Halo Hopper Problem?
Posted 13 December 2009 - 07:21 PM
Posted 13 December 2009 - 07:25 PM
Is it jamming? Are you overfilling it?
Has it been taken apart before? The spring in the drive cone needs to be tensioned.
Posted 13 December 2009 - 07:30 PM
How much is overfilling?
Is there a manual for it? I have pulled it kinda apart. I pulled it in half and just cleaned out the cases. But i put everything back the way i had
BTW, slinky, i love you. Youre always the first to reply in any of my threads!
Posted 13 December 2009 - 07:40 PM
However I think when you took the cone apart you didn't preload the spring under it. That allows the cone to put tension on the balls.
Manuals: Both regulare Halo B and B35.
Posted 13 December 2009 - 08:11 PM
Posted 27 March 2010 - 11:55 PM
The issue is that the eyes are telling the board that there are no balls in the stack. So the motor starts loading, and when it finds that it can't advance the stack despite the fact that it believes there are no balls in the stack, it concludes that it has a jam.
I believe it has more to do with the diameter of the paintballs you're using rather than the color of the shell. For instance, I have the Virtue Laser eyes, which Virtue tells me are supposed to be breakbeam, not reflective (I'm not sure how much I believe them, but for the sake of argument let's say that they're correct). I find that when I try to use smaller, winter paintballs, the loader can't see them. But larger paint is fine.
Anyway, I switched to a sound-activated loader, because I don't want a smaller paintball to take my system down.