Special Ops Paintball: Tactics and Marker Selection - Special Ops Paintball

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Tactics and Marker Selection self control? Rate Topic: -----

#16 User is offline   BlueDragonX 

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Posted 08 May 2007 - 11:59 AM

I have the ability to shoot gobs of paint with my E-Mag but I do not find that this makes me any less aggressive as a player. Even in speedball I post up faster than anyone else I play with. I don't think I moved quite as much when I used my A5. But perhaps I'm just improving my game overall >8)

In short, I don't think the marker has much bearing on your play style as long as you're willing to let go of the notion that the marker makes the player while you're on the field.

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#17 User is offline   Foil 

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Posted 08 May 2007 - 06:28 PM

I've got an old 98c that I use with a depressed hopper so around 180 as opposed to 200 shots, and two 100 round pods. I keep air on gun currently and feel I've come to a very happy medium between RoF and tactics. My gear load is light enough for me to move/crawl effectively and the 98c can keep up with most folks. I am not a fan of e-triggers, yes in part because they throw so much paint they give even us daggers pause when advancing, and because its one more thing that can go wrong with your marker. In the end though its up to you. If you feel you can infiltrate a Tippmann double trouble and 1000 rounds of paint go for it, you'll certianly give your opponents a surprise when you do open up. ;-)
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#18 User is offline   Jonas 

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Posted 12 May 2007 - 08:28 AM

I use a 98cp, partially because i'm broke, and partially because it's a GREAT gun. I think it is probally one of the best guns for a tippmann dagger because it is lighter then the x-7 and a-5, and it has a slimmer design (A bar with handles)
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#19 User is offline   Faulty Logic 

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Posted 15 May 2007 - 01:15 PM

When I had first gotten an E Grip for my A5 I went through the same sort of ordeal. Shooting more paint, moving less.

Ramping at 13 BPS didn't do too well, shots weren't consistent nor keeping accuracy. It was just a waste of paint.
I found I played better just keeping it at Semi-Auto, less paint, which isn't a problem. And I moved more, I don't know
why I moved more, I just had that thing in my head saying you have to Ramp when using my E Grip.

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#20 User is offline   Seance 

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Posted 18 May 2007 - 11:14 AM

I think everyone has good points. I myself enjoy having the option of shooting at a high rate of fire if needed. Though I agree that this isn't usually what is required from the dagger position. It's more about self control and (through practice) knowing not only when to shoot but how much.
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#21 User is offline   LouDaGr8 

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Posted 19 May 2007 - 03:57 PM

i personally use a tippmann 98c with 14 inch barrel and red-dot sight.

I also leave my air on for one less thing slowing me down on my pack for the 1st sprint

the amount of ammo i carry depends on the game im playing. If the games gona be bunker warfare ill carry more pods (2-3 plus a hopper full) as opposed to less (1 plus a hopper) for games where im gona need less shots to give cover fire.



one other note about how i play dagger is that if theres a chance ill work around the back of the opposition and blow a hole in them dagger style. sort of like a dagger sniper :laugh: so stealth and mobility is one of my greater worries.
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#22 User is offline   Rip 

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Posted 28 May 2007 - 05:59 PM

I love having an E-grip and an APE magnetic trigger on my gun. So I can take nice single shots, but speed is there when i want some. And I don't find myself any more stationary with this setup.
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#23 User is offline   thebostinian 

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Posted 04 June 2007 - 05:28 AM

i agree that having a gun that can throw tons of paint isn't necessarily a good thing for a dagger to carry, but if you can find your comfort zone with the 'cockers trigger, i think you'll have a nice balance.
then again, i'm not a huge fan of the a5, but that's just me. i'm a cocker whore :ghillie:

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#24 User is offline   The Scout 

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Posted 11 June 2007 - 06:41 PM

I agree, haven't seen any players more aggressive than pumpers.
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#25 User is offline   Lancer X 

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Posted 13 June 2007 - 08:46 AM

View PostBlueDragonX, on May 8 2007, 02:59 PM, said:

In short, I don't think the marker has much bearing on your play style as long as you're willing to let go of the notion that the marker makes the player while you're on the field.


