Special Ops Paintball: Daggers vs. Speedballers - Special Ops Paintball

Jump to content


  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

Daggers vs. Speedballers What to do when facing a horde of Power Ranger shooting at 25bps Rate Topic: -----

#16 User is offline   BlueDragonX 

  • Senior Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,686
  • Joined: 08-October 06
  • Brigade Name:BlueDragonX

Posted 11 May 2007 - 11:06 PM

View Postghostinthewood, on May 12 2007, 12:10 AM, said:

Well really, especially now, the reason isnt so much supression as it is lanes. Watch the break of some speed games. Most teams will have a couple guys taking off toward sthe snake or 30-50 while everyone else is gunnin. If you dont gain ground, especially in speed, you loose angles. So one of the most important things is to move. So, throw some paint where you dont want somone to go to because it has a good angle so if they do try and get the upper hand, they're gone.


True that. Still supports my point that in speedball you're not necessarily firing excessive paint to make up for a lack of skill. Kinda hard to throw a rope down a lane over a course of 100 acres ;)

Ghost Recon - Chord Mag - E-Mag - Stiffi vs. C-Series
"Smart Parts, Debunking Sir Isaac Newton one paintball at a time." -Arstron (on AO)
0

#17 User is offline   ghostinthewood 

  • ELITE Member
  • PipPipPipPipPipPipPip
  • Group: Retired/Inactive Moderator
  • Posts: 5,414
  • Joined: 22-September 06
  • Gender:Male
  • Location:Dub Town, IN
  • Brigade Name:GHOSTINTHEWOOD AKA SERAPH

Posted 12 May 2007 - 11:47 AM

View PostBlueDragonX, on May 11 2007, 11:06 PM, said:

View Postghostinthewood, on May 12 2007, 12:10 AM, said:

Well really, especially now, the reason isnt so much supression as it is lanes. Watch the break of some speed games. Most teams will have a couple guys taking off toward sthe snake or 30-50 while everyone else is gunnin. If you dont gain ground, especially in speed, you loose angles. So one of the most important things is to move. So, throw some paint where you dont want somone to go to because it has a good angle so if they do try and get the upper hand, they're gone.


True that. Still supports my point that in speedball you're not necessarily firing excessive paint to make up for a lack of skill. Kinda hard to throw a rope down a lane over a course of 100 acres :ghillie:

Wasnt argueing that point...
<a href="http://www.specialopspaintball.com/brigade/member_view.asp?id=3077" target="_blank"><img src="http://i23.photobucket.com/albums/b392/Serapiel2/GITW1.jpg" border="0" class="linked-sig-image" /></a>
Guerillas arent endangered, they're just hard to find...sXe
"I dont think you're supposed to call you're girlfriend a n00b..." ~ robin 1:20pm 12/24/08
<3 robin
<a href="http://www.makeittosunday.com/" target="_blank">http://www.makeittosunday.com/</a>
(22:08:48) T-Freak : hey dont laugh at me...im just a dumb pentacostal morman
0

#18 User is offline   xXPunish3rXx 

  • Forum Newbie
  • Pip
  • Group: Members
  • Posts: 30
  • Joined: 14-January 07
  • Gender:Male
  • Location:Otsego, Minnesota, USA
  • Brigade Name:xXPunish3rXx

Posted 12 May 2007 - 05:15 PM

the only difference i see from woods to speed is just the different equipment. One thing is in woods I feel vest are more comfortable for playing in where in speed pod packs are more suitable. The guns also are just a bit different from both sides, but of course the gun doesnt make the player. Strategy is also the same, but i again feel woods takes a bit more planning. In the end players should be able to adjust to the different type of play.
xXPunish3rXx



Tresspassers will be shot and survivors shot again

0

#19 User is offline   ghostinthewood 

  • ELITE Member
  • PipPipPipPipPipPipPip
  • Group: Retired/Inactive Moderator
  • Posts: 5,414
  • Joined: 22-September 06
  • Gender:Male
  • Location:Dub Town, IN
  • Brigade Name:GHOSTINTHEWOOD AKA SERAPH

Posted 12 May 2007 - 06:01 PM

View PostxXPunish3rXx, on May 12 2007, 05:15 PM, said:

the only difference i see from woods to speed is just the different equipment. One thing is in woods I feel vest are more comfortable for playing in where in speed pod packs are more suitable. The guns also are just a bit different from both sides, but of course the gun doesnt make the player. Strategy is also the same, but i again feel woods takes a bit more planning. In the end players should be able to adjust to the different type of play.

