First Trainning Session What to do or Talk About?
Posted 31 May 2009 - 07:04 PM
I wanna build a team, and from scratch, i got a decent number of player interested, all completly new to the idea of teamwork in paintball, including myself. But i have made my homework end gather all the knowledge and theory i could find on the special ops paintball forum and through the internet.
The thing is that, i have no idea how to form my newly assemble squad, i wanna organise a meeting or a practice but i dont know where to start from, shoud first talk about the position? or communication? when shoud i talk about team formation?
What kind of trainning shoud i develop?
Anyway, i will leave it like this for now.
Thanx for the help in advance
Posted 31 May 2009 - 07:54 PM
then u should work on tactics, start off with easy tactics then work your way up u should also intergrate communication into all this
dont worry about posistions to much just make sure you know who ur front players are who your rear players are and know who can lay down fire etc
This post has been edited by SGT Havoc: 31 May 2009 - 07:54 PM
Official Broadsword #88
i call her Vera
Posted 02 June 2009 - 06:57 AM
Make sure you make it clear what you expect from team members. What commitments are they expected to keep? Monthly, or weekly practice meets? Mandatory attendance of big games? The goal here is to weed out people who are unable or unwilling to make and keep these commitments early, rather than right before a big scenario game and you don't have enough players to register as a team.
As far as training goes, I would avoid discussing positions initially. It's better to let your teammates simply play, and discover for themselves what position they like the most and play their best at. After a few practice games, everyone should have a good idea where they are as far as relative skill and area of expertise. Now you can start sub-dividing your team into squads accordingly.
Practice basic fire-and-maneuver drills first. The "you guys keep their heads down, while the rest of us flank" type stuff. Here, you can show them how they should properly communicate in the field. Once your teammates master the basic flank you can then work more elaborate maneuvers into their practices.
Other battlefield maneuvers such as the leapfrog retreat, should be practiced as well.
These maneuvers should be practiced, preferably, in actual games at local fields, until your teammates have mastered them.
A member here on the SpecOps forums--jonfl1 has written an excellent series on paintball tactics. http://forum.specialopspaintball.com/index...ult_type=topics
"Everyone instantly jumps the conclusion that the government is out to get us." -- SWAT SAINT
"Bad Duce, bad." -- Ace-014
"Good man, Duce, good man." -- Tryon
"Also accepting female snipers." -- Lt.Col.Vortex
Posted 02 June 2009 - 10:21 PM
My question for you, that you should already know the answers to, (or should be asking yourself now) is what is your objective with creating this team? Every successful organization has a mission statement.
Posted 03 June 2009 - 07:10 AM
She faked a funeral so people would come visit?
ROFLMAO That's both terrible and hilarious at the same time.-Pirate
Posted 10 June 2009 - 07:45 PM
As far as what to do at a practice? I'd say talk about what you want with your assembled group. Use this talk to weed out those who need weeding out, and keep an open mind for people contributing ideas that you may like. Once you get around to playing, try some organized scrimmages, and try rotating through people in any conceivable slot you may be thinking about. Yes, let somebody else try being the team leader too for the purposes of the exercise. See where people are comfortable, and adjust your practices accordingly, and most of all don't expect instant magic. Running a team is difficult, creating a team is like being in a German bondage movie. Want to get whipped to shreds, eat crap, and be generally tortured by your peers? then start a paintball team... lol
Oh, and there is no direct correlation between friends and good team members. I learned that the very hard way. And if I haven't scared you off yet, good luck
some stuff to be aware of too, good team members are not necessarily good players at first. IMHO it's preferable to take a so-so player but a great team member and have him be built up with us, because you can learn skill, you can't really learn attitude. Be aware of the following too:
- Gear does not make somebody a good player OR a good team member
- Neither does experience, particularly if they were on other teams
- If somebody is telling you why they'd be good on your team, they are most likely exaggerating, outright lying, or delusional! Don't believe talk until you see it backed up!
- Age is absolutely not an indicator of maturity. One of the biggest problem children on my last team was 32 years old, had his own fantastic setup and had paintball in his veins. But, he was a jerk. My 14 year old brother usually plays with a rental, has little skill, but is a great addition to our team because his attitude makes him great to have working under you. (Plus, it's hilarious to use him as the sacrificial goat and the go-for)
This post has been edited by rcp_90: 10 June 2009 - 07:52 PM
Posted 22 June 2010 - 11:04 AM
The lesson I learned here was, with my particular crew, was to put them on a team together with you, under a no pressure environment and see where they put themselves. People will naturally lead or follow, attack or support and maintain or quit. From there a initial structure was formed and later after a few more focused practices and games under a more pressured environment a re-evaluation from the top down aided my determining of my current team climate. To date we have had no real complications or devastating disagreements. About once a year we have an ADMIN practice and bring it out on the table to decide if roles and positions need or want to changed. Like I said this is what worked for me.....