Special Ops Paintball: The Elk Meadow Conflict VII (June 26th-28th, 2009) - Special Ops Paintball

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The Elk Meadow Conflict VII (June 26th-28th, 2009) Rate Topic: -----

#1 User is offline   MFCT 

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Posted 20 April 2009 - 02:07 PM

Bi-Annual Scenario Paintball Event
Cost: Free
BYO Paint, Marker, Air and Food & Water
We will have an on site chronograph for safety

June 27th, 2009, 10:00am (Game Day)
Idaho City, Idaho

For additional info, driving directions, comments or questions, please contact:
Sean ~ Climber76@msn.com

Event Introduction/Safety Briefing/Games Overview/Team Selection
9:30am-10:00am


This year's Elk Meadow Conflict scenario excursion is an attempt to bring everything back to basics. The core game will be a mixture of Team Deathmatch and Capture the Flag. As always, we will be implementing minor additions to increase both competition and scenario immersion for our players. Also, this years "wild card" change up will be the implementation of either tri or quad teams, depending on player roster. Yes...instead of Red vs Blue in our "back to basics" event, we will be running the possibility of Red vs Blue vs Green vs Black.

You didn't think we were going to make it "that" simple, did you?!


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Game I: Skirmish in the Valley.

10-1pm

Each team will be located at one of four start locations (team HQ's).
Three capture the flag points will be randomly placed throughout the main field.
Each team is tasked with two goals. Capture all flags and eliminate all opposition as needed.

Half Time: 11:30am

There will be a 15 minute break in between for half time and a cease fire will be called. This is a HARD 15 minute break. ALL players are required to leave the field back to camp. Players are to “re-spawn” back into game via HQ when break is over.



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Lunch
1:00-2pm

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Game II: Attack on the Ridge
2-4pm

Each team will be located at one of four start locations (team HQ's).
Three capture the flag points will be randomly placed throughout the outskirts of the main field (ridgelines).
Each team is tasked with two goals. Capture all flags and eliminate all opposition as needed.

Half Time: 3pm

There will be a 15 minute break in between for half time and a cease fire will be called. This is a HARD 15 minute break. ALL players are required to leave the field back to camp. Players are to “re-spawn” back into game via HQ when break is over.


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Main Game Rules:

1. Teams will be random chip draw (depending on roster and pre-planned groups of four or more, chip draws may be altered to account for groups). 3 variances of chips: Captain, Field Surgeon and Player.

Responsibilities:

*Captains - You are a point of contact for your team. You are NOT required to make tactical decisions or lead your troops into battle, but you may be called upon to update your "team" with any game changes, etc. You are also only required to escort your team to their respective starting point and be a focal for any group discussion.

*Field Surgeons - You are responsible for a re-spawn flag, called a Mobile Field Hospital. It is your duty to plant this flag as a mobile re-spawn point for your team. You are the only one allowed to "deploy" this flag or move it (redeploy) to a new location.

However, if the enemy is successful in knocking this flag down, any of your team is allowed to move it back to your team's HQ where you can now redeploy the flag. It MUST be returned to HQ for "repair" before being redeployed. You are NOT required to guard your hospital, but it behooves you to stay in site of it in case emergency redeployment is needed.

*Player - You fight, you coordinate attacks on the flag, the enemy's field hospital and if someone is attempting to lead your team to victory...either help lead, follow or get out of the way.

2. While you are allowed to swap chips, we do not encourage this as team stacking will likely affect morale if done in excess. If you would like to play with a couple of buddies or with a family member, please ask prior to drawing your chip where immediate opinions can be gathered and arrangements can be made.

3. We encourage the implementation of team tactics. Radios, etc are more then welcomed.

4. We utilize what we call “Military Hit” for counting a paintball hit. From your elbows up and your knees up, ANY hit that breaks on your person is counted as an out for you. Gun hits are not counted. Ball bounces are also not counted.

5. If you are shot, but cannot tell, you may be called for a paint check by your enemy. This is a few moments of “truce” between the two of you while you and your enemy check your person for a valid paint hit. It is customary, if no valid hit is present, to allow the both of you to return to a safe spot before resuming firing.

6. Please use the honor system. If you are caught deliberately wiping a non-contested hit (say a shot to the face) in order to circumvent going to a re-spawn point, you may not be asked back next time.