The above is opionated. You see, equipment, exluding hype, is all whats comfortable to each person. I know a lot of woodsballers who like to have their tank on-gun, and some speed ballers who like stocks. Its all about personal preferance.
<a href="http://www.specialopspaintball.com/brigade/member_view.asp?id=3077" target="_blank"><img src="http://i23.photobucket.com/albums/b392/Serapiel2/GITW1.jpg" border="0" class="linked-sig-image" /></a>
Guerillas arent endangered, they're just hard to find...sXe
"I dont think you're supposed to call you're girlfriend a n00b..." ~ robin 1:20pm 12/24/08
<3 robin
<a href="http://www.makeittosunday.com/" target="_blank">http://www.makeittosunday.com/</a>
(22:08:48) T-Freak : hey dont laugh at me...im just a dumb pentacostal morman
0

#20 User is offline   Haunted Hunter 

  • Vanguard
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,206
  • Joined: 27-October 06
  • Brigade Name:Haunted Hunter

Posted 12 May 2007 - 07:59 PM

One ball can eliminate you as easy as 10 or 20. Speedballer massive fire tactics in woodsball will just use up ammo and air quicker. Snap shoot, move, when they are reloading. Spread out and make them shoot in multiple directions. Let's see, 20 bps will empty a 200 round hopper in 10 seconds. They can go through about 1000 shots before running low on air. That's less than a minute you need to avoid their fire. With that calculation, they just have to slow down and not shoot as fast. They'll settle down to burst very quickly in anything more than a 2 minute game.
0

#21 User is offline   jtpaintball70 

  • Stock-Class player
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,735
  • Joined: 29-May 05
  • Gender:Male
  • Location:Lakewood, CO
  • Brigade Name:JTPaintball70

Posted 12 May 2007 - 08:33 PM

I dont even really change gear most the time for speedball. I use a stock class pump and ronin flipped out harness for both. That said, my style of play doesn't change. I try to get to the center of the field and then pick off the opposing team one by one. Usually snap shots while they zero in on me.
☻/ This is Muhammad.
/▌ 
/ \ Copy and paste him


0

#22 User is offline   ghostinthewood 

  • ELITE Member
  • PipPipPipPipPipPipPip
  • Group: Retired/Inactive Moderator
  • Posts: 5,414
  • Joined: 22-September 06
  • Gender:Male
  • Location:Dub Town, IN
  • Brigade Name:GHOSTINTHEWOOD AKA SERAPH

Posted 12 May 2007 - 09:51 PM

View PostHaunted Hunter, on May 12 2007, 07:59 PM, said:

One ball can eliminate you as easy as 10 or 20. Speedballer massive fire tactics in woodsball will just use up ammo and air quicker. Snap shoot, move, when they are reloading. Spread out and make them shoot in multiple directions. Let's see, 20 bps will empty a 200 round hopper in 10 seconds. They can go through about 1000 shots before running low on air. That's less than a minute you need to avoid their fire. With that calculation, they just have to slow down and not shoot as fast. They'll settle down to burst very quickly in anything more than a 2 minute game.

First off, read a couple of the posts as to why its not really surpression.

Secondly, speedballers generally have a better snap shot. Ever snap out the right side of your bunker with that Cyclone? Big target. With a hopper in the middle all you have to do is tilt a little bit.

Thirdly, if they're any good they're going to know how to reload while shooting.

Fourthly, if they're spread out then they could possibly have better angles as well.

Fithly, most tournies are run on caps so more than likely they're shooting 15bps.

Sixly, by your calculations they're probably carrying about 6 pods. A lot of packs can hold more. One of my friends is tight and holds 7. Mine is mid-sized and holds 9.

Lastly, why would they be firing that long? Going by the stereotype thats a lot of paint for even speedballers.
<a href="http://www.specialopspaintball.com/brigade/member_view.asp?id=3077" target="_blank"><img src="http://i23.photobucket.com/albums/b392/Serapiel2/GITW1.jpg" border="0" class="linked-sig-image" /></a>
Guerillas arent endangered, they're just hard to find...sXe
"I dont think you're supposed to call you're girlfriend a n00b..." ~ robin 1:20pm 12/24/08
<3 robin
<a href="http://www.makeittosunday.com/" target="_blank">http://www.makeittosunday.com/</a>
(22:08:48) T-Freak : hey dont laugh at me...im just a dumb pentacostal morman
0

#23 User is offline   Haunted Hunter 

  • Vanguard
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,206
  • Joined: 27-October 06
  • Brigade Name:Haunted Hunter

Posted 13 May 2007 - 07:53 PM

View Postghostinthewood, on May 13 2007, 12:51 AM, said:

View PostHaunted Hunter, on May 12 2007, 07:59 PM, said:

One ball can eliminate you as easy as 10 or 20. Speedballer massive fire tactics in woodsball will just use up ammo and air quicker. Snap shoot, move, when they are reloading. Spread out and make them shoot in multiple directions. Let's see, 20 bps will empty a 200 round hopper in 10 seconds. They can go through about 1000 shots before running low on air. That's less than a minute you need to avoid their fire. With that calculation, they just have to slow down and not shoot as fast. They'll settle down to burst very quickly in anything more than a 2 minute game.

