We quickly skirted the ouside of the building, skipping the main entrances, which were 2 ramps a large main entrance. Each side of the Ghost town has 2 entrances that lead into the buildings. Most of my team were into the 2 side entrance when I noticed a half dozen or so players on the 2nd story in a corner room. They were looking towards the center section of the town, so I was unnoticed. I took a BT M-12 grenade, told the ref that was stnading next to me what I was going to do. I then threw the grenade through the door leading into the room. I told the ref so that we would make sure the ref in the room would eliminate anyone hit with paint. I moved into the building, where the rest of my team was. We moved up in a leap frogging style. The point man would move up to a point where he could fire on anyone in front of him. We made it to about halfway through the building when we ran into a corner where a number of the OPFOR were located. We were unable to eliminate any of the OPFOR due to the angles we were firing from but the same thing applied to them. I opted for another M-12 grenade. Again, the grenade cleared out the room. We quickly advanced.
At this point, we now had to pay attention to the windows. We were receiving fire from the opposite side of the field. When we came to a window we either moved past it quick or got into a crouch to move by it. The next corridor held a different challenge. There were several players down it but we could not move up. There were side entrances that had a small foyer. Players had gathered in them in groups of 2 and 3. At this point, I back tracked at went outside the building. There was a window at the end of the hallway. This window was at an angle, so I was firing into a 2-3 inch gap from where I was standing. I managed to eliminate 2-3 OPFOR before getting hit. I ran back to the reinsert area, cleaned off the hit, grabbed 2 more M-12 grenades and made my way back to where I had been hit. We were still stalled out, so I went back to the position I had before but I crawled below the window, made my way to the next door. At this point, I pulled an M-12 out, pulled the pin, and threw it in, clearing out another section. There were no more OPFOR in that corridor. We were now able to move under the reinsert of the OPFOR. We remained extremely quiet so as not to alert everyone overhead. The stomping of boots was almost deafening overhead and one of the ramps leading down to the ground level left us exposed, so we had to be that much more careful. We moved across to the other side of the Ghost Town where we started taking firing. As it turned out, it was one of our players. One member of my team stuck his arm out, flashing his arm band. We prepped a small team to assault the upper story. Right above where we were was a group of the OPFOR. I'm exactly sure how many were there. I pulled my last grenade and backed out and looked up. I had a perfect shot into the area directly above us. I told my team what I was going to do and had them wait until I threw the grenade. I threw the M-12 hard and my team took off. We quickly cleared the area and 10 seconds later the game was over and we had raised both our flags for 500 points per flag.
Now before you say smoke grenades would have been good, there's no way. The corridors are too narrow for that. Any smoke thrown would be as much of a hinderance as it would be beneficial. The defenders could just shoot away until the smoke cleared.
P&L Video This video will give you a good idea of the layout of the Ghost Town.
This post has been edited by Knightwolf16: 03 July 2008 - 12:41 PM