Special Ops Paintball: HDS Battles Bend, OR - Special Ops Paintball

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HDS Battles Bend, OR High Desert Scenario Rate Topic: -----

#1 User is offline   SilentWarrior 

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Posted 18 June 2010 - 04:47 PM

June Operator Game
Saturday June 26th 2010
Start Time 10:30 Hrs Briefing
End Time: Full Moon Midnight

1st Game & 2nd Game
Game Time: 1 Hour Time Limit
Game Type: 12 Bravo Combat Engineer – Escort
Bomb Sites: Town & Facility
Pentagon Start : Escort Team
Town Start: Indigenous Militia

2 Objectives for game points
Escort Team must start at the Pentagon to fight way to Town Fuel Depot.
Escort Attached 12 Bravo – Combat Engineer will arm explosive and assure execution.
Smoke indicates bomb has armed 3 or 5 minutes to detonation with start of siren alarm.
Defending Indigenous Militia defuses bomb then points are blocked.
Escort Team detonates Fuel Depot Site with Explosive for points, 50 points.

Escort Team will then fight way to flag room in the facility.
Escort Team will detonate a second explosive at flag room for 2nd objective 50 points.
Second Game – Switch Teams

Break for 1 Hr

3rd Game
Game Time: Till Bracket Is Reached
Game Type: 5 Man Teams Tournaments
City Limits: No Trenches Played , Far Road is off limits
Wild Card Team, Expect full auto rifles, knives, grenades, pistols around every corner.

After 5 man tournament details:
Winning Team Is Awarded For Achievement
Worst Welt Award – Voted By Peers – Random Prize

Break till Sundown

Night Game Prep before dark.
No Flashlights or glowsticks required

4th Game – Full Moon
Night Game: Cache Appropriation
Game Time: 1 Hour
Multiple Caches, Head to head for points
Pentagon Cache=MilSim Mike to spawn
Town Saloon Cache=Bomb set & Detonation
Facility Cache=Box to spawn

5th Game
Attack and Defend – Short Field Play

6th Game
Defend and Attack – Short Field Play

CO2 & Air will be onsite free courtsey of D's Hobbies
HDS will begin selling reserve amounts of paint on site. Please come prepared but be safe knowing you will be able to pick up 500 ct bags or a case of paint onsite. Thank the cooperation of D's Hobbies for making this possible! All paint sales proceeds will go to HDS to make our scene better!


We just confirmed a generator and lighting for the nightops in the town. Should make it pretty interesting with the new additions to the town and all the freshly dug trenches!

Make sure to pack a lunch!



In addition to Silents conformation.... I can also confirm 2 night game effects as well...... Should be a sweet 12+ hours of paintball! See you all there!

-Tone (TheOperators)


We are also working on having some sound effects in the town throughout the day\nightops!

Cmon SpecOps! Rally the troops!!

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#2 User is offline   The Bogie 

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Posted 22 June 2010 - 02:37 PM

Was hoping to throw this on my site for the weekend but field location/address isn't listed.

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