Armageddon:Rebellion March 21, 22 & 23 at White River Paintball
Posted 31 January 2014 - 12:43 PM
Posted 04 February 2014 - 01:35 PM
I think it is time for a taste of what is going on in March. This week we will be releasing the perks..... not all at once of course. There are three levels of perks that you are able to buy. The first level.....
• Medic – One player will receive a medic band. Player can heal infinite number of players for fifteen minutes.
• Rockets – A card with three rockets can be purchased for use on structures.
Be ready for the next level which will be released soon
SIT REP from Rebellion Commander:
Too all ballers. Come on out and help support me in my first command. I am so looking forward to this. Get registered ASAP. Lets Crush the rebellion
Posted 05 February 2014 - 06:40 PM
Posted 14 February 2014 - 10:38 AM
• The “Pinch” – Basher will launch an EMP, shutting down the opposing team’s Coms for 10 minutes
• Kidnap the General- This will allow one team to kidnap the other general for fifteen minutes. That general will not have any communication with anyone for those fifteen minutes.
Make sure that your on the look out for the third installment.
Posted 14 February 2014 - 10:39 AM
• Mercenaries – The commander can buy the allegiance of the Mercenaries for 30 minutes.
• Kidnap the Enemy – Remove an opposing player for 15 minutes of the game. You can only kidnap a player once during the weekend
• Double-Cross –When the mercenaries are under contract with the opposing team, the commander can use this perk to get the mercenaries to betray their contract. This perk will cost DOUBLE the contract with the opposing team.
Posted 14 February 2014 - 10:40 AM
There will be various pieces of Counter-Intel on the field. This Counter-Intel will provide you with information about the other team’s missions and objectives. BE CAREFUL! Not all of this Counter-Intel can be trusted! Your opponent will be leaving fake Counter-Intel out there as well.
Posted 14 February 2014 - 03:41 PM