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Canister Objectives another Poll Rate Topic: ***** 1 Votes

Poll: Objectives (52 member(s) have cast votes)

Air Stike

  1. Yes, I like it (38 votes [74.51%])

    Percentage of vote: 74.51%

  2. No, I don't like it (13 votes [25.49%])

    Percentage of vote: 25.49%

Dirty Bomb

  1. Yes, I like it (30 votes [58.82%])

    Percentage of vote: 58.82%

  2. No, I don't like it (21 votes [41.18%])

    Percentage of vote: 41.18%

Power Play -

  1. Yes, I like it (27 votes [52.94%])

    Percentage of vote: 52.94%

  2. No, I don't like it (24 votes [47.06%])

    Percentage of vote: 47.06%

Instant resurrection

  1. Yes, I like it (45 votes [88.24%])

    Percentage of vote: 88.24%

  2. No, I don't like it (6 votes [11.76%])

    Percentage of vote: 11.76%

Vote

#31 Guest_PaleRider_*

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Posted 08 December 2007 - 07:42 PM

Quote

at least someone has to SHOOT my bunker to eliminate me with a LAWS, or have their grenade splatter me, or get close enough to throw the Air Strike now. I mean I've even mentioned my "discontent" to Sclooby about the DB.


If it's splatter or paint you want, we could give the refs a few T-8's and anyone who walks past the DB kill zone gets shot in the arse by a ref.
:( :laugh: :laugh: J/K
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#32 User is offline   Lomarandil 

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Posted 08 December 2007 - 09:15 PM

Ed, man, you crack me up.. That's exactly what I was fishing for you to say... I don't mind playing devil's advocate once in a while either... :happy:

Well put man.. between you and Curtis, I can't stop laughing... :D
Ian

This post has been edited by Lomarandil: 08 December 2007 - 09:15 PM


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#33 User is offline   ThirdI 

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Posted 10 December 2007 - 01:11 AM

View PostPaleRider, on Dec 8 2007, 06:42 PM, said:

Quote

at least someone has to SHOOT my bunker to eliminate me with a LAWS, or have their grenade splatter me, or get close enough to throw the Air Strike now. I mean I've even mentioned my "discontent" to Sclooby about the DB.


If it's splatter or paint you want, we could give the refs a few T-8's and anyone who walks past the DB kill zone gets shot in the arse by a ref.
:ghillie: :laugh: :laugh: J/K


I am 100% interested in that idea! I know we've got 3 or 4 Tac-8's that we could designate for the DB :)

AirStrike: I can understand the comments about it not being much of an advantage if you already have a LAW on your team. However, think about this, if you have a LAW on your team, you obviously consider it to be advantageous. Now, you were just handed a one-shot LAW. The current rules only allow 1 LAW launcher per team. Pick up the Airstrike objective and you now have 2.

Power Play: Thank you to everyone for considering how difficult it may be to ref this. However, after talking to ILF who ran one of the deadboxes in Utah, we came to the conclusion that it is VERY easy to ref this. When a team enters the DB at the beginning of the game, EVERY player has to get their name on the board whether they're going in on the break or they're an alternate. This means that the dead box ref will always know how many players are supposed to be in the DB after a reinsert. It's easy to do a headcount after the post-PP reinsert to make sure there's only 10 on the field again.

Instant Resurrection: The only time this will be a major advantage is if a team is getting hammered by their opponent. In that case, it will simply give them a fighting chance against a team they're already losing too. That advantage likely won't get used anyway until either a) their opponent drops an airstrike on them right off the break or B) it's 5 minutes or less to the next reinsert which means you get your 5 players back for a whole whopping 5 minutes which isn't much.

I think that, with a couple clarifications (i.e. red zones and the DB/AS), this all sounds pretty good.
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#34 User is offline   splata 

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Posted 10 December 2007 - 04:10 AM

I dont know exactly how your Instant resurection works over there. But here in Australia (ASPPL) our instant resurection cannister contains 5 (we have 7 players on the field) extra arm bands of a third color

The commander then hands these to the players he wants to, the way they work is when a player gets eliminated he pulls the arm band off and calls in a loud voice instant resurection! he is then allowed to play on.... however if he does not call that within 3 secs of being hit he is eleimnated and must go the dead zone.

It doesnt state in the rules but commonly if a ref is near and hears the calls he will get in there and wipe the player clear of hits.... these arm bands are good from the moment they are found to the end of the game, there is also no limit on how many 1 player may wear. Also if a player is hit, he does not have to use his instant resurection, he may proceed to the dead box, and use it after he respawns at the next 10 min (5 min for us) mark.