Totally agree. I happen to play with a DP Fusion, but I'm typically in semi mode and you won't hear me shooting any faster than I could with a stock 98C. Accuracy>firepower in my book any day. (Or maybe I'm too cheap to buy paint...) :P

The reason I went with the Fusion was simply that it could do pretty much anything I needed it to right out of the box. Need me for cover fire for this game? OK, that's what 15bps auto is for. :(

I don't think a fast marker wrecks your Dagger game - simply set up the marker for that game's requirements.
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#26 User is offline   The Stuntman 

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Posted 13 June 2007 - 01:31 PM

Ive been using an Ion for a few years now, and find it nicely balanced for Dagger-related tactics. I like having the option to throw God-awfull amounts of paint if I want to - which is rarely, but it better to "have it & not need it than to need it & not have it". ;). Its not uncommon for me to slip thru the lines & suddenly find myself alone & badly outnumbered, in which case fast shooting can become important.
But I havent noticed much change in my overall playing a style when I switch to a pump either. In fact I pretty much play the same way regardless of what equipment I happen to have at the moment.
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#27 User is offline   ghostinthewood 

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Posted 14 June 2007 - 11:28 AM

You know what, I think it does effect your style. Not a lot or anything but it does effect your style. The reason. your more confident. If you have a marker that your used to playing with and you enjoy using (doesnt mean its top-of-the-line) then you will play your style. I'm pretty methodical when I play. I check out all the angles, trick everyone thinking one way and I go another. However, I recently had to use a 98 and I broke a lot of paint because I was shooting too fast with brittle paint and a gravity hopper. I ended up getting out twice, once by a new guy. The reason being was becaues I had to get up close and set up for a bunker everytime to make up for my loss of snap-batteling abilities.
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#28 User is offline   The Stuntman 

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Posted 14 June 2007 - 01:50 PM

View Postghostinthewood, on Jun 14 2007, 11:28 AM, said:

You know what, I think it does effect your style. Not a lot or anything but it does effect your style. The reason. your more confident. If you have a marker that your used to playing with and you enjoy using (doesnt mean its top-of-the-line) then you will play your style. I'm pretty methodical when I play. I check out all the angles, trick everyone thinking one way and I go another. However, I recently had to use a 98 and I broke a lot of paint because I was shooting too fast with brittle paint and a gravity hopper. I ended up getting out twice, once by a new guy. The reason being was becaues I had to get up close and set up for a bunker everytime to make up for my loss of snap-batteling abilities.

I see what you mean & generally speaking you're quite right, but it doesnt quite work that way for me personally.
It a combination of 2 factors:
First, I played for years with pumps (semis weren't around yet), so Im' very comfortable with that level of technology. I dont really have to consiously think about adapting my style when I go pump these days - the patterns are just hardwired into the paintball section of my brain (you can tell because when I tell war stories I still make the pump-motion with my hands while talking, even if the story Im telling didnt have any pumps in it....Old habits die hard :unsure: ).
Second, I have always played a risky, aggressive game (NOT very methodical), and rarely worry about one of my hare-brained schemes turning out badly. Im not always successfull, but my basic MO doesn't change: engage the opposition at close range, probe for a weak spot in the defence, keep moving, punch thru & attack fast & furious from the flanks/rear. My style is based more on movement & angles than on firepower anyway.
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#29 User is offline   ghostinthewood 

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Posted 14 June 2007 - 11:00 PM

See I like to snap battle because I normally have an davantage over somone like that. I'll shoot over a bunker and hit the far side of somone else's bunker and take off the other way leaving them totally exposed. They cant see the bunker where I started from so it gives me that much more of an advantage when I make a move. I can use any marker, but I have to adapt, like I said. One of my friends sounds like you though. He sees an opening and hes there.
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#30 User is offline   8-Ball 

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Posted 15 June 2007 - 02:55 AM

I pretty much agree with Stuntman.

I've played with everything from pumps, 98's & A5's and Ions and now with a Shocker.

Pump will definitely help your game! Not because of the "they're more accurate" issue, but because they force you to concentrate on when you move and in paying attention to your ammo/air situation while you play. Nothing more embarrassing than popping out for a clean kill after you've snuck your tail acroos the field only to find out you forgot to dump a ten round in or change your CO2. LOL

Here's the deal you have to remember...as a Dagger more than others only because we find ourselves fighting on our own more so than other positions...is this: You MUST play according to the equipment at hand. Meaning realize you can only lane or suppress with a pump for so long...8-10 shots...Autotrigger ROCKS!

Mechanicals like 98's and A5's without R/T or E-grips will only give you about 8 BPS max. Learning how to time when to start sweet spotting your opponents intended bunker can greatly increase your chances of eliminations when you can't throw ropes.

The Ions, Shockers, Mags and Cockers, IMO, are the best Dagger platforms. And here's why:

1) They are relatively light and low profile markers (single tube design).

2) are typically very accurate, consistent markers.

3) They play well as either a snap shot, suppressive or single shot marker all without any adjustments.

I play to what I fweel the situation at hand calls for. What Imean is, sometimes I need to use stealth and one or two well placed shots. Other times I need to provide my own "cover fire" and joust for a bunker. other times call for a bunkering move and yet other times I buy time by snap shooting until I get support and gain more angles on an opponent. Realizing what will work best and knowing how to execute it well is what separates the players from the guys heading to the DZ. :P

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