First off, read a couple of the posts as to why its not really surpression.

Secondly, speedballers generally have a better snap shot. Ever snap out the right side of your bunker with that Cyclone? Big target. With a hopper in the middle all you have to do is tilt a little bit.

Thirdly, if they're any good they're going to know how to reload while shooting.

Fourthly, if they're spread out then they could possibly have better angles as well.

Fithly, most tournies are run on caps so more than likely they're shooting 15bps.

Sixly, by your calculations they're probably carrying about 6 pods. A lot of packs can hold more. One of my friends is tight and holds 7. Mine is mid-sized and holds 9.

Lastly, why would they be firing that long? Going by the stereotype thats a lot of paint for even speedballers.

Well, we play private land and usually don't cap at 15bps. 400-500 shots per game is common place for some. So longer games may easily reach even higher. Several people even bring their own scuba refill tanks for their HPA. So, I'm not really exagerating all that much.
0

#24 User is offline   ghostinthewood 

  • ELITE Member
  • PipPipPipPipPipPipPip
  • Group: Retired/Inactive Moderator
  • Posts: 5,414
  • Joined: 22-September 06
  • Gender:Male
  • Location:Dub Town, IN
  • Brigade Name:GHOSTINTHEWOOD AKA SERAPH

Posted 13 May 2007 - 07:56 PM

View PostHaunted Hunter, on May 13 2007, 07:53 PM, said:

Well, we play private land and usually don't cap at 15bps. 400-500 shots per game is common place for some. So longer games may easily reach even higher. Several people even bring their own scuba refill tanks for their HPA. So, I'm not really exagerating all that much.

Exageration is associated with things that are not/over the norm.
<a href="http://www.specialopspaintball.com/brigade/member_view.asp?id=3077" target="_blank"><img src="http://i23.photobucket.com/albums/b392/Serapiel2/GITW1.jpg" border="0" class="linked-sig-image" /></a>
Guerillas arent endangered, they're just hard to find...sXe
"I dont think you're supposed to call you're girlfriend a n00b..." ~ robin 1:20pm 12/24/08
<3 robin
<a href="http://www.makeittosunday.com/" target="_blank">http://www.makeittosunday.com/</a>
(22:08:48) T-Freak : hey dont laugh at me...im just a dumb pentacostal morman
0

#25 User is offline   White_Widow 

  • ALL DAY!!!
  • PipPip
  • Group: Members
  • Posts: 64
  • Joined: 28-February 06
  • Gender:Male
  • Location:Michigan
  • Brigade Name:White_Widow

Posted 14 May 2007 - 03:36 PM

View Postblackraven64, on May 9 2007, 11:30 PM, said:

if you were to send most of your players to one side the other team will most likely tear apart your weak side and then take over the stronger side with the new angles and positions.

Also the only time I would dry-fire on purpose is when i'm out of paint.Even then any smart player would soon figure out that you're not shooting paint and bunker you.

One of the most important things in a game of speedball is the break.Always have around 3-4 guns up off the break and attempt to take all the key bunkers.From there you just need to snapshoot and move up when you get the oppurtunity to.



What would you consider all of the key bunkers?
0

#26 User is offline   HeadshotPhantom 

  • Rockin', Cockin', and Class Stockin'
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 3,028
  • Joined: 22-September 06
  • Gender:Male
  • Location:Lexington, SC
  • Brigade Name:HeadshotPhantom

Posted 14 May 2007 - 04:00 PM

Wide bunkers or bunkers far up the field. Snake, dorito side if there is one, any bunker that gives good angles on the opponents. For instances, I play dorito side in tournaments. Dorito side is usually the tape opposite the snake with large and small doritos spaced closely. Around 7' apart. I usually hit the first or second one depending and move from there. Since you can make it to the next bunker in a hop, skip, and a step, it allows me to gain ground and angles on my opponents. I can also lock down the whole field as long as I have someone watching my tape when I get to the fifty. I can watch my own tape, but I can lock the entire cross-field down if I don't have to worry about getting bunkered. That's basically from snake to that back corner opposite of me all the way to home and then some. Including the X on x-ball fields and the center bunkers.

