What frustrated me to no end when I first started playing was on this one field called "Main Street" at my local field...I trusted the experienced players with their full automatics that said: "This field is too big when there are this many people, so we usually enforce the rule you can't go outside the town."
Seemed reasonable enough, I'd never played it. This was just walk-on play, keep in mind - no objectives, just elimination.
So, layout: basically, it's 12 buildings lined up in two columns of 6 with a thick street in between the two rows, as well as a crossroad in between the third buildings up and the other side's third building. The difference is, the doors at the third building of each side are straight across from each other, and so is the door at the rear of the third building. They all line up, so effectively, you can cover the entrance to the third building from the entrance of your third building.
Windows only face the middle street (not the opposing team's buildings), except for a couple that face the "outside" of the town.
However, as you can guess, the centre street of the town sucks for cover - there are like, 2 cars in the centre (in between the two 'third' buildings....
Here's a crappy picture to illustrate (no, that isn't all the doors, windows, or cars). Rectangles are buildings, parallel lines are doors, triangles are windows, circles are cars. And yes, there are some second floor windows as well (though I hate using them as there is only a single staircase down and it's just a platform, not a whole other floor - someone comes in the building I'm not gonna risk my neck trying to ride my butt down the stairs)!
Essentially, I learned (when playing this way) that the best way to have any chance of winning was to get to the third buildings first. From there, they can't effectively move up further and they have a hard time shooting back. If my team didn't make it there first, I wasn't very practiced at snap shooting yet so I couldn't do much from there, and our only hope was coordinated teamwork. LOL, not likely to follow me at that point
Essentially, it turns into a bunch of rentals hiding and shooting from their hiding spot unless the outsides are open because it just turns into people wasting a lot of paint without hitting anything - if we open up even 3 feet along the outsides though, I can flank much more effectively. I do it with my Phantom all the time now, and if I'm hit because there's no cover on the sides, then good on them for checking their flank.
The frustrating thing is that's how people with full-auto like to play it - sides closed off.
EDIT: In scenarios though, totally agree. There are several angles of attack and other maneuvers possible, it's just in games like this the bounds are so close together it becomes people just sitting tight and waiting for someone on the other team to get hit so you have a chance to move up.
Essentially, if "camping" is a means to an end-goal of covering someone's advance, sure, it's a fair strategy...if you're camping for the sake of sitting there so there's little risk to yourself because you just want kills without effort or skill...that's a different story.
This post has been edited by cdrinkh20: 13 November 2010 - 12:38 PM