Just an idea that might be useful to throw into this conversation.
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#35 User is offline   Schloob 

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Posted 10 December 2007 - 06:09 AM

View Postsplata, on Dec 10 2007, 04:10 AM, said:

I dont know exactly how your Instant resurection works over there. But here in Australia (ASPPL) our instant resurection cannister contains 5 (we have 7 players on the field) extra arm bands of a third color

The commander then hands these to the players he wants to, the way they work is when a player gets eliminated he pulls the arm band off and calls in a loud voice instant resurection! he is then allowed to play on.... however if he does not call that within 3 secs of being hit he is eleimnated and must go the dead zone.

It doesnt state in the rules but commonly if a ref is near and hears the calls he will get in there and wipe the player clear of hits.... these arm bands are good from the moment they are found to the end of the game, there is also no limit on how many 1 player may wear. Also if a player is hit, he does not have to use his instant resurection, he may proceed to the dead box, and use it after he respawns at the next 10 min (5 min for us) mark.

Just an idea that might be useful to throw into this conversation.


We have beed doing it that way for the past 3 years but have run into a few challenges. So we are tying to come up with a method that is less subjective and without potential problems.
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#36 User is offline   splata 

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Posted 10 December 2007 - 06:31 AM

ahh ok, well that teaches me for not knowing the full story, lol.

anyway, some of these ideas you guys are kicking around sound good.
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#37 Guest_PaleRider_*

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Posted 10 December 2007 - 08:07 AM

Quote

I am 100% interested in that idea! I know we've got 3 or 4 Tac-8's that we could designate for the DB


8-ball, While the thought of being armed as ref, does have it's appeal (for "oh" so many reasons :D )

It may tend to elevate the aggression on the field if refs can shoot at players. I would have a whole set of engagement rules
for the refs and additional training. Hot gun, how close, how many times, where to shot them, safety, and the list goes on.

Don't think so. :)
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#38 User is offline   ThirdI 

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Posted 10 December 2007 - 02:30 PM

I was just kidding, Pal Rider, and I believe that 8-Ball was as well. I will definitely admit, after reffing 14 or 15 hours of play over 2 days, the idea of getting to whip out a pistol and shoot someone is VERY appealing, but we cannot ever cross that line between being a ref and being an opponent.

Now back to you regularly scheduled thread (and a good one at that!).
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#39 User is offline   Lament 

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Posted 10 December 2007 - 06:07 PM

Air Strike - Don't like it. I like the current method better, partially because I can't throw a football for garbage (That's why I shoot people :laugh: ), and it is basically giving the team 11 Nerf's to use, not 10. I like the idea of still calling it over the Ref radio, like it has been, but definitely give it a smaller radius. In Utah, one time, an airstike was used and took out people on the outer fringes, a second time, same field, it was used, in the exact same spot, and did not seem to have the same radius. Make it 30 feet, not 30 yards.

Dirty Bomb - Love it. Once you let a ref know where you placed it, the ref stays in the area to enforce it's results. I see many people using it on the Swing flag or the opponents flag, so it's not like you won't have a ref in that area to keep an eye on it in the first place. But I can see how many of us are there to play paintball, and we might move through an area (Bottleneck maybe?) with a DB in it, and get eliminated, and there isn't anyone from the other team nearby, much less even shooting anything at us.

Instant Resurrection - I like it. But I also like the idea of the current blue tape as well. Either way, I guess.

Power Play - At first, I liked it. But now, upon thinking about it, I'm not so sure. I don't like the random picking of people for eliminations, because it is one thing to be in an area where an AS is called. Another to get eliminated at random. And I can see how for some teams, the PP might be a moot advantage. At Oklahoma, for Finals, our Red team had 10 people. Our Blue team had 8. So....

Good ideas. I like them, it shows the League wanting to grow and evolve.


Shooting like there is no tomorrow. For all we know, there is no tomorrow.

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Team Forest Demons!!!
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#40 User is offline   Lomarandil 

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Posted 10 December 2007 - 06:23 PM

Now, what if for power play, instead of calling players out, that team would just be informed they could only reinsert enough players to have 8 on field at the next reinsert, instead of the full 10. If they could survive until the reinsert with 9 or 10 players left on field, that would continue (no players pulled to bring it to 8). That way the team using the Power play automatically gets a full 10 minutes of power play time, but without the ref staff having to pull players.