7. There are no limits/restrictions on “paintball weaponary” brought to Elk Meadow events. If you play with a pump, as a sniper, as field reporter, mortar team, etc…we will attempt to accommodate you. As such, we fully allow Semi, Ramping, and Full Auto settings on your markers, as well. This includes Mobile Mortars, Grenades, Tanks, Rocket Launchers, etc. We only ask that discretion be used to prevent soured feelings or injury, in a worst case scenario. It’s your gear, it’s your responsibility.


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Ironman
4:30-5pm

Ironman is the time honored final hurrah of the Elk Meadow event. This is a no hits count, no holds barred offense vs defense game to end the day of any possible frustrations or ill feelings.

And if you've had a victorious day, what better way to end it then this.

A well protected defensive position will be pre-determined and a flag will be placed in the center. A purely volunteer team will step forward to protect it. Do not shy away if offense outnumbers the defenders...there is more glory in winning the event being outnumbered then not. The objective for the offensive team is to simply knock over the flag in the time allotted.

Rules:
Each player will be allowed:

1 standard full hopper.
1 pod (no more then 140rd) as backup.

The game will have a 25 minute time limit.

Game Hosts will make a call, based on the team allocation, player count and morale if Riot Shields will be brought in to help with the offensive team during the last 10 minutes of the game.

For your protection:
Again, no hits count. The only mercy you will be afforded is if you exit to the sidelines. This is the same for both offensive and defensive players.

Sidelines will be strictly enforced. If you are found playing outside of the boundaries, you will be asked to leave the game.

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~Safety~

A. Masks are to be worn at ALL times on field until cease fire is called.

B. Markers WILL be chrono’d between 280-300 prior to game start. It is encouraged to rechrono after tank changes and later in the afternoon.

C. Markers WILL be rechrono’d if a complaint of a gun firing hot is brought to the attention of any of the hosts. We don’t want anyone hurt out there.

D. Any life threatening injuries on the field will result in immediate event shut down. It’s just paintball. Get that person some medical attention, STAT.

E. Any minor physical injuries will likely involve a temporary cease fire to help the injured and crew off the field.

F. Surrender rules are in effect – If you surprise someone at less then 10ft, please offer them a moment to “surrender”. Yell Surrender and count to 3. If they refuse, attempt to fire on you, or attempt to run…engage.

G. If you are hit, it is YOUR responsibility to make it known. You are strongly encouraged to yell out “I’m hit”, wave your hand as you lower your weapon. Walking out of the field with your hand on your head or in the air also limits possible surprise shots in your direction.

H. Do NOT start fights…verbal or physical. NOTHING happens out here remotely strong enough to warrant such hostility on a fellow player. If you are approached by a game host for such actions, you will be politely asked to leave the field. Additional hostilities, we’ll ask you to leave the event altogether.

Failure to do so will result in your not being invited back again. Your actions will be used as future examples of what not to do.

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Words of Wisdom from previous Elk Meadow events:

1. Personal responsibilty. LEARN IT! You are responsible for the safety of your weapon, your gear, and yourself.
2. If you encounter a problem, TELL US! We do not appreciate drama queens that rather storm off in a hail of dust then to tell us they happened to get bonus balled in the last round. People talk, reputations are made. We like happy players to keep coming back, so let us know what happened and be willing to work with us for a resolution.
3. You get what you paid for. Entry fee to Elk Meadow has been and always will be ZERO.
4. You don't want your vehicle shot, don't park it on the field.
5. If you cannot take several rounds at ten feet, DO NOT RUSH THE BUNKER IN IRONMAN!! However, pictures of your stupidity are always welcomed afterwards.
6. If you are unable to lock your attitude away back at camp, we'd strongly encourage you to rethink your attendance with us.
7. What happens on the field, STAYS on the field. If you got balled walking back to a respawn point, it was an accident. Let it go.
8. Ironman is strictly volunteer! However, peer pressure usually ends up getting us a full roster anyway. It will be something you remember. Give it a try.
9. CT has promised us this year, he will NOT be a grumpy fatherless man. Please hold him to that.
10. The event is what you make of it. Have fun. We're all trying to do the same.

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~Hosts~

Sean - Main Event Focal.
Overall event feedback, discussion, complaints, etc.

Kenny - Safety Coordinator
Safety concerns, feedback, complaints, etc.

CT – Game Coordinator
Game suggestions, feedback, complaints, etc.

We all would like to remind you that this is public land and a recreational area for our fellow Idahoans. If you pack it in, please pack it out.
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#2 User is offline   MFCT 

  • "MFCT, tu pagal hai"
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  • Brigade Name:MFCT

Posted 16 June 2009 - 12:26 PM

*BUMP*
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