Special Ops Paintball: Canister Objectives - Special Ops Paintball

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Canister Objectives another Poll Rate Topic: ***** 1 Votes

Poll: Objectives (52 member(s) have cast votes)

Air Stike

  1. Yes, I like it (38 votes [74.51%])

    Percentage of vote: 74.51%

  2. No, I don't like it (13 votes [25.49%])

    Percentage of vote: 25.49%

Dirty Bomb

  1. Yes, I like it (30 votes [58.82%])

    Percentage of vote: 58.82%

  2. No, I don't like it (21 votes [41.18%])

    Percentage of vote: 41.18%

Power Play -

  1. Yes, I like it (27 votes [52.94%])

    Percentage of vote: 52.94%

  2. No, I don't like it (24 votes [47.06%])

    Percentage of vote: 47.06%

Instant resurrection

  1. Yes, I like it (45 votes [88.24%])

    Percentage of vote: 88.24%

  2. No, I don't like it (6 votes [11.76%])

    Percentage of vote: 11.76%

Vote

#1 Guest_PaleRider_*

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Posted 07 December 2007 - 10:35 AM

Players
These are the ideas the SPPL is strongly considering for the objective portion of the game. If you have suggestion or comments you may post them here or email your idea or comments to Ideas@playsppl.com . The final decision will be made shortly.


Airstrike-
Inside one canister there will be a nurf rocket with special markings. This rocket may be shot from a launcher or thrown, (if the team does not have a launcher). The player does not need to call his shot. But does need to request a referee to witness the launch. The rocket blast counts from the point of impact. Every player with anybody part inside the 5-yard or 15 foot blast radius is eliminated.

Upon impact the referee will stop play in the area quickly step off 5 paces and eliminate all player inside the circle. No eliminations will be assessed if the rocket directly strikes a player.


Dirty Bomb –
Inside one of the containers will be an apparatus marked dirty bomb. It will be about 12-14 inches tall and be easily stuck in the ground. Once found the Dirty bomb can be used at any time, once used it is good until the next reinsertion (10 min max). Once the dirty bomb is stuck in the ground any player who walks into the 3-yard (9-foot) blast radius is eliminated. As long as the dirty bomb is active it can eliminate players. A referee will need to be alerted when it is place. The ref will make every effort not to give away the threat. Once the dirty bomb is set it may not be move.


Inside the last canister are 2 advantages – only one may be used.
Power Play – (Special armband used) when used a team may add 2 additional players to the game for a total of 12 men on the field. Power play players are subject to the same rules as other players. They may remain on the field until they are eliminated or until the next reinsertion (10 minutes max). Player are responsible for making sure they are not in play at end of the 10 minute time period. Sportsmanship penalty may be assessed if they play on past the set time.

or

Instant resurrection – A team may reinsert up to 5 players from the dead box (max of 10 on the field) at any time during a reinsertion period. Players may remain on the field until legally eliminated or the end of the game.

Canister placement – The canister with the Power play and instant resurrection will always be well hidden in the middle of the fields inside the flag triangle. It will re-hidden in the same area for the entire event.
The other two canisters will be random. One on each side of the field, giving each team the opportunity to control their own side of the field and find at least one canister.


Please note. these are not the final rules or guidelines
your insite and commets are welcome. The final decission will
be based on the poll, your comments, e-mail and addtional research.

Oh and as always if you don't or haven't played in the SPPL Don't Post thanks
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#2 User is offline   Dark Shadow Hunter 

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Posted 07 December 2007 - 10:45 AM

I like those ideas. Right now I can't think of anyway to change them or any additions to the objectives. If I do I will be sure to post them.
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#3 User is offline   Lomarandil 

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Posted 07 December 2007 - 11:12 AM

Airstrike: Although I liked the power of the previous airstrike, I feel this better balances it with the other objectives by requiring a player on the using team be within launcher/throwing range of their target. Not having to call the target makes it still useful, although I would play with possibly expanding the radius a bit.

Dirty Bomb: I'm not sold on this one yet, doesn't seem entirely useful. I'll have to think it over a bit

Powerplay: I like it!