So if the team under the effects of the Powerplay has 10 people on field at the next reinsert, nobody inserts, all 10 remain.
If the team under the effects has 9 people, they keep 9, but no more can reinsert to bring it to 10
If the team has 8 people on field, they keep 8 and no body reinserts
If the team has 7 or less people, enough players reinsert to bring the number to 8.

Lo

This post has been edited by Lomarandil: 10 December 2007 - 06:26 PM


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#41 User is offline   Lament 

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Posted 10 December 2007 - 07:32 PM

Oh, that's good. I like that idea.


Shooting like there is no tomorrow. For all we know, there is no tomorrow.

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#42 User is offline   ThirdI 

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Posted 11 December 2007 - 12:41 AM

Good idea, Lo! That solves pretty much every issue there was with the PP!
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#43 User is offline   8-Ball 

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Posted 15 December 2007 - 05:45 PM

View PostPaleRider, on Dec 10 2007, 09:07 AM, said:

Quote

I am 100% interested in that idea! I know we've got 3 or 4 Tac-8's that we could designate for the DB


8-ball, While the thought of being armed as ref, does have it's appeal (for "oh" so many reasons :) )


Curtis,

I hate saying this to a ref, but are you blind dude? LOL

I never advocated arming the refs. You presented that idea and ThirdI was the one who made the above quote, not me.

Arming the refs would take all the fun out of shooting those bright orange targ...er, vests...by accident, yea, that's it...accident..."Sorry ref!!" :D B)


ThirdI,

As for a DZ ref keeping count in the DB...
1) I've played several qual's...Oregon AND Finals this year on Caen, for example, when we never had a DZ ref. Some never kept tally of the board, they left that to the players. And you still have the issue of keeping track ofthe extra armbands that would now have to be issued and retrieved after 1) every insert and then 2) after every game. And then what happens if the Power Play is suppose to be good for ONLY 10 MINUTES, who is going to go run all over the field to pull those two extra players? What if one of those "Power Players" is a sniper like JC Cooley and he can't be found...and then continues to play for longer than his allotted time...either intentionally or not? How does a simple head count in a DZ fix all that?

And why do so many players feel the need to "outnumber" their opponent think this would make the game fun? for who...only the team with the advantage from what I see. The only way I see this being FAIR for BOTH sides is by bringing 2 players out of the DZ as an IR, so that you never have more than what is suppose to be on the field at one time anyway.

I'm trying to look at it from the "losing" side.

1) I NEVER want to be told randomly that I can not play or have to go into the DZ. I pay TOO much money to sit in the DZ more than I make myself by my own stupid mistakes.
2) I NEVER want to be told I CAN'T go in because of some stupid rule saying 10 of us can't play...again we all spend too much money to be made to sit in the DZ. We pay to play...make the rule so it let's the 10 we PAID for be able to play, yet not MORE than 10 that the other side PAID to play against. Why is that such a hard concept to accept?

To me, this type of rule exemplifies "Sportsmanship"...by giving EVERYONE a "Sporting" chance to play...fairly.

Lo, that's a great idea!

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#44 Guest_PaleRider_*

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Posted 16 December 2007 - 04:46 AM

View Post8-Ball, on Dec 15 2007, 05:45 PM, said:

View PostPaleRider, on Dec 10 2007, 09:07 AM, said:

Quote

I am 100% interested in that idea! I know we've got 3 or 4 Tac-8's that we could designate for the DB


8-ball, While the thought of being armed as ref, does have it's appeal (for "oh" so many reasons :) )


Curtis,
I hate saying this to a ref, but are you blind dude? LOL
I never advocated arming the refs. You presented that idea and ThirdI was the one who made the above quote, not me.
Arming the refs would take all the fun out of shooting those bright orange targ...er, vests...by accident, yea, that's it...accident..."Sorry ref!!" ;) B)


:wacko: Whoops, I did miss the quote. Sorry dude. But if that the worst call I make this year...I'll be doing great. ;) :laugh:
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#45 User is offline   ThirdI 

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Posted 16 December 2007 - 09:22 AM

8-Ball, we'll have to agree to disagree on the Power Play idea but, either way, we'll both play and/or ref according to the final rulebook. As far as pulling the 2 extra players, the team would be responsible for making sure they were back down to 10 live players at the time of the reinsertion, per the original concept (as I recall). The only time a ref would have to pull anyone would be if they had too many on the field at which point it would be a penalty and a ref would simply pull the player nearest him.
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