Special Ops Paintball: Daggers vs. Speedballers - Special Ops Paintball

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Daggers vs. Speedballers What to do when facing a horde of Power Ranger shooting at 25bps Rate Topic: -----

#31 User is offline   Steed 

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Posted 23 May 2007 - 10:08 AM

Theres a great myth out there that players can actually shoot 25bps let alone 18 let me clear things up for you... Legitamtly anyone know how many players have recorded an unassisted 25 bps? Chris Layosa on an Angel about 5 years ago, no bounce nothing. Now becuase some guns claim to hit 30 doesn't mean they will and have all these modes doesn't mean they're used. Even with ramping I rarely ever see a marker break 15 bps lately, till bout a year ago I saw afew 18 but again rarely and then they'd have to turn it down to 15. So if your bunker is getting lit an your thinking "OMG damn speedballer is running at 25bps at me!!!" He's not and your butt is in trouble becuase you're in your bunker. The idea that you can wait out your enemy is pretty much left to outlaw games, in speedball if you're waiting that long you're in some serious stuff cause you're loosing angles fast and what he's doing is working. I've played 20 minute games shooting well placed ropes of 17 (thanks for the bounce PE) and I only dipped into 3 pods. If you're sitting there waiting for me to run out of paint as I light up your bunker that means I have 2 other guys about ready to jump on you. You guys really have to stop thinking that you can survive by waisting their paint... If a guy is putting that much paint into the air then if he's any good either he is or someone else is moving up.
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#32 User is offline   FIX BAYONETS 

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Posted 23 May 2007 - 08:03 PM

View PostArmory, on May 23 2007, 10:08 AM, said:

Theres a great myth out there that players can actually shoot 25bps let alone 18 let me clear things up for you... Legitamtly anyone know how many players have recorded an unassisted 25 bps? Chris Layosa on an Angel about 5 years ago, no bounce nothing. Now becuase some guns claim to hit 30 doesn't mean they will and have all these modes doesn't mean they're used. Even with ramping I rarely ever see a marker break 15 bps lately, till bout a year ago I saw afew 18 but again rarely and then they'd have to turn it down to 15. So if your bunker is getting lit an your thinking "OMG damn speedballer is running at 25bps at me!!!" He's not and your butt is in trouble becuase you're in your bunker. The idea that you can wait out your enemy is pretty much left to outlaw games, in speedball if you're waiting that long you're in some serious stuff cause you're loosing angles fast and what he's doing is working. I've played 20 minute games shooting well placed ropes of 17 (thanks for the bounce PE) and I only dipped into 3 pods. If you're sitting there waiting for me to run out of paint as I light up your bunker that means I have 2 other guys about ready to jump on you. You guys really have to stop thinking that you can survive by waisting their paint... If a guy is putting that much paint into the air then if he's any good either he is or someone else is moving up.



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#33 User is offline   ghostinthewood 

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Posted 25 May 2007 - 05:40 PM

View PostBuckfrenzy, on May 17 2007, 09:29 AM, said:

One ball cannot eliminate a player as easily as 20, or all pro players would be weilding pumps.

Pros use 15. One ball eliminates a player just as easily as the other 14. However, they are a nice insurance policy.
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#34 User is offline   BlueDragonX 

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Posted 25 May 2007 - 08:48 PM

"It's not the ball with your name on it you should be worried about. It's the next 14 marked 'To whom it may concern.'"

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#35 User is offline   Buckfrenzy 

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Posted 26 May 2007 - 06:07 AM

I know PSP/NXL pros use 15bps as a cap...I was just using what the other person said.
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#36 User is offline   BRASKIE 

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Posted 28 May 2007 - 07:18 PM

The way to beat speedballers lies in the name, speed. move up as fast keeping them on there toes. if you get 2 or 3 out together( if ur playing 5 man) push hard. with there team mates trying to get off the field, the refs running around they want know who to shoot or if they see you just jump in to the closet bunker.
As for waitting for them to wast paint, i being a dagger when im on my last pod i look for some one to bunker.
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#37 User is offline   BlueDragonX 

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Posted 28 May 2007 - 08:57 PM

Being good at speedball requires that you know your fundamentals. These fundamentals include snap shooting, effective use of cover, being able to identify angles, field movement, and communication. The addition of extra cover in woodsball lets players get away with not knowing their fundamentals quite as well. I successfully apply what I learn on the speedball field every time I go out into the woods. Even though I look like the typical woodsball player I enjoy all types of play. That's why I'm a paintballer rather than being a woodsballer, mil-simer, speedballer, etc. The look does have a tendency to throw off the speedball players, though...