Instant Ressurection: Also good, I think this can get rid of the problems associated with the execution of this advantage in the past. However, how would the commander indicate to his guys to get ready for an instant ressurection? Would that cause a illegal talking penalty?

Lo

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#4 User is offline   Chaos 

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Posted 07 December 2007 - 12:28 PM

Air Strike. I like it, but like previously stated, I would incread the radius. Maybe 20-25 feet? I think players are getting smart enough not to bunch up that much, so such a small area would be almost pointless unless there was one point on the field that was overpowering the whole field.

I like the dirty bomb idea, as long as the Ref's dont give it away that its there, you could hinder a heavy traffic area of the field, as long as it is propperly placed, or you could make a very hot bunker unusable, though I wouldnt mind seeing it for a longer durration of time.

Power play I think would be unfair for a team that can only field 10 or 11 players, even if there was an alternative. Also, said alternative breeds the opertunity for miscommunication.

Instant resurection would work as long as a commander can inform his team to get ready for it without inducing a penalty. Maybe a code word or something along those lines. Maybe the commander tells the refs he wants his guys to get ready, that ref radios the DZ ref who tells the team. Do the same for when the commander wants them to go.

I don't see anything about "Intel" on there though.... :P


Reason for edit: I meant feet not yards....

This post has been edited by Chaos: 07 December 2007 - 01:55 PM

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#5 User is offline   Gdude2008 

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Posted 07 December 2007 - 01:16 PM

I have a problem with the dirty bomb. Whats to keep an opposing team from putting it at a flag station and insuring that they hold that for the rest of the game? If anything at least make it so that it cannot be put near a flag station or base.

I like power play, I like instant resurrection and the new air strike rules.

This post has been edited by Gdude2008: 07 December 2007 - 01:18 PM

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#6 User is offline   A5Guardian 

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Posted 07 December 2007 - 01:25 PM

View PostGdude2008, on Dec 7 2007, 03:16 PM, said:

I have a problem with the dirty bomb. Whats to keep an opposing team from putting it at a flag station and insuring that they hold that for the rest of the game? If anything at least make it so that it cannot be put near a flag station or base.

As I understand it, the dirty bomb would only be active until the next insertion.

Whether we change the airstrike or keep it the same, I'd like to see the radius reduced. The problem is that in a heavily wooded field, 90 feet is nearly impossible for the refs to call properly.
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#7 User is offline   Chaos 

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Posted 07 December 2007 - 01:56 PM

A5, its not 90 feet, its 15ft radius currently, and I meant 20-25 feet, not yards, I corrected my post.
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#8 Guest_PaleRider_*

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Posted 07 December 2007 - 02:37 PM

Quote

Instant resurection would work as long as a commander can inform his team to get ready for it without inducing a penalty.

Good point, Comander would tell the dead box ref he wants to use the card and at that point the commader could communicate with the
5 inserting players.

Quote

Whats to keep an opposing team from putting it at a flag station and insuring that they hold that for the rest of the game?

Dirty bomb is only good for 10 min. max. The swing base is where I would put it.

Quote

power play I think would be unfair for a team that can only field 10 or 11 players, even if there was an alternative. Also, said alternative breeds the opertunity for miscommunication.


There are 2 options in that canister Power play or instant res. There is a choice pic the one that fits :(
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#9 User is offline   A5Guardian 

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Posted 07 December 2007 - 03:18 PM

View PostChaos, on Dec 7 2007, 03:56 PM, said:

A5, its not 90 feet, its 15ft radius currently, and I meant 20-25 feet, not yards, I corrected my post.

Sorry, I should have been more clear. To honest I don't see a lot of difference between the current rule on Rockets (21.3) and the proposed Airstrike rule. The radius is the same - 15 feet - and everyone goes. The current rule on Airstrikes (10.3) is half the players within a 30 yard (90 foot) radius. That's the number I'd like to see reduced unless the whole rule gets re-done as PR outlines. If we do adopt the new Airstrike rule, what will happen to the rule on rocket attacks? They will be very similar.
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#10 User is offline   Gdude2008 

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Posted 07 December 2007 - 03:59 PM

View PostPaleRider, on Dec 7 2007, 04:37 PM, said:

Quote

Whats to keep an opposing team from putting it at a flag station and insuring that they hold that for the rest of the game?

