Special Ops Paintball: Engineer? - Special Ops Paintball

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#1 User is offline   BigAfro07 

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Posted 27 November 2008 - 06:46 PM

so i saw this thread and was reading other peoples ideas and thought what about an engineer. a guy who mixes the non-conformist rolls of demolition experts, tank hunters and drivers, (etc) and works more mechanically to ensure his teams victory. ideas? suggestions? criticism? please let me know.
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#2 User is offline   Scavies 

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Posted 29 November 2008 - 08:10 AM

Yea that has basically turned into the "scenario player" role. But it sure could use a name. The only problem is I don't know how SO could make money off of it unless they started making new landmines and scenario exotics.
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#3 User is offline   BigAfro07 

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Posted 01 December 2008 - 12:38 AM

some new and cheap land mines would be soo nice
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#4 User is offline   HOTCH 

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Posted 22 February 2009 - 09:32 PM

im anti-tank usually and when im reloading, i need somebody to give me a hand not only in keeping the paint off my chest but to help me draw, powder, and load my rockets. i guess an engineer would be a candidate for that position.
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#5 User is offline   I.K.E. 

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Posted 22 February 2009 - 09:53 PM

Deja Vu...I feel like I've read this before...:unsure: :happy:
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#6 User is offline   JackRock 

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Posted 23 February 2009 - 07:41 AM

View PostI.K.E., on Feb 22 2009, 09:53 PM, said:

Deja Vu...I feel like I've read this before...:P :D


Only about three hundred times...
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#7 User is offline   edtoro 

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Posted 22 September 2009 - 12:23 PM

I think an engineer would be a better candidate for the dude that drives the tanks, oversees its operations and is capable of field repairs... exactlly what the Engineering Corps in the Special Forces 18 Charlie do. In addition to the usual Boom operations
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