Special Ops Paintball: How do you take out a Convoy - Special Ops Paintball

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How do you take out a Convoy Taking down a enemy convoy while in movement Rate Topic: -----

#1 User is offline   ghostman 

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Posted 31 March 2008 - 05:26 PM

I hosting a game this weekend with a moving convoy involved(the main part of the game.) I was just looking for some suggestions/ideas on how you would disable and elimate the Opfor convoy.

My plan is to:
Have one of my guys up in a 2nd story build and fire down on them to catch them off guard and keep them busy. While others on the side and front disable it from moving an futher ahead. As those things are happening, I plan on attacking from the rear from a hidden position and taking them out one by one.
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#2 User is offline   Gilla 

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Posted 31 March 2008 - 05:45 PM

When you say convoy i'm assuming you're talking about vehicles.

Let them enter your kill zone, disable/destroy the first and last vehicles and with the others blocked in, decimate them.

At least that is how Uncle Sam teaches his neices and nephews. :laugh:
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#3 User is offline   Marauder_Pilot 

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Posted 31 March 2008 - 05:50 PM

Are we talking vehicles or people or what? If it's people, just get them from both sides. If it's vehicles, yeah, get the front and back vehicles first.
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#4 User is offline   ghostman 

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Posted 31 March 2008 - 05:50 PM

View PostGilla, on Mar 31 2008, 07:45 PM, said:

When you say convoy i'm assuming you're talking about vehicles.

Let them enter your kill zone, disable/destroy the first and last vehicles and with the others blocked in, decimate them.

At least that is how Uncle Sam teaches his neices and nephews. :tup:

Well I guess I should metion, that the convoy is only a hay rack pulled behind a 4wheeler, with a fort built on top of it.
It's a poor mans convoy.
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#5 User is offline   Marine Scout Sniper 

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Posted 31 March 2008 - 07:39 PM

View PostGilla, on Mar 31 2008, 07:45 PM, said:

When you say convoy i'm assuming you're talking about vehicles.

Let them enter your kill zone, disable/destroy the first and last vehicles and with the others blocked in, decimate them.

At least that is how Uncle Sam teaches his neices and nephews. :D


Yeah, it sets up a physical death trap Kill box. They're all screwed after that.

The first vehicle wasted makes it where they can't advance. The last one wasted makes a retreat impossible unless they ditched their vehicles and organized one on foot.

The ones in the middle if they don't get out in time become a sitting duck.


As for your situation. Take out the motorized part of the vehicle first. That will make it unable to advance or retreat. Then take down the fortress by exposing it to an organized crossfire which is called a killbox or a killzone.

It will be either bail or get shot. so watch out for the ones that will try to bail out and retreat or try to defend the fortress part of the convoy.

The big problem with it is in those types of vehicles or structures there is limited movement generally and possibly limited line of sight. Try to exploit both. This is why I recommend setting up a killbox before hand.

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#6 User is offline   jando 

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Posted 31 March 2008 - 07:54 PM

For this situation, I would wait until the driver of the convoy takes it into a suitable killzone and then have them taken out. After that, the convoy should become stationary and it is simply a matter of picking off your opponents. If the fort only has one entrance, then it should be easy to trap the people inside. What you have to watch out for is if they have defenders running around the your mobile fortress of paintball doom. Also, it helps if you identify multiple ambush points along the convoy's route in case the first ambush does not succeed or if you want to weaken their defenses or shoot them in the back.
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#7 User is offline   druid 

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Posted 31 March 2008 - 11:25 PM

Two words:

1. Mortors
2. Mines

Set up a kill zone with Grenades/mortors similar ordinance. On typical commercial field scenarios, that's all that will take out a vehicle. You really only need 2...front and rear vehicles. Once disabled, they must resort to being foot-soldiers.

