Becc, on Jun 8 2009, 12:29 PM, said:
Ive run into this problem before reffing, well one of them. People REFUSE to be split up. Usually we try as hard as we can to accomodate people. But where theres a speedball-type team of 10 people who want to be together, and 20 total players, the other 10 being rentals, it gets rediculous.
One other problem we run into on the field is two players who are ungodly good when paired together. They were in iraq together, are army buddies, etc. They refuse to play against/shoot each other, which I understand. This means whenever they play, it ends up being them plus maybe two against 15 to make the teams fair. Then the two people paired with them complain about how unfair the teams are. People have to understand- it isnt about numbers, its about skill of players. Those two are equal to 10 rentals, etc.
My Team went to Skirmish yesterday for the 1/2 price paint day. It was 13 of them (14 including me, taking pics) and it ended up being 13 on 26 or so because their skills level wasn't up to ours.
When Team practice occurs, Green and Blue squads split up and fight eachother...and then AAR to see what needed to be worked on. That's typical (I'd guess) for any scenario Team though. The thought of being a Team though, means they will stick together no matter what.
Krazy8, on Jun 8 2009, 02:19 PM, said:
Well, once they realize they are only hurting their team skills by not splitting up they will reach a level of skill and sit there.
Until they split up and start learning the strong and weak points of their team members they will never know hope to work together better.
I agree and disagree...but I know what you mean.
Our Green and Blue Squads act as "shock and awe" and "reinforcement" squads respectively. However, the members are fully aware of the other's habits and liitations. They do pick up where one lacks...or bow to the ability and can switch roles in heartbeats. That's what makes a Team good. It's about learning ALL the aspects of the game...and then being able to utilize all skills where needed. It's also about helping those underqualified [to meet those skills], into being able to fill those roles when needed. AARs are done by those observing the game...like me yesterday at Skirmish. On most fields we played on, I had the benefit of elevated positions to see the whole field. I took detailed notes about our member's actions all day long and made the first AAR to be read (email system...lol). The Team Captain gets everything I said and agreed with all of it. Even though the Team. just. TRAMPLED. the other side all day long (even outnumbered 2:1), they still made mistakes that only I saw and could move for corrections. Others on the ground, saw what they could and reported in on that info.
When Teams 'train' like that, it's hard to break that cohesion.