This post has been edited by HeadshotPhantom: 14 May 2007 - 04:05 PM

0

#27 User is offline   ghostinthewood 

  • ELITE Member
  • PipPipPipPipPipPipPip
  • Group: Retired/Inactive Moderator
  • Posts: 5,414
  • Joined: 22-September 06
  • Gender:Male
  • Location:Dub Town, IN
  • Brigade Name:GHOSTINTHEWOOD AKA SERAPH

Posted 14 May 2007 - 10:08 PM

View Postghostinthewood, on May 9 2007, 09:05 PM, said:

How much depends heavily on the situation. My friend and I often will run the full length of a speedball field at the beginning of a game, but thats very situational. General rule of thumb though is 3 seconds. If you can get there in 3 seconds, then you can probably make it. Thats general rule of thumb though. Its probably less now with a capped, but steady, 15bps standard.

Paintball is a lot about territory and angles. Woods we think of hills, brush we can hide in, bases with props, etc. Speed has bunkers that have specific purposes as well, but its more on angles. Thats why its important to walk the field. You have to know where you can get blindsighted and where you can blindsight others. If you have to move, what area would force you to move the most and wheres a bunker that has a good angle, but is fairly close.

Aggressiveness is a double edged sword. There have been a lot of games where a team has just ran at us and we've laned them off the break. Othertimes teams will get comfortable in the and we'll take the whole field.

A good example, and one I just love thinking about, is this two on two. My best friend and I vs. this guy who acuses me of cheating and his friend (whos cool). My friend stayed back and so did his, we were both taking up the same side of the field. I went just past my 30 and he was going to try and slide into the 50. Right before he got there my friend laned him out and right before he started his actual slide until he called himself out we were bother on him. His friend didnt see us. I ran up and took the 50 and posted up on his friend and my bud took off from our back right, to theirs and shot him out. Total game time, 25seconds. Of course theres a huge teamwork factor involed too. We have worked together enough we know what each other will do and such so once I took the 50 my bud was already on his way.

So in a nutshell, just play ball.


So again, its not about what type of bunkers per se, just the angles they hold.
<a href="http://www.specialopspaintball.com/brigade/member_view.asp?id=3077" target="_blank"><img src="http://i23.photobucket.com/albums/b392/Serapiel2/GITW1.jpg" border="0" class="linked-sig-image" /></a>
Guerillas arent endangered, they're just hard to find...sXe
"I dont think you're supposed to call you're girlfriend a n00b..." ~ robin 1:20pm 12/24/08
<3 robin
<a href="http://www.makeittosunday.com/" target="_blank">http://www.makeittosunday.com/</a>
(22:08:48) T-Freak : hey dont laugh at me...im just a dumb pentacostal morman
0

#28 User is offline   Cody Pain 

  • Hitman
  • PipPipPip
  • Group: Members
  • Posts: 273
  • Joined: 15-April 06
  • Brigade Name:Majorcodypain

Posted 14 May 2007 - 10:18 PM

View PostHaunted Hunter, on May 12 2007, 07:59 PM, said:

One ball can eliminate you as easy as 10 or 20. Speedballer massive fire tactics in woodsball will just use up ammo and air quicker. Snap shoot, move, when they are reloading. Spread out and make them shoot in multiple directions. Let's see, 20 bps will empty a 200 round hopper in 10 seconds. They can go through about 1000 shots before running low on air. That's less than a minute you need to avoid their fire. With that calculation, they just have to slow down and not shoot as fast. They'll settle down to burst very quickly in anything more than a 2 minute game.


solution to your calculations: carry more paint. I speedball and woodsball. And i usually end up using my speedball gun in woodsball just for fun. And i play as a dagger with the firepower of a heavy gunner. And speedballers dont just waste paint we fire that much paint so that r front guys can move up with out even being shot at. It is all a big game of strategy. But paintball is paintball, and this argument will always go on...just like skiers and snowboarders. We are all out there for the same reasons, but we still dnt get along. . .
0

#29 User is offline   Buckfrenzy 

  • Senior Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,269
  • Joined: 30-March 06
  • Gender:Male
  • Location:Tulsa, OK
  • Brigade Name:Buckfrenzy

Posted 17 May 2007 - 09:29 AM

One ball cannot eliminate a player as easily as 20, or all pro players would be weilding pumps.
Proud member of Shogun PSP and Jolly Green.
JOLLY GREEN
BUY MY PUMP
0

#30 User is offline   P 1 IVI P 1 N G 

  • Team Stealth Commander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,722
  • Joined: 20-August 06
  • Gender:Male
  • Location:Clinton, NJ
  • Brigade Name:P 1 IVI P 1 N G

Posted 23 May 2007 - 09:56 AM

25 BPS? I'd be more scared of this.

-Andrew
Every time somebody shoots at someone who isn't wearing a mask, someone drowns a sack of puppies.
Every time somebody purposely overshoots someone, a dolphin is harpooned and eaten alive.
Every time somebody wipes, a family of bunnies gets run over by a Steamroller. That's why they have to reproduce so fast. Theoretically, that's how dinosaurs became extinct.

Team Stealth Official Site---HEMOG
0

Share this topic:


  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users