Imagine if you will, if you were in that convoy. You would want some cover....so afford them that. However, "land-mine" that "cover" with trip wired (or remote wired) F-Bombs or similar paint grenades becuase they will scatter for cover but not watch where they are going. Tripping the mines will eliminate some of them, will create confusion and cause general panic.
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#8 User is offline   nube 

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Posted 01 April 2008 - 03:52 PM

[quote name='druid' date='Apr 1 2008, 12:25 AM' post='1951495']
Two words:

1. Mortors
2. Mines

Set up a kill zone with Grenades/mortors similar ordinance. On typical commercial field scenarios, that's all that will take out a vehicle. You really only need 2...front and rear vehicles. Once disabled, they must resort to being foot-soldiers.

Imagine if you will, if you were in that convoy. You would want some cover....so afford them that. However, "land-mine" that "cover" with trip wired (or remote wired) F-Bombs or similar paint grenades becuase they will scatter for cover but not watch where they are going. Tripping the mines will eliminate some of them, will create confusion and cause general panic.

I agree, just disable the vehicle then lob grenades into the fortress. That should eliminate most if not all of the defenders in side, if any one is left after that have your sniper dispatch the remaining defenders.
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#9 User is offline   Assasin2213 

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Posted 02 April 2008 - 06:49 AM

it sounds like there is only one vehicle in the convoy, so it shouldnt be much of a problem. I would have quite a few people stay on how ground so you can lob them in there. I would wait until the convoy reaches a valley of some sort, than have the people start lobbing paint in there (but disable the vehicle first though). Than i would have people start to surround the vehicle and make sure that you have every angle covered that they have. After you get close enough, start lobbing some paint nades in there, that should take everyone out that didnt get out from the lobbing. do you know how many people you will have?
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#10 User is offline   Bone37 

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Posted 02 April 2008 - 07:00 AM

IED! :evil:
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#11 User is offline   Cheapo 

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Posted 07 April 2008 - 06:28 PM

Supporting an squad-based assault on a mobile vehicle convoy makes sense, just attack from the lowest profile possible, make sure they have their attention diverted away from you. However, especially in paintball (because its likely if they're in range you're in range, unlike military snipers), a sniper attacking a even a 5 man convoy all by himself is suicide, you're asking to be pumped full of paint.
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#12 User is offline   snipin'since88 

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Posted 08 April 2008 - 08:34 PM

this is probably unsafe but concertina wire can stop a convoy in its tracks, including tanks. first vehicle gets tangled in it which in turn causes the convoy to stop or turn. when this happens get the rear vehicle and bounce out some more wire...
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#13 User is offline   Puzuma 

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Posted 09 April 2008 - 09:19 AM

Are you on something? Seriously. Why even suggest something like that?

Now setting up some rules for fake concertina wire is a different matter. Get some colored surveyors tape and keep the rules simple.
For example:
Any vehicle that comes in contact/breaks the tape is now disabled/ensnared for 10 minutes. Only designated players may lay/move/cut "concertina wire". Height of "wire" must be no lower than 3' and attached to at least 2 supports. Any play NOT designated as a wire specialist that comes in contact with wire is injured/out.
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#14 User is offline   snipin'since88 

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Posted 09 April 2008 - 05:00 PM

View PostPuzuma, on Apr 9 2008, 09:19 AM, said:

Are you on something? Seriously. Why even suggest something like that?

Now setting up some rules for fake concertina wire is a different matter. Get some colored surveyors tape and keep the rules simple.
For example:
Any vehicle that comes in contact/breaks the tape is now disabled/ensnared for 10 minutes. Only designated players may lay/move/cut "concertina wire". Height of "wire" must be no lower than 3' and attached to at least 2 supports. Any play NOT designated as a wire specialist that comes in contact with wire is injured/out.


no,no! i wasnt suggesting they use real wire. i was simply stating that it can stop convoys even tanks in real life... a combat engineer role could clear it..
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#15 User is offline   Mystic 

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Posted 26 April 2008 - 07:16 AM

From a Scount/Sniper point of view, the answer is easy... Use your radio.

Usue your radio to report the movement location, speed, direction and numbers. Call in a artillary strike, or air strike if that is an option, but do not engage yourself.
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