Dirty bomb is only good for 10 min. max. The swing base is where I would put it.


Details, details, details lol ;)
Missed that part, thanks for the clarification. :blink:
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#11 User is offline   ThirdI 

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Posted 07 December 2007 - 04:07 PM

I like these, Curtis, I really do. Considering how much of a hinderance it is to lug around a LAW, the Airstrike is actually a nice option, and that radius sounds fine. Too bad we can't have any more half-team eliminations on the reinsert though, heh.

The Dirty Bomb is one that can be very useful if used correctly. If you're losing ground at the swing base, simply plant it and haul butt outta there. It'll protect those points until the reinsert. Or, if you're home flag is getting overrun, same idea. Of course, if you've got control of the enemy home flag, you could also plant it there immediately upon reinsert.

Instant Resurrection is a great replacement for the 2007 version. Sending it back via a ref isn't a bad idea but, I don't recall that it was ever illegal for a live player to talk TO a dead player. The dead player can't talk back but they can listen. Is it "not in the spirit of the game"? Yes. However, are you going to ask dead players to turn their radios off? No.

Power Play is going to be tricky and this is the one I do see a problem with. Although I can definitely foresee it being abused, I think that 90% of the penalties for this will truly be accidental. I'm assuming, of course, that the 2 players that come in don't necessarily have to eliminate themselves, there just has to be no more than 10 on the field at the next reinsert. I would recommend cutting the penalty points in half and not making it a Sportsmanship penalty. I'd hate to see a clean team lose their Sportsmanship Award eligibility due to a innocent communication issue.


PALE_RIDER: I'm not aware of what rules are staying and going and coming for this year, but would you look into the possibility/necessity of disallowing a team from placing the Dirty Bomb within 6 yards of the enemy home flag or within the enemy Red Zone?

EDIT: Oh, and PLEASE, people. Read before posting. I've already seen two or three posts here that were invalid due to not reading Pale Rider's post completely.

This post has been edited by ThirdI: 07 December 2007 - 04:09 PM

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#12 User is offline   Chaos 

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Posted 07 December 2007 - 04:47 PM

View PostThirdI, on Dec 7 2007, 04:07 PM, said:

PALE_RIDER: I'm not aware of what rules are staying and going and coming for this year, but would you look into the possibility/necessity of disallowing a team from placing the Dirty Bomb within 6 yards of the enemy home flag or within the enemy Red Zone?


Darn you! your fragging all my ideas! lol :laugh:
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#13 User is offline   Da Ref 

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Posted 07 December 2007 - 05:11 PM

since it can only be use a max of ten min. I don't see why it could not be use at any flag station. rember what pale said it only good till the next reinsertion. I agree with pale rider I would use it on the swing base.
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#14 User is offline   El Toro Loco 

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Posted 07 December 2007 - 05:19 PM

I believe what Third-I was talking about was making it illegal to place the dirty bomb where it could effectively wipe out an entire reinserting team on the break wothout having to fire a shot.

Myself I would quite possibly use the bomb either on the swing flag or a heavily used trail between the opposition base and the swing flag.

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#15 User is offline   Schloob 

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Posted 07 December 2007 - 08:36 PM

View PostPaleRider, on Dec 7 2007, 02:37 PM, said:

Quote

Instant resurection would work as long as a commander can inform his team to get ready for it without inducing a penalty.

Good point, Comander would tell the dead box ref he wants to use the card and at that point the commader could communicate with the
5 inserting players.

Quote

Whats to keep an opposing team from putting it at a flag station and insuring that they hold that for the rest of the game?

Dirty bomb is only good for 10 min. max. The swing base is where I would put it.

Quote

power play I think would be unfair for a team that can only field 10 or 11 players, even if there was an alternative. Also, said alternative breeds the opertunity for miscommunication.


There are 2 options in that canister Power play or instant res. There is a choice pic the one that fits :P


The dirty bomb could also be used as a defense around your own base or the other teams. As curtis points out, it's only good for 10 min max. But keep in mind A team decides to re-spawn and the run on the field to place the DB. once they do it is only good until the next respawn.
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