Special Ops Paintball: Assassin - Special Ops Paintball

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#1 Guest_LONGBOW_*

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Posted 17 November 2007 - 02:28 PM

The deception of an Assassin:
Before the game while everyone else is getting ready for the game we find out who the opposing generals and dominant players are. We don't need anymore time to get ready because we showed up at the field half an hour early and have been ready. During the game we remain hidden until are targets are near. Sometimes we get bored and reap havoc on opposing players just for the fun of seeing the death. We are cold blooded and cannot be trusted. It doesn't matter if your on our team, for the right price your dead.

Our Gear:
Similar to the Dagger's setup we pack small and light. But also like the Sniper we go ghillie. Our guns are fast not because we need it but because we like it for shreding enemy to pieces.

Our Strengths:
Tactical Geniuses
Good Shots
Sneaky

Our Weaknesses:
Cannot Be Trusted
Only Work Alone
Can Be Bought Out

What do you think?

This post has been edited by LONGBOW: 17 November 2007 - 02:30 PM

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#2 User is offline   Piller 

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Posted 17 November 2007 - 03:00 PM

I agree that close range stealth is an art form that should be focused on but...

"Shredding the enemy to pieces"? You enjoy hitting someone with more shots than neccessary?
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#3 User is offline   ranger111133 

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Posted 17 November 2007 - 03:35 PM

i really like the idea!! i just don't think that they should shoot a lot of paint. it could b like a sniper that could b bought by the different teams

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#4 Guest_LONGBOW_*

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Posted 17 November 2007 - 04:18 PM

View PostPiller, on Nov 17 2007, 04:00 PM, said:

I agree that close range stealth is an art form that should be focused on but...

"Shredding the enemy to pieces"? You enjoy hitting someone with more shots than neccessary?

No no no, I gave you the wrong idea I mean shooting multiple enemys fast. Not one enemy fast. Sorry.

ranger111133-I agree but what if you fall into a firefight?
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#5 User is offline   ranger111133 

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Posted 17 November 2007 - 04:21 PM

well i mean u would have a hopper full of paintballs and maybe one pod (if u fall into a firefight then ur going to b shooting lol....) anyway they would probably want to avoid fire fights....my question is how would the 2 teams be able to know who he was working for at times. i mean u wouldn't want to shoot him if he was working for ur team but how would u know he's on ur team?

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#6 Guest_LONGBOW_*

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Posted 17 November 2007 - 04:27 PM

Lol. That's the point. Tell both teams your on their team. The only downfall is you have to have cover from all sides.
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#7 User is offline   Matt 

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Posted 17 November 2007 - 04:33 PM

Thumbs down in my opinion.
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#8 User is offline   shadow_772 

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Posted 17 November 2007 - 05:04 PM

I would have to agree with matt.

What I think SO should do is just create a new position labeled: "Scenario Position."

Then have a box below it to type a short description of the position you played in the scenario. And everything else like every other position.

(and when you click the link to see someones description of the day of play, the same window opens, but divided. Half what it is now, and below that, the description of what you were.)

just my thoughts.
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#9 Guest_LONGBOW_*

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Posted 17 November 2007 - 05:16 PM

Well this is the position I'm going to play I was just telling people about it.
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#10 User is offline   raptorbite 

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Posted 17 November 2007 - 06:04 PM

View PostLONGBOW, on Nov 17 2007, 02:28 PM, said:

Our Strengths:
Tactical Geniuses

someones concieted :blink:
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#11 Guest_LONGBOW_*

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Posted 17 November 2007 - 06:37 PM

Lol. OK maybe there was a little bit of exaggeration in there. :blink:
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#12 User is offline   Maverick_07 

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Posted 26 November 2007 - 09:24 AM

Sounds fun. I'd go with a couple of pistols though, for lightness and compactness. (not to use at the same time but just to have a second one in case...) :(
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#13 User is offline   metalhead39 

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Posted 26 November 2007 - 09:36 AM

View PostPiller, on Nov 17 2007, 03:00 PM, said:

I agree that close range stealth is an art form that should be focused on but...

"Shredding the enemy to pieces"? You enjoy hitting someone with more shots than neccessary?


Bonus balls FTMFW!!

seems like this would be cool as a game in itself, with players basically acting as mercenaries. but how could they get recruited during play?
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#14 User is offline   Mobles 

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Posted 26 November 2007 - 10:02 AM

Im not so sure about the Ghillie suit part..Because I would never be caught in one..but still I sometimes play like this..except I pack light...Real light..Phantom and two T8s..and run,sneak,duck,crawl..and then do my dirty work..but your ideas cool to.
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#15 User is offline   thebostinian 

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Posted 26 November 2007 - 10:27 AM

do you cut off your left ring finger and put a switchblade in it's place?

in all honesty, it might work for scenarios, but i think that mercenary might be a better title, IMHO.

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