are you going to mark who is whom then? The universal symbol for medic is the red cross, and the only other symbols I can think of would be the Star of Life or the Caduceus.

Other ones are easy to give symbols. Grenadiers are grenades, spotters are binoculars, radiomen are signal towers with lines out, etc. The only reason it bugs me this much, is because if some guy gets a bleeding wound and needs treatment, who is he going to look at first?
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#13 User is offline   Covery Fire 

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Posted 29 May 2007 - 06:18 PM

View PostBadmagic, on May 29 2007, 07:14 AM, said:

I like the idea of specialty positions or sub classes. I might be wrong but I don't think the Medic position he had in mind is to be taken as a literal first aid medic. I think he meant a paintball medic, revive players during a game and stuff. Real Medics and EMT shouldn't be playing turning the game anyways, they need to be waiting for someone to get hurt.


Yes I was talking about the scenario position where a player get's regenerated on the field. this position is not easy and you have to expose your self alot, so most people don't like to play it. the main Idea is to have the main posion (i.e. dagger) but any one could have many sub positions or specialties. all it would do diffrent is display the other abilitys you can and/or willing to do.
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#14 User is offline   PLAGUE's Short Bus 

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Posted 10 May 2008 - 04:11 PM

This is actually a really good idea. There are a lot of ideas (most of them not original) about new positions, but this is practical and understandable, why not?
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#15 User is offline   grumpy 

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Posted 10 May 2008 - 05:02 PM

the games that i have been where medics were used they would wear plain white tape along with whatever colour tape there team is wearing.
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