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#38 User is offline   cpt_crunch 

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Posted 17 June 2007 - 07:18 PM

speedball and woodsball are essentially the same except that the terrain if different and it forces you to ADJUST your tactics. speeball is closequaters which forces you to put out alot more fire. the extra fire forces you to bunker more. so you take your woodsball tactics and adjust them for more suppression fire and more bunkering.
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#39 User is offline   Enzo 

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Posted 08 July 2007 - 09:33 PM

View PostBlueDragonX, on May 28 2007, 10:57 PM, said:

Being good at speedball requires that you know your fundamentals. I successfully apply what I learn on the speedball field every time I go out into the woods. That's why I'm a paintballer rather than being a woodsballer, mil-simer, speedballer, etc. The look does have a tendency to throw off the speedball players, though...


I couln't agree the most, mate. Reading through the History of Speedball at Warpig this is what i learned.
Speedball is about fundamentals in an artificialy controled Arena, forcing the player to play to Basics. Woodsball is the player using fundamentals and environment for his advantage, hence lacking of fundamentals can be balanced by Field intelligence and awarness. I'm not saying none is better, just in case.

Thank you all for the info, It's been really useful!!
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#40 User is offline   toxic t0ast 

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Posted 08 July 2007 - 10:12 PM

I play speedball on a woodsball field.... lol... I play front in speedball so it just kinda carrys over.

When I got my Elite dagger patch, I was told by the Vice-pres of Draxus that he thought he was on a x-ball field by the way I play. :]

This post has been edited by french t0ast: 08 July 2007 - 10:25 PM

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#41 User is offline   Phantom Flanker 

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Posted 21 July 2007 - 07:36 PM

most daggers i know play speedball to. Like i do just so i can learn those techniques. sometimes it really helps when your in cqb
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#42 User is offline   SPdagger 

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Post icon  Posted 04 August 2007 - 10:06 PM

haha bring those speedballers into woodsball territory, let them play a round or two with some Daggers or somethin
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#43 User is online   The Stuntman 

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Posted 05 August 2007 - 02:34 AM

When I play speedball, I just pretend Im actually in the woods. The doritos become boulders, cans become tree trunks, & the snake is a large fallen log...Works fine for me. And since I've always been an aggresive "front" player in my woodsball game anyway, some of the close-quarter tactics of speedball seemed perfectly natural & havnt been a problem.
The thing that took me longest to adjust to (hell, Im STILL workin' on it...) is the confined space of the speedball arena. In the woods, I seem to spend most of my time finding & exploiting my opponents' flanks - bouncing around, looking for weak spots & side-stepping larger forces to attack their sides or slip past to go for a flag. Well, all of that stuff takes room/space to pull off properly...space that I've found to be lacking in the arena.
But thats ok - its always cool to learn a new way to play, and in paintball, learning can sometimes be painfull & leave the occasional welt... :dodgy: ...and I'm slowly getting better on what I call my "short game"...it just takes practice. B)

This post has been edited by The Stuntman: 05 August 2007 - 02:35 AM

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#44 User is offline   Raven911 

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Posted 05 August 2007 - 06:10 AM

My advice, forget about all of these stupid positions that spec ops has. Just play. A good player should be able to perform any role that is needed, not just get stuck in one area. Its just a marketing ploy to sell equipment. Nothing more. Speedball is all about the angles and knowing when to move. Its not hard at all.
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Posted 05 August 2007 - 08:22 AM

View PostInterceptor911, on Aug 5 2007, 09:10 AM, said:

My advice, forget about all of these stupid positions that spec ops has. Just play. A good player should be able to perform any role that is needed, not just get stuck in one area. Its just a marketing ploy to sell equipment. Nothing more. Speedball is all about the angles and knowing when to move. Its not hard at all.

I think the clip of Chris owning the little dude fits well here.. http://www.spyder.tv/section/media/video/c..._cup2_1on1.html

Now Chris is the big guy...normally plays back..
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