Special Ops Paintball: New position. Grenadier - Special Ops Paintball

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New position. Grenadier What do you think? Rate Topic: -----

#16 User is offline   Deus Ex Machina 

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Posted 16 June 2007 - 09:09 PM

I laughed.

Anyway. Grenadier would be fine, if they made reusable grenades.
A hammer is a one time investment.
You buy a hammer, you have a hammer, plus your regular paint.

You buy a grenade, you throw a grenade, you have no more grenade.
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#17 User is offline   Ace-014 

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Posted 16 June 2007 - 09:19 PM

Well like I said it would kinda be in the expensive catagory.
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#18 User is offline   Ace-014 

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Posted 16 June 2007 - 10:49 PM

Well you know, I guess it would be really expensive.
lets see, assuming a grenade is about 5$ so...
5
10x
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50$ dang! for 10 grenades!

5
20x
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100$ snap! ya I guess you would only want a grenadier for certain games. but still, a grenadier would be really usefull.
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#19 User is offline   Ghostwolf GRU 

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Posted 17 June 2007 - 01:46 AM

Actually, I was thinking alot about this position myself, but with a few details...

Light Grenadier: Someone who uses hand-thrown grenades only. Position patch shows guy throwing grenade in classic "little green army men" stance. Position field name: "Sling"

Medium Grenadier: Someone who uses M79-style "bloop gun" launcher to put paint grenades or "grapeshot" loads downfield. Position patch shows guy kneeling with bloop gun firing. Position field name: "Crossbow"

Heavy Grenadier: Someone who uses M72 LAW type launcher to fire "rockets" downrange. I know that this is basicly what the Tank Killer position does, but in effect, H.Grenadier would supplant Tank Killer. Position patch shows guy kneeling firing LAW or Panzerfaust. Position field name: "Ballista"

Also, I have a few suggestions for changing the names of a couple of positions to bring them in line with all the other "weapon themed" position names (ie., Dagger, Sabre, etc). If one of the great wise sages of this forum would enlighten me as to where exactly I should post these suggestions, I would appreciate it. I wouldn't want to offend the easily offended by mis-placing my post! :P And, as I feel that these are valid suggestions that deserve to be pondered by the "Powers That Be", I would like to put them where "They" will most likely see them.

Lastly, I would like to comment about the propensity of certain people to "flame" others who are using the creative side of their brain to envision new ways to make the scenario side of our sport more... well, creative and individual. I'm sure that very early in the history of paint-warfare some mad scientist type came up with the absurd notion of bolting two markers side-by-side and running them off a common crank. Inspired by their vision of a paint-spewing Muppet-chewing death machine, they said to a nearby collegue "Duuuude! What about a Double Trouble!", to which his mentally moribund collegue replied "Blah blah blah.... too expensive!.... blah blah blah.... too heavy!..... spew spew spew.... nobody would ever.... etc. etc. ad nauseum..."

I, for one, have been dreaming about DTs ever since the first time I got mowed down by one at The Hunt For The Cure @ SplatTag (my first scenario game). And I am proud to say that not only does my team have a classic A5 Hammer in tow, but that I am very near to building my own DT out of a pair of Piranha EVO LCDs which will either be called "The D'EVOlver" or "The Natural Selector" or "Darwin's Law"... I haven't decided which yet.

My point being, just because you may not be inclined to use "high-speed gear" on the field of combat, or see the point of a certain idea such as a new position, doesn't mean you need to go Neanderthal on the person who's idea it was. Show some integrity and character. State your point or air your questions of validity in such a way that you don't trash the author of said idea. The idea here is to have a mature exchange of ideas by which we further our beloved sport. If that maturity level eludes you, go hang out on PB Nation with the rest of the chest-thumping 13 year olds.

Mind you, I'm not calling out anyone here, I'm just saying that the spirit of SpecOps is Honor, Sportsmanship, and Innovation. We either actively work to raise our standards and everyone grows and prospers, or we passively slide into the collective quagmire of "gangsta culture" and the inevitable death of our sport in spirit if not in numbers.

I now yield the soap box...

GW

This post has been edited by Ghostwolf GRU: 17 June 2007 - 01:49 AM





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#20 User is offline   deltasniperman 

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Posted 17 June 2007 - 06:50 AM

In them ilitary, aren't grenadiers the guys who shoot the the 203's. Or aret hey the 203 gunner's, oh well that's what a grenadier really is.
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#21 User is offline   Maverick_07 

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Posted 17 June 2007 - 08:35 AM

Hey Ace, I told you TREE FITTY would be hear. This really is an old topic for all those Special Ops groupies out there that just stick themselves to the Special Ops way of playing the game. Truth is, and I've said this before, Grenadier is just to real for Special Ops, so screw them if they don't want one in the line-up because we can have all the Grenadiers we want! We can be a grenadier as much as we want.... :P
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#22 User is offline   prophet_subgenius 

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Posted 17 June 2007 - 03:20 PM

O.K. Grenadier. Fullfills role of dagger in most of game. He specificaly spends time training to perfect the grenade run. (practice with a softball throwing high arc throws either under handed or over hand into a barrel or something similar. Law enforcement trains grenade tossing underhanded.) Always carries multiple grenades. Grenadier probably carries a pistol so when on a grenade run he can shoot a light of hand weapon while preparing to toss with on hand grenade. Needs to practice off hand shooting. Grenade costs are always there but by teaching this guy when to use his grenade and not letting him waste his grenade or himself, his specialist training wil enhance his value to your team and your ability to win.
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#23 User is offline   platinum marksman 

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Posted 17 June 2007 - 05:34 PM

Hmm question...why not just put a couple grenades on each player that way you don't have to call in a specialist. Or just out fit your medium riflemen with some grenades. I disagree about using a hammer or Broadsword for the position, why would the guy at the back of the firefight use grenades? If hes concentrating on coverfire when will he use a grenade? I think a medium rifleman makes more sense, since he will be close to or in the firefight.
I think SpecOps hasn't had an intrest in this position because you put some grenades on any positon and you have no need for the position. Besides your already carrying grenades why deprive yourself of that option just so another guy can carry the grenades? Tactically this position makes no sense.
Oh and sorry to rain on your parade but check the scenario positions...this has been around for awhile...

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#24 User is offline   TREE FITTY 

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Posted 17 June 2007 - 06:45 PM

THATS MY POINT
everyone carry 10 grenades and your set. The position, sure, giving someone tremendous firepower is awesome, but the position itself conatins no true jobs that are needed on the woodsball field

Here is my final statement in this topic... Grenades=Exotic woodsball weapon, therefore Grenadier=Exotic position.

did I die for a second there?...
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#25 User is offline   Saifoda2 

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Posted 17 June 2007 - 07:09 PM

Hey -- I'm a grenadier in the National Guard but I'm busy at the moment -- I'll get back to you ASAP.
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#26 User is offline   shadow_772 

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Posted 18 June 2007 - 10:46 AM

View PostFontain, on Jun 16 2007, 04:15 PM, said:

Must Resist urge to FLAME..... ahhhhhh..... its not even in the right section!

That made me LMAO.

Grenadier, It would be a EXPENSIVE position as said, but I think it is one of the only good choices for a new position.

You also would want a marker with you, mostly so you could mount a nade' launcher on bottom. Or buy one of the six shooting thingys from rap4.

I agree with Tree Fitty though. It is not NEEDED, but it would be cool to play. I wouldn't want to play it every game though...

This post has been edited by shadow_772: 18 June 2007 - 10:50 AM

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#27 User is offline   Ace-014 

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Posted 18 June 2007 - 11:52 AM

View PostTREE FITTY, on Jun 17 2007, 06:45 PM, said:

THATS MY POINT
everyone carry 10 grenades and your set. The position, sure, giving someone tremendous firepower is awesome, but the position itself conatins no true jobs that are needed on the woodsball field

Here is my final statement in this topic... Grenades=Exotic woodsball weapon, therefore Grenadier=Exotic position.

Well actually a grenadier would be more usefull than you think. You see, not alot of people are going to want to carry 10 grenades each. A grenadier would actually be realy usefull against large sqauds of like 10 people against like 3. A grenadier would force the large sqaud to disperce for risk of being eliminated in multiples by sticking together. And if everyone just carries one or two grenades a peice and that situation of a large force comes up are you gunna want to call on different people to grenade the enemy and have to keep track who has grenades and who doesn't. And yes he would probably be in line with the sabers so he would be close to or in the fight. So a grenadier would be usefull
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#28 User is offline   Badmagic 

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Posted 18 June 2007 - 12:19 PM

Instead of a grenadier position what about a more general demolitions/explosives position instead? Someone who used any of the following or a combination of the following: large amount of grenades, paint mines, or rocket launcher. All of these are exotic weapons in paintball but are still used and it would be nice to designate a position to the person who specializes in the use of them.
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#29 User is offline   TREE FITTY 

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Posted 18 June 2007 - 12:53 PM

Me overexaggerating is a bad habit, Ace, no one carries ten grenades. Then again, if you want one person to carry all the munition, then get eliminated, that's cool too.
Sorry, couldn't resist, trying best not to flame.

A grenadier is more of a scenario position and a for-fun position compared the the already-established. I never come across any more people than I could handle myself with a marker, you know? A grenade can take a bunch of people out, but being realistic about the actual paint grenade, it might take out 2 or three at best, unless you got a really compressed and pressurized grenade. I mean no offense to grenadiers in the military, but in paintball, the position is too exotic to have a ranking in the woodsball system, unless a KEY POINT is made in the job description, like suppressive fire for broadsword and hammer, scouting and sniping for the sniper, commanding for a commander, etc. Again, I second my first notion of just adding a tag to the end of any position

For example, I am a Commander-Grenadier. All I do is right there in the name. You are a Sabre Demo Op. Right there, name describes it. This guy is a Hammer Driver, right there, suppressive fire and is assigned to driving any vehicles.

We don't need more positions, we just need a more accurate way of describing what they do.

did I die for a second there?...
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#30 User is offline   prophet_subgenius 

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Posted 18 June 2007 - 01:10 PM

That was kind of my point. A player (I prefer daggers because of speed and an already light kit) takes a little extra time and gets good with grenades. He doesn't need to carry a gack load of grenades. When at a scenario every member of my team carries grenades, only a couple use them on a regular basis but the others hand off to those who do use grenades regularly. I notice that grenades are at their best when pressing the enemy base as the enemy tends to compress. One base at a feild I play at regularly has a U shaped mega buker in front of the base itself. On three consecutive pushes on there base we forced the defence back into that wall where a single grenade yeilded 6 kills. My scenario home field has two pill boxes that routinely get packed with 6-10 players during a scenario and one well thrown grenade does the job. So............teach a player to be good with grenades, he then becomes a dagger-grenadier or saber-grenadier, he's not a waste of position/player in the game where the grenadier isn't needed, you have him when you do, and it's a happy day. Now my broadsword carries my rocket launcher or I do myself. The range of the MKX keeps the shooter out of harms way. My broadswords do carry the spare grenades for their squads as they are BIG guys who don't mind the extra ounces and don't lose speed that they don't have for carrying the extra load.
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